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1 year ago ::
Mar 14, 2012 - 8:39AM
#11
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This sound pretty interesting. I have also been doing something similar but on a larger scale. You can check it out here: sc2se.wikispaces.com/Do you have a problem if I would use some of your numbers or ideas to do some more of my Zerg units? I wanted to comment on your Zerglings, if they attack in numbers it is not really needed to give them these huge attack bonuses as they can use Aid another action to do that.
Starcraft Saga Edition: http://sc2se.wikispaces.com/
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1 year ago ::
Mar 14, 2012 - 12:07PM
#12
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1. Not a problem if you want to use this stuff. Kinda why I made it in the first place.
2. Yeah, but then you only have a few Zerglings attacking. I prefer to have as many attack as possible. More the feel of being overrun by little critters.
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1 year ago ::
Mar 14, 2012 - 5:09PM
#13
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Well, I was trying to use the game as a guide when designing some of my version of Zerg units. In the game Zerglings attack faster then any other unit but do less damage. They are also supposed to be strong enough so 2 zergling take down 1 marine and 4 of them take down one zealot.
I like Lurker a lot. Defiler is missing Plague and Consume (this can be made so it works against pinned opponents as instant death move). Mutalisk bounce attack should not be defined through a feat. Glaive Wurm is its defining ability, it should be a special ability.
Also there are a lot of feats I am not familiar with in your creatues. What books are these from?
Starcraft Saga Edition: http://sc2se.wikispaces.com/
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1 year ago ::
Mar 14, 2012 - 6:11PM
#14
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Date Joined:
Jun 17, 2011
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Since you aren't looking for a Star Wars enemy, why not use a conglomeration of several intergalactic threats: Borg, Space Pirates, Metroids, Zerg, Locusts, Daleks, Romulans, Cybermen, Reapers, and any others I overlooked.
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1 year ago ::
Mar 14, 2012 - 9:13PM
#15
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Well, I was trying to use the game as a guide when designing some of my version of Zerg units. In the game Zerglings attack faster then any other unit but do less damage. They are also supposed to be strong enough so 2 zergling take down 1 marine and 4 of them take down one zealot.
I like Lurker a lot. Defiler is missing Plague and Consume (this can be made so it works against pinned opponents as instant death move). Mutalisk bounce attack should not be defined through a feat. Glaive Wurm is its defining ability, it should be a special ability.
Also there are a lot of feats I am not familiar with in your creatues. What books are these from?
On Zerglings: Computer game-to-rpg damage ratio is something I didn't worry about.
On Lurkers: Thanks.
On Defilers: The acid spray is meant to replace Plague (I went with an existing ability to save time, it has roughly the same effect, but the range is shorter). I just ignored Consume and made the acid spray an attack option and Dark Swarm can be used as long as the Defiler makes Endurance checks.
On Mutalisks: Once again, I went with an existing option that captures the feel of what a Mutalisk does.
On feats
Show
Drone (Feat of Strength, LECG)
Zergling (Swarm, FUCG)
Hydralisk (Coordinated Barrage, CWCG; Mighty Throw, FUCG)
Lurker (Advantageous Attack, Advantageous Cover, Cunning Attack, FUCG)
Mutalisk (Collateral Damage, Scum and Villiany; Deft Charge, RECG)
Guardian/Devourer (Artillery Shot, Flash and Clear, CWCG; Assured Attack, RECG; Targeted Area, Unkown Regions)
Queen (Moving Target, Rebel Military Training, RECG)
Overlord (Grapple Resistance, LECG; Recurring Success, Stand Tall, Galaxy of Intrigue)
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