Date Joined:
Jun 20, 2006
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I just thought this post by JemyM was so cool, it deserved to be preserved here. If Sir Kamal ever resurfaces, I could definitely see this as a side-bar included in the .pdf of the University of Sambra's Guide to Xenobiology, Part II: Acklay Spoiler:
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Acklay CL10 Huge beast 11 Init +9; Senses Perception + 10 Defenses Ref 15 (flat-footed 15), Fort 19, Will 10 hp 148; Threshold 29 Immune mild, moderate, and severe radiation Speed 8 squares Melee 2 claws +11* (1d8+18) and bite +11* (2d6+18) Fighting Space 3x 3; Reach 2 squares Base Atk +8; Grp +26 Abilities Str 27, Dex 9, Con 29, Int 2, Wis 11, Cha 11 Feats Cleave, Power Attack, Skill Training (Initiative, Perception) Skills Climb + 18, Initiative +9, Perception + 10 * Includes 5 points of Power Attack
Mount: Acklay with "Skilled" Rider (Vehicle version, inspired by UR but based on the info above) Spoiler:
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Acklay CL12 Huge beast 11 Init +6; Senses Perception +8 Defenses Ref 15 (flat-footed 15), Fort 19, Will 10; Mounted Combat hp 148; Threshold 29 Immune mild, moderate, and severe radiation Speed 8 squares Melee 2 claws +8* (1d8+18) and bite +8* (2d6+18) Ranged blaster rifle +7 (3d8) Fighting Space 3x3; Reach 2 squares; Cover +5 Base Atk +5; Grp +23 Abilities Str 27, Dex 9, Con 29, Int 2, Wis 11, Cha 11 Feats Cleave, Power Attack, Skill Training (Initiative, Perception) Skills Climb +18, Initiative +6, Perception +8, Ride +6 Crew 2 (expert) * Includes 5 points of Power Attack
Acklay with "Skilled" Rider Unit Spoiler:
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Acklay CL18 Colossal Ground Unit (Huge beast 11) Init +6; Senses Perception +8 Defenses Ref 15 (flat-footed 15), Fort 19, Will 10; Mounted Combat hp 592; DR 15; Threshold 69; Attrition 444/296/148 Immune mild, moderate, and severe radiation Speed 1 square (starship scale) Melee 2 claws +8* (see below) and bite +8* (see below) or Ranged blaster rifle +7 (see below) Fighting Space 1 square (starship scale) Base Atk +5; Grp +23 Abilities Str 27, Dex 9, Con 29, Int 2, Wis 11, Cha 11 Special Qualities half damage from non area attacks Feats Cleave, Power Attack, Skill Training (Initiative, Perception) Skills Climb +18, Initiative +6, Perception +8, Ride +6 Crew 2 (expert) * Includes 5 points of Power Attack
2 Claws Atk +8, Dmg (1d8+18)x2 Bite Atk +8, Dmg (2d6+18)x2 Blaster Rifle Atk +7, Dmg (3d8)x2
Modified Scout Trooper Rider Spoiler:
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Scout Trooper CL2 Medium Human nonheroic 6 Dark Side 1 Init +4; Senses low-light vision; Perception +10 Languages Basic Defenses Ref 15 (flat-footed 14), Fort 11, Will 10 hp 21; Threshold 11 Speed 6 squares Melee unarmed +4 (1d4) Ranged blaster pistol +5 (3d6) or Ranged blaster rifle +5 (3d8) or Ranged frag grenade (4d6, 2-square burst) Base Atk +4; Grp +4 Atk Options Burst Fire Abilities Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8 Feats Armor Proficiency (light). Point Blank Shot, Skill Training (Stealth), Mounted Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Perception + 10, Ride +9, Stealth +9 Possessions scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac
Rider: Modified Scout Trooper riding an Acklay (Rider version, based on the sidebar on p.97 of Clone Wars Campaign Guide) Spoiler:
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Scout Trooper CL2 Medium Human nonheroic 6 Dark Side 1 Init +4; Senses low-light vision; Perception +10 Languages Basic Defenses Ref 15 (flat-footed 14), Fort 11, Will 10 hp 21; Threshold 11 Speed 8 squares Melee unarmed +4 (1d4) Ranged blaster pistol +5 (3d6) or Ranged blaster rifle +5 (3d8) or Ranged frag grenade (4d6, 2-square burst) bite +11 (2d6+18) Base Atk +4; Grp +4 Atk Options Burst Fire Abilities Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8 Feats Armor Proficiency (light). Point Blank Shot, Skill Training (Stealth), Mounted Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Perception + 10, Ride +9, Stealth +9 Possessions scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac
Modified Scout Trooper riding an Acklay Unit Spoiler:
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Scout Trooper CL8 Colossal Ground Unit (Medium Human nonheroic 6) Dark Side 1 Init +4; Senses low-light vision; Perception +10 Languages Basic Defenses Ref 15 (flat-footed 14), Fort 11, Will 10 hp 84; DR 15; Threshold 61; Attrition 63/42/21 Speed 1 square (starship scale) Melee unarmed +4 (see below) Ranged blaster pistol +5 (see below) or Ranged blaster rifle +5 (see below) or Ranged frag grenade (see below) or bite +11 (see below) Fighting Space 1 square (starship scale) Base Atk +4; Grp +4 Atk Options Burst Fire Abilities Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8 Special Qualities half damage from non area attacks Feats Armor Proficiency (light). Point Blank Shot, Skill Training (Stealth), Mounted Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Perception + 10, Ride +9, Stealth +9 Possessions scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac
Blaster Rifle Atk +5 (+0 autofire), Dmg (3d8)x2 Frag Grenade Atk +5, Dmg (4d6)x2 , 2-square burst Bite Atk +11, Dmg (2d6+18)x2
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Date Joined:
Jun 20, 2006
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Right on, prom! Thanks for keeping the flame burning!
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