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Posted by: The_Jester on May 24, 2012 at 05:18:03 PM

We know the four big classes: fighter, wizard, rogue, and cleric. Each one has an archetypal role in the classic D&D party and is a staple of the fantasy genre. They’re shoe-ins for inclusion in the next edition, as it would not be D&D – let alone a fantasy TTRPG – with those four.

The Big Four should be the baseline; they should set the bar for all the other classes. The barbarian might hit harder than the fighter while raging, but be (slightly) less effective the rest of the time, such as being easier to hit or less skilled with armour. The druid might be able to offer some utility and interesting spell effects when needed, but nothing close to the versatility of the wizard. And so on.

With all the fuss over what is unique to the paladin – what separates a pally

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