Results for tag: 5e
Posted by: Tevish_Szat on Jul 22, 2012 at 02:17:27 PM
“You stride forth from the blood-soaked battlefield, bruised and beaten, but unlike all others involved, alive. The balefire and steel that slew hundreds of others, friend and foe alike, you shrugged off, a true champion. Scores of lesser men fell beneath your blade, ending with the general of the enemy. A worthy foe, if there was such a thing for you. Victorious but, thanks to your lord’s death on the field, unemployed, you resolve to cure the world of its problems the way you know best to: by the blade.”
“You marched to war as one of your lord’s men at arms, for the only thought more frightening than fighting the enemy was what should happen if they won. Battle came, and you stood, and you cut, time and time again, finding combat...
Posted by: Tevish_Szat on Jun 5, 2012 at 05:18:25 PM
This was a forum post on this thread. By request, I'm putting a (slightly edited) copy in a more accessable place
Why the Wizard (And, to a greater extent, Cleric and Druid) Was Overpowered in 3.X:
Sleep is a 1st level spell that knocks out 4hd worth of creatures on failed will saves. Though worthless after the first couple levels (since almost all opponents will have >4hd individually), when you're 1st or 2nd level, fighting 1-3hd humanoids, Sleep wipes an entire encounter. A wizard can do this 2-4 times per day depending on level and Int bonus. An Enchanter can do it an extra time per day.
Polymorph is a 4th level spell. A 7th level wizard can take any living creature shape that's 7hd or less, a number that goes up as the Wizard's level does. Though polymorph...
Posted by: Tevish_Szat on May 11, 2012 at 11:51:15 AM
Okay, I was hoping this image would speak for itself, but since I happily dance the border between serious commentary and humor, I had better explain. I created this little grid when thinking about who or what your real model for a class is, while there were arguments going on about what is or isn't an appropiate or representable concept. This was all for amusement, but I figured I might as well share it, and my reasoning behind it.
1e-3e: Yeager (Nodwick). Not a complicated fellow. Kills things with swords, likes booze, doesn't have or seem to need extravagent powers. This is pretty much what the fighting man is and wants to be all the way until 4th edition.
3.5: Nodwick (Nodwick). Of the core four, Fighters really did get shafted...
Posted by: Tevish_Szat on Mar 13, 2012 at 07:54:12 PM
Things tend to come in threes – by now we’ve all heard of the three pillars about which D&D Next is to be built, and last time I talked about Three Pillars of Art and Flavor. This time, I’m going to talk about the third three: the Three Attitudes of Gaming.
In some way, these are the “Timmy, Johnny, and Spike” of the D&D design world: we find ourselves aligning with one or more of the three, and our stance colors our beliefs about what is and what is not good design.
Simulationism may be mapped, somewhat, to the Pillar of Exploration. The Simulationist wishes to enter the fantasy world of the game, and does so by the reality of the world presented in the rules. The Simulationist desires the oft-mocked rules like encumbrance...
Posted by: Tevish_Szat on Feb 27, 2012 at 01:21:48 PM
A lot of talk has been made about the three pillars of Dungeons and Dragons gameplay: Combat, Socialization, and Exploration. A lot has also been made about D&D 5th edition (I'd really like it to not be called "next") having to 'feel like D&D'
Well, a lot of feel is in the flavor and the art. What themes does it evoke? Thinking about that myself, I came up with my own Three Pillars. I'm mostly going to address them from the standpoint of monster design, but I feel they apply to how much of the game is addressed: the three gameplay pillars inform, for instance, what content is in an adventure. I would think pillars of flavor would inform how that is fluffed.
Pillar #1: "Cool"
I could have also called this pillar "Badassery" or "Metal". Cool is, at its essence,...