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2 years ago  ::  Jul 29, 2011 - 9:07PM #1
djoos5
Date Joined: Dec 13, 2008
Posts: 135

Anyone know if there is any fan-created stats on the Bando Gora cult followers and captains?

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2 years ago  ::  Jul 31, 2011 - 8:18PM #2
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,499
I can make a couple. I'm using Saga Edition.
My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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2 years ago  ::  Aug 01, 2011 - 9:17AM #3
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,499

I based the statblocks on the Bando Gora from the video game Star Wars: Bounty Hunter. I also used some information found in Wookieepedia.



Bando Gora Grunt CL 3


This Bando Gora is a basic melee grunt type.  He'll charge you like an ape and hit you hard with his flailing arms.  The swift punches of the basic melee Bando Gora cause quite a bit of damage.

Bando Gora Grunt CL 3
Medium near-Human soldier 3
Force 2; Dark Side 8
Init +7; Senses Perception +2
Languages Basic
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Defenses Ref 16 (flat-footed 14), Fort 17, Will 12
hp 47; second wind +15/23; Threshold 17; Resist Enervation (Spend a Force Point to avoid being moved down the condition track)
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Speed 6 squares
Melee unarmed +9 (1d6+4) with Hammerblow or
Melee unarmed +7 (2d6+4) with Rapid Strike or
Melee unarmed +13 (1d6+5) with Powerful Charge or
Melee unarmed +11 (2d6+5) with Powerful Charge & Rapid Strike
Ranged by weapon +4
Base Atk +3; Grp +6
Atk Options Hammerblow [LECG p.31], Powerful Charge [Core p.87], Rapid Strike [Core p.88]
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Abilities Str 17, Dex 13, Con 15, Int 11, Wis 8, Cha 9
Talents Hammerblow [LECG p.31], Resist Enervation [CWCG p.56]
Feats Armor Proficiency (light, medium) [Core p.82], Force Sensitivity [Core p.85], Martial Arts I [Core p.86], Powerful Charge [Core p.87], Rapid Strike [Core p.88], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]
Trained Skills Climb +9, Endurance +8, Initiative +7, Jump +9, Perception +2, Use the Force +0
Untrained Skills Acrobatics +2, Deception +0, Gather Information +0, Knowledge +1, Mechanics +1, Persuasion +0, Pilot +2, Ride +2, Stealth +2, Survival +0, Swim +4, Treat Injury +0, Use Computer +1
Notes: Near-human eye and skin variations: black mottled skin and glowing red or blue eyes


Bando Gora Soldier CL 7


Another, more powerful type of Bando Gora wears a skull mask and carries a spear trailing green stuff. The sinister, glow-eyed, skull-wearing types are tougher to take down and use taser-poles to hurt you.

Bando Gora Soldier CL 7
Medium near-Human nonheroic 4/Jedi 1/scout 1/soldier 1/Force adept 3
Force 4, Strong in the Force; Dark Side 14
Init +10; Senses Perception +9
Languages Basic
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Defenses Ref 19 (flat-footed 19), Fort 21, Will 23; Primitive Block [KOTOR p.38]
hp 59; second wind +14/29; Threshold 21; Bando Gora Surge
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Speed  6 squares
Melee force pike +10 (3d8+5) or
Melee force pike +10 (3d8+7) with both hands or
Melee unarmed +9 (1d4+5)
Ranged  by weapon +7
Base Atk +7; Grp +9
Special Actions Empower Weapon [Core p.214], Force Fighter [CWCG p.56], Shake it Off [Core p.88], Victorious Force Mastery [CWCG p.56]
Force Powers Known (Use The Force +17) battle strike [Core p.96], dark rage [Core p.96], surge [Core p.100]
Force Techniques Improved Dark Rage [TFU p.88]
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Abilities Str 14, Dex 10, Con 14, Int 11, Wis 14, Cha 15
Talents Bando Gora Surge [CWCG p.55], Empower Weapon [Core p.214], Force Fighter [CWCG p.56], Primitive Block [KOTOR p.38], Victorious Force Mastery [CWCG p.56]
Feats Armor Proficiency (light) [Core p.82], Force Sensitivity [Core p.85], Force Training [Core p.85], Improved Defenses [Core p.85], Shake it Off [Core p.88], Skill Focus (Use the Force) [Core p.88], Skill Training (Endurance) [Core p.88], Strong in the Force [Core p.88], Weapon Focus (advanced melee) [Core p.89], Weapon Proficiency (advanced melee, simple weapons) [Core p.89]
Trained Skills Endurance +12, Initiative +10, Perception +9, Use the Force +17
Untrained Skills Acrobatics +5, Climb +7, Deception +7, Gather Information +7, Jump +7, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +7, Pilot +5, Ride +5, Stealth +5, Survival +7, Swim +7, Treat Injury +7, Use Computer +5
Possessions Cortosis Weave force pike (empowered), skull mask
Notes: Near-human eye and skin variations: black mottled skin and glowing red or blue eyes

Combo: Bando Gora Surge + Shake It Off
Spend 2 swift actions to move +1 CT and gain 11 bonus hp

Combo: Force Fighter + Strong in the Force
Spend a Force Point to add to an attack roll (best of 2d8), you heal a number of hp equal to the Force Point result if the attack hits.


Bando Gora Sniper CL 7


The third type is much more insidious.  A sniper with a blowgun, firing at a high rate for a sniper, and with chilling accuracy.  Take this enemy out in any manner possible. Bando Gora snipers use blowguns to fire toxic projectiles at you. Like any sniper, they are usually found lurking in some crevice, raining death upon you. Unlike your average sniper however, Bando Gora snipers fire their blowguns at an alarmingly fast rate. The good news is that they are the weakest in terms of how much punishment they can endure.

Bando Gora Sniper CL 7
Medium near-Human scoundrel 7
Force 3; Dark Side 13
Init +12; Senses Perception +11
Languages Basic, 3 unassigned
-----------------------------------------------------------------------------------------------
Defenses Ref 23 (flat-footed 19), Fort 16, Will 19
hp 32; second wind +9/16; Threshold 16
-----------------------------------------------------------------------------------------------
Speed  6 squares
Melee unarmed +4 (1d4+2)
Ranged magna caster +9 (3d8+3)
Base Atk +5; Grp +9
Atk Options Cunning Attack [TFU p.33], Dastardly Strike [Core p.46], Deadeye [Core p.84], Desperate Gambit [SAV p.21], Point Blank Shot [Core p.87], Precise Shot [Core p.87]
Special Actions Force Fighter [CWCG p.56], Malkite Techniques [TOTG p.13], Trick Step [RECG p.26]
-----------------------------------------------------------------------------------------------
Abilities Str 9, Dex 18, Con 9, Int 16, Wis 13, Cha 10
Talents Dastardly Strike [Core p.46], Force Fighter [CWCG p.56], Malkite Techniques [TOTG p.13], Trick Step [RECG p.26]
Feats Cunning Attack [TFU p.33], Deadeye [Core p.84], Desperate Gambit [SAV p.21], Exotic Weapon Proficiency (magna caster) [Core p.84], Force Sensitivity [Core p.85], Point Blank Shot [Core p.87], Precise Shot [Core p.87], Skill Focus (Stealth) [Core p.88], Weapon Proficiency (pistols, simple weapons) [Core p.89]
Trained Skills Acrobatics +12, Deception +8, Initiative +12, Knowledge (life sciences) +11, Perception +11, Pilot +12, Stealth +17, Use the Force +8
Untrained Skills Climb +2, Endurance +2, Gather Information +3, Jump +2, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +3, Ride +7, Survival +4, Swim +2, Treat Injury +4, Use Computer +6
Possessions magna caster
Notes: Near-human eye and skin variations: black mottled skin and glowing red or blue eyes



Bando Gora Captain CL 11




Bando Gora captains usually wore terrifying masks with long, downward horns and carried staffs which emitted green balls of fire.

Bando Gora Captain CL 11
Medium near-Human Jedi 3/scout 1/soldier 3/Force adept 4
Force 8, Strong in the Force; Dark Side 17
Init +11; Senses Perception +10
Languages Basic
-----------------------------------------------------------------------------------------------
Defenses Ref 24 (flat-footed 23), Fort 25, Will 28
hp 102; second wind +25/51; Threshold 25; Bando Gora Surge, Resist Enervation
-----------------------------------------------------------------------------------------------
Speed  6 squares
Melee Bando Gora Captain’s staff +11 (2d6+7) with both hands or
Melee Bando Gora Captain’s staff +1/+1 (2d6+6)
Melee unarmed +10 (1d4+6)
Ranged Bando Gora Captain’s staff +11 (3d8+5 fire)
Base Atk +9; Grp +10
Special Actions Dark Presence [Core p.101], Empower Weapon [Core p.214], Force Fighter [CWCG p.56], Power of the Dark Side [Core p.101], Shake it Off [Core p.88], Victorious Force Mastery [CWCG p.56]
Force Powers Known (Use The Force +17) dark rage [Core p.96], fear (3) [KOTOR p.24], memory walk (2) [JATM p.27], repulse (2) [TFU p.87]
Force Techniques Improved Dark Rage [TFU p.88], Improved Repulse [KOTOR p.89]
-----------------------------------------------------------------------------------------------
Abilities Str 12, Dex 12, Con 14, Int 10, Wis 17, Cha 14
Special Qualities build lightsaber
Talents Bando Gora Surge [CWCG p.55], Dark Presence [Core p.101], Empower Weapon [Core p.214], Force Fighter [CWCG p.56], Power of the Dark Side [Core p.101], Resist Enervation [CWCG p.56], Victorious Force Mastery [CWCG p.56]
Feats Exotic Weapon Proficiency (Bando Gora Captain’s staff) [Core p.84], Force Boon [Core p.85], Force Sensitivity [Core p.85], Force Training (2) [Core p.85], Shake it Off [Core p.88], Skill Focus (Use the Force) [Core p.88], Strong in the Force [Core p.88], Weapon Focus (Bando Gora Captain’s staff) [Core p.89], Weapon Proficiency (lightsabers, pistols, simple weapons) [Core p.89]
Trained Skills Endurance +12, Initiative +11, Perception +10, Use the Force +17
Untrained Skills Acrobatics +6, Climb +6, Deception +7, Gather Information +7, Jump +6, Knowledge (bureaucracy) +5, Knowledge +5, Mechanics +5, Persuasion +7, Pilot +6, Ride +6, Stealth +6, Survival +8, Swim +6, Treat Injury +8, Use Computer +5
Possessions Bando Gora Captain’s staff (empowered), horned mask
Notes: Near-human eye and skin variations: black mottled skin and glowing red or blue eyes

Combo: Bando Gora Surge + Shake It Off
Spend 2 swift actions to move +1 CT and gain 16 bonus hp

Combo: Force Fighter + Strong in the Force + Power of the Dark Side
Spend a Force Point to add to an attack roll (best of 3d8), you heal a number of hp equal to the Force Point result if the attack hits.


My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
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2 years ago  ::  Aug 01, 2011 - 10:39AM #4
djoos5
Date Joined: Dec 13, 2008
Posts: 135
Thanks Richter!

I was going to say it sooner but was not in front of my PC over the weekend! I, too, use the Saga edition so this is exactly what I was looking for. This is really helpful and I am going to add these stats to my forum boards.

Thank again!

DJ
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