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2 years ago ::
Aug 18, 2011 - 11:21AM
#21
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Date Joined:
Jul 30, 2003
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FTJ:
I know you kind of envisioned this as a "rebllion era" with more jedi and sith, but did you have an overall theme for this time frame? I'm just cruious how you view the tone of the era.
My Blog, mostly about D&D. I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.Spoiler:
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.)
I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc.
Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO.
Just repeat after me:
You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
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2 years ago ::
Aug 18, 2011 - 4:02PM
#22
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I think the overall tone is similar to the Rebellion era in many respects. Large-scale battles are less common than small hit-and-run missions, intelligence gathering, supply runs, etc. Plus the Republic is mainly concerned with defense at this stage, so the Jedi who volunteer for missions into Sith space have to do it on a shoe string budget, getting their own funding from whatever sympathetic sources they can convince to back them.
What's different is that there's no monolithic adversary. I think Belia Darzu was the last significant Dark Lord of the Sith with any real power. After her there were probably a succession of weak "Dark Lords" who couldn't really hold the Sith Empire together. After a century or so of weak leadership, you get to a point where nobody even bothers to claim the title Dark Lord of the Sith anymore (or if they do, nobody else takes notice). You have sort of a New Republic feel to it with the Empire being divided among competing warlords.
So basically you're looking at small groups of operatives taking daring missions into enemy territory, hoping to undermine Sith rule a little at a time and do whatever good they can along the way. Does that make sense?
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2 years ago ::
Aug 19, 2011 - 2:42PM
#23
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Date Joined:
Jan 11, 2007
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I think the overall tone is similar to the Rebellion era in many respects. Large-scale battles are less common than small hit-and-run missions, intelligence gathering, supply runs, etc. Plus the Republic is mainly concerned with defense at this stage, so the Jedi who volunteer for missions into Sith space have to do it on a shoe string budget, getting their own funding from whatever sympathetic sources they can convince to back them.
What's different is that there's no monolithic adversary. I think Belia Darzu was the last significant Dark Lord of the Sith with any real power. After her there were probably a succession of weak "Dark Lords" who couldn't really hold the Sith Empire together. After a century or so of weak leadership, you get to a point where nobody even bothers to claim the title Dark Lord of the Sith anymore (or if they do, nobody else takes notice). You have sort of a New Republic feel to it with the Empire being divided among competing warlords.
So basically you're looking at small groups of operatives taking daring missions into enemy territory, hoping to undermine Sith rule a little at a time and do whatever good they can along the way. Does that make sense?
Like the 'Dirty Dozen' or the 'French underground' in Star Wars?
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2 years ago ::
Aug 19, 2011 - 3:48PM
#24
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Date Joined:
Aug 30, 2007
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In a world of turmoil, strife, and misunderstandings appears the very embodiment of fury and rage - Julian Sykes. Julian began his life on a relatively unknown planet in the unknown region where he found a odd object while exploring what he thought was natural ruins. This object projected a image which offered him great power with the realization that he would have to give something important up for. Not knowing the price Julian accepted and began his training, although careful to do his chores before training his parents grew wary noticing a change in his demeanor. The years rolled by until Julian became old enough to start wanting other things for himself, his parents forbade him to leave thinking him not ready yet, and not mature enough. In a rare moment of rage he cut them both down in their sleep, realizing his dark destiny and becoming a dark warrior for the sith tradition. Julian has "bartered" a ride off his rock to go join the rest of the sith empire and learn more, guided by the gatekeeper to go learn at the feet of a living sith lord. Not yet has he realized that his rage and skill with the lightsaber will mark him one day when he takes the name Darth Fury/or Darth Torrent. Julian can tend to have anger issues, and is attempting to find an answer to this problem. Destiny is leading Julian to an altercation with the enemies of the sith - be it the jedi or the republic. Spoiler:
Show
Julian Sykes CL 8 Medium male Human Jedi 7 / SithApprentice 1 Destiny 2 (destruction); Force 5(2d6); Darkside 16 Init +8; Senses Perception +12 Languages Basic, Zabrak
Defenses Ref 24(flat-footed 20), Fort 22, Will 23; Lightsaber Defense +3 hp 84; Threshold 22
Speed 6 squares Melee lightsaber +14 (2d8+6/x2) or Melee lightsabers +9/+9 (2d8+6/x2) with Dual Weapon Mastery I or Melee lightsaber +12 (3d8+6/x2) with Rapid Strike or Melee lightsabers +7/+7 (3d8+6/x2) with Dual Weapon Mastery I and Rapid Strike Ranged by weapon +12 Base Atk +8; Grp +12 Atk Options Dual Weapon Mastery I, Lightsaber Defense, Melee Defense, Rapid Strike, Severing Strike Special Actions Second Wind (21 hp) 1/day Force Powers Known (Use the Force +17): battlestrike, dark rage, force grip, force slam
Abilities Str 10 Dex 18 Con 14 Int 12 Wis 16 Cha 16 Talents Lightsaber Defense +3, Severing Strike, Weapon Specialization (lightsabers) Feats Dual Weapon Mastery I, Force Sensitivity, Force Training, Melee Defense, Rapid Strike, Skill Focus (use the force), Weapon Focus (lightsabers), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons) Skills Knowledge (galcticlore) +10, Perception +12, Pilot +13, Use the Force +17 Possessions 2 lightsabers (self built) w/interlocking hilts, robes, utility belt w/med pac
Destiny fulfilled (corruption) - Julian has fulfilled his destiny of falling to the darkside and becoming a sith, granting him a +1 destiny bonus to his Strength and Dexterity scores.
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2 years ago ::
Aug 20, 2011 - 2:06PM
#25
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Like the 'Dirty Dozen' or the 'French underground' in Star Wars?
It could be. Although you could do different things with the era too. You could do a corporate intrigue game based almost entirely in the Republic if you wanted to. But I think the small missions into enemy space + a wide-open era (as opposed to the fairly set in stone Rebellion era) is a very appealing combo.
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2 years ago ::
Aug 20, 2011 - 2:12PM
#26
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Re: Julian (Darth Fury/Torrent) this is a great era for someone who comes up through unconventional means, especially in Sith space. There's a lot of opportunity for him to make a name for himself.
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2 years ago ::
Aug 20, 2011 - 4:26PM
#27
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Added the Toydarian middle-man Zaddo to the Dramatis Personae post.
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2 years ago ::
Aug 21, 2011 - 6:48PM
#28
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Added some battle droid stats to the Dramatis Personae post. With Balradis being enamored of all things mechanized, it made sense that he'd use battle droids as a big part of his army.
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2 years ago ::
Aug 27, 2011 - 7:37PM
#29
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Added stats for Zaddo's boss, Randu, to the Dramatis Personae post. I also updated/corrected stats for Neeko, Taryn, Boon Lau, and A4-19.
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2 years ago ::
Sep 02, 2011 - 10:00AM
#30
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Added stats for the Black Knights to the Dramatis Personae post. I picture them as looking similar to the generic Sith warrior from TOR stuff, but they're not just armored, they're cyborgs. These would constitute Sith cannon fodder, which might sound a bit strange if you're looking at it from a movie-era perspective where any Sith is immensely powerful. But with no rule of two you have Sith of all levels, including basic ground troops who have minor Force abilities and lightsaber skills, and little else.
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