I made a worksheet to help write up skill challenges.
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This one is in Word 97 - 2003.
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This one is a .pdf version.
Also, this thread is to post your skill challenge stat blocks! Post away! Here's my first...
It's a speeder bike chase, like the sample one in
GoI, only there's a bit more to it. (Players in my Dark Times tabletop game, please read no further...)
The
pursuee is my new
Galaxy of Intrigue-inspired foil, Shade Pierce, an Umbaran spy in the service of the Emperor. He is mildly Force Sensitive, but can't do much with it except make trained Use the Force checks. He uses that to search out Force sensitives in hiding from the Emperor, including, especially, Jedi on the lam from Order 66. Unlike an Inquisitor, always barging in all bluster and lightsabers, Shade relies more on intrigue to find Force-sensitives in hiding. Many Jedi are able to mask their Force signature. So Shade's job is to use good old-fashioned intrigue to root them out. Shade travels with a Force-sensitive entourage: a Force pilot to ferry him around and shoot those Jedi fugitives out of the sky, a former Gray-Paladin-gone-dark to protect him with a blaster, and a blademaster who can hold his own against even the best Jedi in a lightsaber duel. But Shade's entourage keeps a low profile in the background, letting Shade do all the talking.
Word has reached the Emperor that Popara the Hutt collects Force-sensitive slave girls, and Shade Pierce has been dispatched to a party Popara was hosting to investigate.
One of the PCs in the Dark Times game I'm running, Kol'li Sivron, a Twi'lek padawan-in-hiding, has fallen in with Popara the Hutt's harem of Force-sensitive Twi'lek slave girls / protectors, the Utrila sisters. Kol'li and the Utrila sisters were telepathically scanning guests as they were leaving the party, and Kol'li and one of the sisters sensed that the Umbaran guest was up to no good...what, exactly, he was up to, they couldn't tell, so they followed him outside. He got into a landspeeder (containing the rest of his entourage), and Kol'li and the Utrila sister followed on speeder bikes. But Shade Pierce is aware he's being followed...this is all a trick to see if he can get them to Use the Force to confirm his suspicions.
Meanwhile, unbeknownst to either Shade Pierce, his entourage, Kol'li or the Utrila sister, the lot of them are being followed by ximAga, a Force-sensitive crystal golem crafted from Ashlanite by a deceased Jedi artificer. ximAga follows on a Chemilizard, and can telepathically warn Kol'li and the Utrila sister
not to "Use the Force" in this pursuit (doing so accrues an automatic failure per my skill challenge build), since that is the whole purpose behind Shade's leading them in a chase. Also, ximAga can contribute to the regular skill rolls by guiding Kol'li and the Utrila girl from behind. ximAga is a member of an "Underground Railroad" -type organization that helps Force-sensitives on the run. ximAga surreptitiously follows Shade Pierce, who leads him to Force-sensitives who have caught the attention of the Emperor, and once Shade leaves to report his findings to the Emperor, ximAga moves in and informs the target that s/he's been found out, and then helps to relocate him or her.
Here comes the skill challenge...sort of a twist on the standard sample given in
GoI:
SKILL CHALLENGE: SPEEDER CHASE (KOL'LI VS. SHADE PIERCE & CO.)CL 8
Complexity: 1 (5 successes per party before 3 failures)
Suggested Skills: The following are suggested primary skills for this skill challenge:
Deception (vs. Shade's Perception): Use trick riding/piloting to hoodwink pursuees into an obstruction or slow them down.
Jump (DC 28): Jump onto pursuees' landspeeder to interfere with its operation
Knowledge: Life Sciences (DC 23 or 18): use knowledge of wildlife to steer pursuees into obstructions; the DC can be reduced to 18 for heroes familiar with the terrain of Nal Hutta.
Knowledge: Tactics (DC 32): use tactical knowledge of vehicle combat to outmaneuver pursuees
Knowledge: Technology (DC 32): use knowledge of vehicles to know how to overtax pursuees' vehicle or avoid overtaxing own vehicle
Mechanics (DC 28): hotwire own speeder to push it past its limits
Perception (DC 23): find best path to catch up with pursuees or evaluate terrain to anticipate where pursuees are headed next
Pilot (DC 23 or Opposed by Shade's Pilot's Pilot check): use fancy piloting to herd pursuees toward obstacles that will slow or obstruct them; if the heroes get too close, Shade's pilot can set the DC with a Pilot check of his own.
Ride (DC 23): use fancy riding to herd pursuees toward obstacles that will slow or obstruct them
Stealth (Opposed by Shade's Perception): use terrain to keep out of sight of pursuees and sneak up on them unexpectedly
Survival (DC 23 or 18): use familiarity with wilderness to anticipate obstacles or find clearest path; ; the DC can be reduced to 18 for heroes familiar with the terrain of Nal Hutta.
Use Computer (DC 32): use simple on-board computer to track pursuees' vehicle
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Challenge Effects:Opposed DC: certain skill challenges are or can be opposed by Shade Pierce's scores or skill checks, or those of his pilot.
Recovery: if a hero succeeds in a skill check by 5 or more, the hero may choose to remove one failure instead of earning a success.
Restricted Skills: heroes cannot use Climb, Swim, or Treat Injury in this skill challenge; any use of Use the Force accrues an automatic failure, since Shade's whole purpose in leading them in this chase is to confirm his suspicions that his pursuers are Force-sensitives in hiding.
Degrees of Failure: even if the heroes succeed in out-flying Shade Pierce's chauffeur, any use of the Use the Force skill accrues a failure, informing Shade Pierce that the hero is a Force-user.
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Success: The heroes completely out-maneuver Shade Pierce's pilot and get Shade's landspeeder stopped, surrounded or otherwise completely at their mercy without ever revealing their Force-using abilities.
Failure: Aside from any confirmation that their pursuers are Force-sensitives, Shade Pierce and his entourage elude the heroes in a flashy escape that leaves the heroes watching helplessly as Shade's landspeeder pulls into the landing bay of a starship, which subsequently takes off.