Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...
View full commentUmm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one missile hit another Orc, and he still survived. After a short rest, I have one first level spell back, the fighter and rogue in the party have not lost any ability to do anything. This was just a random encounter on our way to a town (it was one Orc per party member) and it was our first encounter for the adventuring day. So I don't want to hear any nonsense about the uber power of magic missiles over other classes. Thank you.
Also, not a complaint, I am having fun playing my wizard, at least so far.
Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play. I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...
View full commentMaybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the default game is level every other session as it suggests the game was designed to again he something comlpleatly foreign to what they grew up with. As I said, I myself have been in games that house ruled quicker leveling tracks, and they were fun. But to define DnD as that kind of play won't go over well in winning people back.
Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries. We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around. I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...
View full commentBecause I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics to talk about forever.
If you are truly finished, then I would suggest WotC begins a new column where each week you have a different employee talk about a memorable campaign, adventure, or encounter they have run or played in; it's these stories that help inspire us all.
I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that. Appreciated. - Barker
View full commentI have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version. Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...
View full commentLike: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
Like: Simpler spells. If a spell would create a fog, everyone would expect the fog to hinder everyones' vision. If not, then it is a magical fog who can identify allies of the caster, or that lets the caster choose who can see through it. The basic fog version seems more appropriate. I believe magic should reproduce effects of the world. A fireball burns everything and everyone, not only the ennemies. Higher level spells, or more adept casters could eventually be able to circumvent some drawbacks, with feats and abilities for example.
Dislike: Complexity being an issue. I understand that a lot of people did not play D&D because it is complex. But there are a lot of them who like and want complexity. This is why you are making a simple version, a standard version and a even more complex one. If the game is too simplistic, it will loose some charm. The most complex version to me was Advanced 2E. Yet, I know a lot of players who started with this edition, and a lot who still believe it is the best ever. Trying to get more people onboard is a good thing, but is it not secondary to keeping those you already have ?
You can focus on finding a way to make it easier for non-player to get in all you want. I could even have a few constructive and positive comments to help. However, that is not what I am looking for in a game. The vast majority of people I know either play because they love it, do not play because they do not have the time to commit to it, or just find it from uninteresting to blatantly repellent. Instead, find a way to give us more time to play !
...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
The generic environment rules are a neat point, actually. I'm always a fan of wider applicability. Maybe have some pre-composed weather, though (like heavy rain = wet + obscuring), as examples if nothing else.
For weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool. The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.
View full commentFor weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool.
The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.
My favorite NPCs to roleplay are the wise but dumb guys. The "Mongo is just pawn in game of life" type of character. The have the answers to the partys problems, but no one takes them seriously. They usually start as villians and turn into true friends, before usually suffering a heroic but tragic end.
Hello My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self, please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your...
View full commentHello
My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your response,
Thanks Yours
Kine.
(kinemabou @ yahoo.com)
You could make a disease or curse that turns normal animals into part eagle versions of them selves, Like Griffons. But just on the topic of Hippogriffs I find myself liking the far right picture with all legs ending in talons. If you made it so the talons when together make more of a hoof shape and when the use them to pick up prey they extend out like normal talons I think that would be cool. Or make Griffons more like predators and Hippogriffs more like a domesticated version.
View full commentYou could make a disease or curse that turns normal animals into part eagle versions of them selves, Like Griffons.
But just on the topic of Hippogriffs I find myself liking the far right picture with all legs ending in talons. If you made it so the talons when together make more of a hoof shape and when the use them to pick up prey they extend out like normal talons I think that would be cool. Or make Griffons more like predators and Hippogriffs more like a domesticated version.
D&D is too various to be associated with only a few colors, however the most impressive and essential for me is the GREEN palette (including blue and yellow shades) and the spectrum of GREY (including pitch black and pure white). I believe that a greater participation of natural, cooler and sober hues convey better (more authentic) atmosphere and immersion into the fantasy world, while too many bright and loud colors on a page, like in the 4E books, is rather tawdry and kitschy. ...
View full commentD&D is too various to be associated with only a few colors, however the most impressive and essential for me is the GREEN palette (including blue and yellow shades) and the spectrum of GREY (including pitch black and pure white).
I believe that a greater participation of natural, cooler and sober hues convey better (more authentic) atmosphere and immersion into the fantasy world, while too many bright and loud colors on a page, like in the 4E books, is rather tawdry and kitschy.
For me a key concepts of D&D are especially "adventure", "exploration" and "mysteries" - thereupon first of all I imagine: "caverns", "dungeons" and "wilderness"...
Honest. I don't seem able to fudge dice rolls. If i miss with the juicey stuff I say I missed. If I hit with everything 3 rounds running then I roll that damage. No I don't play poker for money; ever.
rude use of a sword of protection any ... it never lets the user put it down. never leaves the hand once picked up. Always blocks attacks comming at weilder. uses 1/2 of total attacks per round. rounded down never used to attack. stops weilders arm when the weilder tries to attack. increases AC even when weilder is sleeping is usually rusty and dull, will never keep an edge. Sword of Protection 1 - 5
View full commentrude use of a sword of protection any ...
it never lets the user put it down. never leaves the hand once picked up.
Always blocks attacks comming at weilder. uses 1/2 of total attacks per round. rounded down
never used to attack. stops weilders arm when the weilder tries to attack.
increases AC even when weilder is sleeping
is usually rusty and dull, will never keep an edge.
Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
Have you considered consolidating Skills, Proficiencies, Languages, Bonus Spells, and so on under a unified Proficiency system powered by Skill Dice? If every class got two Proficiencies per level that could be spent to learn a new language, weapon, skill, spell or maneuver, it would go a long way towards enhancing character customization while also simplifying a large subset of the rules. It would also, quite frankly, make leveling up an exciting occurrence again, which is critical to the...
View full commentHave you considered consolidating Skills, Proficiencies, Languages, Bonus Spells, and so on under a unified Proficiency system powered by Skill Dice? If every class got two Proficiencies per level that could be spent to learn a new language, weapon, skill, spell or maneuver, it would go a long way towards enhancing character customization while also simplifying a large subset of the rules. It would also, quite frankly, make leveling up an exciting occurrence again, which is critical to the longevity of any particular campaign.
Also, have you considered writing guidelines for handing out bonus feats, skills, and maneuvers in the same way that a DM currently hands out magic items and spellbooks? Particularly maneuvers. The Fighter seeking out an elusive master warrior for training in their secret techniques is an evocative one. While this trope is most popular in Japanese fiction, it isn't exclusively so. See Agrippa, Bonetti's Defense, and Capo Ferro from the Princess Bride's dueling scene.
I'm running a campaign at the moment with a good amount of politics... my players have decided the city is evil and they will adventure elsewhere. Sad, but the real fun is finding ways to make them go back to the city they hate, bwahahah
Some time in the next 12 months, I'll be running a more political campaign in Eberron where Erandis Vol through her various agents will become a stablising influence in a particular region... For her own purposes, of course!
Because the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that...
View full commentBecause the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that represented the various power sources of these extra planar creatures.
A generic 'Protection' spell could work, I guess, if you just said it protected you from 'Summoned and other worldly creatures and the Undead' and then you'd probably call it 'Circle of Protection' like many other games do. If your being chased by Good NPCs or Evil ones, the Protection spell shouldn't be the way to go anyway...based on what the spell really generally conceptually meant. Its like throwing down a circle of salt...any person can break that circle, but a Zombie can't cross!
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I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...
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