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    • ThatGuyDave89 shared an article.

      April 1 at 1:04pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • ThatGuyDave89 shared an article.

      March 13 at 11:12pm
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      Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
      We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
      I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...


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      March 21, 2013 5:52 AM PDT
      I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
      Appreciated.
      - Barker


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      April 2, 2013 4:23 AM PDT
    • ThatGuyDave89 shared an article.

      March 11 at 9:46am
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      Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
      Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...


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      March 16, 2013 9:16 PM PDT
      The first two, yes (not as many HP for high-level monsters but the bottom of that curve has to start higher).
      April 13, 2013 4:11 PM PDT
    • ThatGuyDave89 shared an article.

      February 25 at 8:30am
      2 people like this external article.
    • ThatGuyDave89 shared an article.

      February 21 at 3:50pm
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      Adorable, as usual. :)
      February 21, 2013 3:51 PM PST
      And this is why we don't play 1st Ed.
      1 person likes this discussion post.
      February 23, 2013 6:26 AM PST
    • ThatGuyDave89 shared an article.

      February 13 at 9:08am
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • ThatGuyDave89 shared an article.

      February 11 at 6:14pm
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      The generic environment rules are a neat point, actually. I'm always a fan of wider applicability. Maybe have some pre-composed weather, though (like heavy rain = wet + obscuring), as examples if nothing else.
      February 16, 2013 10:04 PM PST
      For weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool.
      The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.


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      February 18, 2013 2:07 PM PST
    • ThatGuyDave89 shared an article.

      January 24 at 10:41am
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      My favorite NPCs to roleplay are the wise but dumb guys. The "Mongo is just pawn in game of life" type of character. The have the answers to the partys problems, but no one takes them seriously. They usually start as villians and turn into true friends, before usually suffering a heroic but tragic end.
      January 26, 2013 9:56 PM PST
      Hello
      My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
      please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your...


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      April 5, 2013 12:39 PM PDT
    • ThatGuyDave89 shared an article.

      January 23 at 1:34pm
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      I'm kind of fond of this rough interpretation of a hippogriff. I like how its head is both equine and avian.
      February 9, 2013 7:38 PM PST
      You could make a disease or curse that turns normal animals into part eagle versions of them selves, Like Griffons.
      But just on the topic of Hippogriffs I find myself liking the far right picture with all legs ending in talons. If you made it so the talons when together make more of a hoof shape and when the use them to pick up prey they extend out like normal talons I think that would be cool. Or make Griffons more like predators and Hippogriffs more like a domesticated version.


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      February 19, 2013 8:57 PM PST
    • ThatGuyDave89 shared an article.

      January 16 at 10:57am
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      1 person likes this external article.
      Quite a few posters have the iht idea: weathered, worn, distressed as conveyed through metal, wood, stone, parchment, etc. D&D isn't a "clean" milieu.
      1 person likes this discussion post.
      January 22, 2013 4:26 AM PST
      D&D is too various to be associated with only a few colors, however the most impressive and essential for me is the GREEN palette (including blue and yellow shades) and the spectrum of GREY (including pitch black and pure white).
      I believe that a greater participation of natural, cooler and sober hues convey better (more authentic) atmosphere and immersion into the fantasy world, while too many bright and loud colors on a page, like in the 4E books, is rather tawdry and kitschy.
      ...


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      1 person likes this discussion post.
      January 23, 2013 6:03 AM PST
    • ThatGuyDave89 shared an article.

      January 10 at 12:03am
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      Honest. I don't seem able to fudge dice rolls. If i miss with the juicey stuff I say I missed. If I hit with everything 3 rounds running then I roll that damage. No I don't play poker for money; ever.
      1 person likes this discussion post.
      March 5, 2013 4:55 AM PST
      rude use of a sword of protection any ...
      it never lets the user put it down. never leaves the hand once picked up.
      Always blocks attacks comming at weilder. uses 1/2 of total attacks per round. rounded down
      never used to attack. stops weilders arm when the weilder tries to attack.
      increases AC even when weilder is sleeping
      is usually rusty and dull, will never keep an edge.
      Sword of Protection 1 - 5


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      May 6, 2013 9:43 PM PDT
    • ThatGuyDave89 shared an article.

      January 8 at 8:13am
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      Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
      February 19, 2013 11:56 AM PST
      One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
      April 13, 2013 3:32 PM PDT
    • ThatGuyDave89 shared an article.

      January 7 at 12:50pm
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      Have you considered consolidating Skills, Proficiencies, Languages, Bonus Spells, and so on under a unified Proficiency system powered by Skill Dice? If every class got two Proficiencies per level that could be spent to learn a new language, weapon, skill, spell or maneuver, it would go a long way towards enhancing character customization while also simplifying a large subset of the rules. It would also, quite frankly, make leveling up an exciting occurrence again, which is critical to the...

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      January 11, 2013 10:47 AM PST
      Also, have you considered writing guidelines for handing out bonus feats, skills, and maneuvers in the same way that a DM currently hands out magic items and spellbooks? Particularly maneuvers. The Fighter seeking out an elusive master warrior for training in their secret techniques is an evocative one. While this trope is most popular in Japanese fiction, it isn't exclusively so. See Agrippa, Bonetti's Defense, and Capo Ferro from the Princess Bride's dueling scene.
      January 11, 2013 11:04 AM PST
    • ThatGuyDave89 added a comment to christopher_perkins' profile.

      Any chance we will still see the Tomb of the Orc Slayer and its counterparts...
      January 2 at 11:25am
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    • ThatGuyDave89 shared an article.

      December 13, 2012 at 8:47am
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      I'm running a campaign at the moment with a good amount of politics... my players have decided the city is evil and they will adventure elsewhere. Sad, but the real fun is finding ways to make them go back to the city they hate, bwahahah
      1 person likes this discussion post.
      December 14, 2012 9:32 PM PST
      Some time in the next 12 months, I'll be running a more political campaign in Eberron where Erandis Vol through her various agents will become a stablising influence in a particular region... For her own purposes, of course!
      January 19, 2013 4:31 AM PST
    • ThatGuyDave89 shared an article.

      December 12, 2012 at 10:32pm
      1 person likes this external article.
    • ThatGuyDave89 uploaded a new photo.

      December 12, 2012 at 10:31pm
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    • ThatGuyDave89 shared an article.

      December 10, 2012 at 10:25am
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      Maybe have x non-combat cantrips given free, so people can still choose?
      1 person likes this discussion post.
      December 19, 2012 5:13 PM PST
      Because the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that...

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      December 24, 2012 4:10 PM PST

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