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Switch to Forum Live View Melee sith apprentice
1 year ago  ::  May 03, 2012 - 3:11AM #1
xxalex
Date Joined: Mar 15, 2009
Posts: 69
hy folks, our campaing just ended, and the new one will follow the rturn of revan to the republic from his encounter  with the sith emperor to conquer the republic, so it will be a dark side oriented campaign starting at lv 10, i want to try to build a sith app more focused on melee than force power but not forgetting them, but i'm fairly new to jedi/sith classes, whic are the best route  for a force melee duelist? dex or str? can i go with with jedi 7/sith app 3 or other prc offer best talents? i prefer a more  aggressive style than a defensive one,for backgroung my character will want to appear more simple minded and direct that he really is, so a direct approce is more appropriate
EDIT: little house roule of our master, i will have a lightsaber form of my choose for free, for all other form i will need the requirement and use a talent 
Sorry for my bad english
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1 year ago  ::  May 03, 2012 - 5:30AM #2
sienn_sconn
Date Joined: Jun 2, 2010
Posts: 1,332
Well, I think we need some more info.

Does this guy wield one or two lightsabers, and what types of lightsabers?  Do you have a species yet?  Do you have your stats yet?  What other abilites do you want your character to have?

Melee duelist, Elite Trooper, and Gladiator have some great melee talents, although if you want to keep up in Force use, Sith Apprentice has the easiest access to Force Techniques. 
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1 year ago  ::  May 03, 2012 - 8:37AM #3
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
If you're going for a strong melee character you should consider some levels in Soldier for Melee Smash into Stunning Strike.  This gives you the chance to move a target multiple steps down the CT with each hit.


If you really want melee I suggest going with STR over DEX.  Sure a DEX based Jedi can eventually deal good damage through the Ataru talent but you should want that power earlier which means going with STR.  I mentioned taking levels in Soldier before and you could do that and go with armor to help improve defense scores.  
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1 year ago  ::  May 04, 2012 - 12:49AM #4
xxalex
Date Joined: Mar 15, 2009
Posts: 69
starting at level 11 i will already have ataru, i'm not looking for a uber specialized jedi, sao even if is not top damage is still okfor me, thats are the stat, all have decided to roll them instead of use the manual array, i could have used the manual array, but all rolled better stat than the base one, so i also rolled, 18 16 16 14 12 12, already applied the levele mod up to level 10.
Race i will go for Human, thats is a first draft.
feats talents force tecniques

1)Jedi Block, skill focus(use force), Weapon finesse
2)Jedi Force Training
3)Jedi Deflect, weapon focus(lightsaber)
4)Jedi Force Training
5)Jedi Dark Side Savant
6)Jedi ??,??
7)Jedi ??
8)App sith ??
9)App Sith Force point Recovery ,??
10)App Sith ??
11)App Sith improved dark rage

Bonus lightsaber form: Ataru
Sorry for my bad english
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1 year ago  ::  May 04, 2012 - 2:37PM #5
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329

May 4, 2012 -- 12:49AM, xxalex wrote:

starting at level 11 i will already have ataru, i'm not looking for a uber specialized jedi, sao even if is not top damage is still okfor me, thats are the stat, all have decided to roll them instead of use the manual array, i could have used the manual array, but all rolled better stat than the base one, so i also rolled, 18 16 16 14 12 12, already applied the levele mod up to level 10.
Race i will go for Human, thats is a first draft.
feats talents force tecniques

1)Jedi Block, skill focus(use force), Weapon finesse
2)Jedi Force Training
3)Jedi Deflect, weapon focus(lightsaber)
4)Jedi Force Training
5)Jedi Dark Side Savant
6)Jedi ??,??
7)Jedi ??
8)App sith ??
9)App Sith Force point Recovery ,??
10)App Sith ??
11)App Sith improved dark rage

Bonus lightsaber form: Ataru


Some people don't like to see my harsh critiques so:

There are several problems with this character.  The first is that you can NOT take the Force Training feat using Jedi bonus feats which you appear to be doing; this is easy enough to fix because it looks like the general feats you are actually getting at 1st and 3rd levels should be available as Jedi bonus feats so all you need to do is move the feats around.
Spoiler: Show


My next big thing is "where are you getting Ataru from?"  Getting amazing talents that are only available from PrCs for "free" just is NOT neccessary.  If you believe you need ataru (you never say how you're going to arrange those stats) you should at least pay for that talent.

Rolled stats, well DUH!  Who wouldn't want to play a Force User (or any other character) starting with a nice pretty "rolled" array of 18,16,16,14,12,12 when the RPGA point buy (28 points) can only produce 16,14,14,12,10,8.  That's a difference of +7 in ability modifier and effectively 22 more points to buy scores with.  Maybe those stats include the level increases (but you do say rolled) but even then it's a minimum PBe of 40.  With those stats I'd be treating your character as if it were two levels higher then he actually is when it comes to making challenges and awarding XP.  Balancing the game can be hard enough but when god stats start showing up it gets worse.
I'd also go back and consider looking at some levels in Soldier.  You could pick it up at 5th-level and still take Dark Side Savant while also picking up some armor proficiency (or pistol/rifle) which could help for a level or two.


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1 year ago  ::  May 05, 2012 - 5:14AM #6
xxalex
Date Joined: Mar 15, 2009
Posts: 69

May 4, 2012 -- 2:37PM, StevenO wrote:

Some people don't like to see my harsh critiques so




No problem Steven, Critiques help to grow. and your post is just what i needed.
You are absolutely right about the feats, thats is a huge fault of mine, about the stat: i have suggested to my playgroup for the new characters to use the pointbuy system like you said, but all wanted to roll, even the gm, so my choose was between base array with everyone much better stat or roll also myself, the stat that i posted have also  the level increase already applied, without: 16 16 15 14 12 11.
About Ataru: my gm houseruled the lightsaber form, they ae not talent, they still need the prerequisite if they have some, but you can have a jedi training you in a form to learning it, but you can learn 3 at most and keep active only one at time.
Lol i also forgotten how i wanted to redistribute those stat, my idea was: 18 dex 16 cha 16 wis 14 con 12 int 12 str, but if you think go for the str route i will change them.
looking around the manual and including your advice on soldier class i have modified the build a little

 1)Jedi Block, skill focus(use force), Weapon finesse
2)Jedi Dual weapon fighting 
3)Jedi Deflect, weapon focus(lightsaber)
4)Jedi ??
5)Soldier Melee smash
6)soldier dual weapon fighting IIforce training
7)soldier  Stunning Strike
8)App sith ??
9)App Sith Force point Recovery,force training
10)App Sith ??
11)App Sith improved dark rage

with level 12 feats will be dual weapon fight III i should have a nasty duoble attack combined with a dark rage, and i think that will be enough for the melee part of the build so i can focus on different things and dont be so much specilized, thats is why i havent choose the last 2 talent, sith alchemy talents doesnt seems so good to me, force deception may be nice, not sure about dark healing being usefull, the 2 armored defense talent are also an option, but not sure if worth it.

8 force power: 1 dark rage, 1 rebuke, 1 surge ( i like it Tongue Out) ,  3 battle strike or 2 battlestrike and 1 ?? , 1 force lighting , 1 move object

i hope i'm writing in a understandable english :P 

Sorry for my bad english
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1 year ago  ::  May 05, 2012 - 12:15PM #7
StevenO
Date Joined: Apr 9, 2004
Posts: 14,329
There was a recent thread asking for help building a melee jedi.  I will note that Dual Weapon Fighting may get you an extra attack BUT getting that extra attack can be challenging because people usually are not going to sit there and let you attack them.  Dual wielding also means you only get to apply the ability bonus ONCE to damage when using a weapon with two hands would let you double that bonus; this makes it easier to overcome a target's DT.

When it comes to your build style I like it.  I also favor characters with a wider range of abilities and when writing out a "build" will usually leave many blanks to fill in later.  These blanks may not help if you're building past those levels but they are very valuable when planning a character.
 
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1 year ago  ::  May 05, 2012 - 12:58PM #8
sienn_sconn
Date Joined: Jun 2, 2010
Posts: 1,332
I agree with StevenO on Dual Weapon Fighting, it's not worth the feat when you can get Saber Swarm (2 attacks as standard action) or Twin Strike (one attack roll and add one lightsaber's damage dice to the other's) as part of a Force Training.

 Since you have Block and Deflect, Shii-Cho and Soresu wouldn't be bad options for filling those blank Sith Apprentice levels.

Remember, though, that as you get higher in level, Block and Deflect are not as effective because your Ref will be so high that you can't guarantee that your Use the Force will beat the attack roll.  Armor would be a good alternative, especially if you can get your hands on some dark armor.

Have you decided what style of lightsaber and crystal you plan to use?  These, too, can affect what additional talents and feats you might take.   
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1 year ago  ::  May 05, 2012 - 4:12PM #9
xxalex
Date Joined: Mar 15, 2009
Posts: 69
My gm said that if after a level i didnt like fighting with 2 weapon i will be able to change to a single sword style, about getting the full attack from my observation of my gm i think i will be able to use it, i will try with a double lightsaber o 2 lightsaber.
@sienn conn, read up there, our gm house ruled the lightsaber form, so i cant choose them as talent.
I'm pretty sure on force deception, adding a social skill will be usefull but the second talent i have still no idea, what do you think about force harmony + dark healing ?

Any better Crystal than the classic +1 to atk roll? or better one weapon qith +2 block and one with +2 deflect? 
Sorry for my bad english
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1 year ago  ::  May 06, 2012 - 3:08PM #10
sienn_sconn
Date Joined: Jun 2, 2010
Posts: 1,332
Sorry, xxalex, forgot about that Lightsaber Form houserule.

I think Dark Healing isn't a bad idea, especially if you get Improved Dark Healing.  Dark Healing Field would be helpful against a group of foes.  Dark Side Adept never hurt a Sith Apprentice, either.

For crystals, a Barab Ingot deals fire damage, so if you hit your target, they catch on fire.  A sigil crystal could deal more damage, since a crystal's Force bonus to attack and Battle Strike's Force bonus don't stack.

A crossguard lightsaber might be the thing for you, especially if you end up dueling a lot (-2 Block attempts instead of -5, but Deflect is additional -2). 
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Take The Magic Dual Colour Test - Beta today!
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