Actually, could you do me a HUGE favor and make the remainder of encounters to get them past level 1? I'm still new at making encounters and NPCs and at such a low level the stakes are higher.
If you would like to do it: The PCs have accumaulated 467 XP each, including the encounter with the assassins. They are all either level 1 soldiers or Jedi so they have a decent chunk of health. The era is Rebellion so anything from Stormtroopers to Street thugs is great. There are three PCs, but the campaign allows me to easily throw in a GM controlled party member if you would like me to. No need to worry about how the encounters will fit together or in the campaign, I can handle that.
If you wanna do it, thanks. If not, no worries.
Download My NPC Statblocks from my signature. Check page 149, you'll find all NPC's sorted by CL. There are a bunch of CL 1 NPC's, from brutes to thugs to troopers, scoundrels, soldiers, and aliens.
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Thanks, man. Sorry, it was rude of me to ask so much. I apologize.
It's not rude. This is an NPC/encounter request thread! Let me know if the NPC's in My NPC Statblocks suit your needs. If you need something different, let me know.
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
*Archetype: A Jedi who focuses on the Jar'Kai lightsaber form *Encounter Difficulty: I would like the NPC to be level 4 Number of opponents: Just the 1. And it is an ally. (for now... ) Race: Elomin Any other details: I would like the Jedi to have 2 dueling lightsabers, and I picture the character a little dark so a few Dark Side points might be in order.
*Archetype: A dual-pistol-wielding scoundrel *Encounter Difficulty: I would like the NPC to be level 4 Number of opponents: Just the 1. Race: Any, I want him to wear a hat like Cad Bane or John Marston from Read Dead Redemption, so any species that has the right head shape will do. Any other details: I would like the NPC to be at least trained in pilot, maybe Skill Focus.
*Archetype: A healer/medic *Encounter Difficulty: like the rest, level 4 Number of opponents: Also like the rest, just the 1. Race: Any. One of the players is a fan of Selketh so maybe... Any other details: I really don't care if it heals people using the Force through vital transfer or something like that or if it just uses treat injury. Makes no differnece to me, I guess whichever way is more effective.
And the last request:
*Archetype: Coliseum Guards *Encounter Difficulty: Easy for a level 3-4 PC Number of opponents: Unimportant. I explain below Race: Any, preferably something that easily be a Hutt goon. Except Nikto. Any other details: Ok, there are a total of 24 guards surrounding the arena, and their main purpose is simply to push the PC back into the pit if he manages to jump out. I said easy for encounter difficulty because I want an individual guard to be not much of a challenge.
Thanks in advance Richterbelmont. If I didn't explain something clearly enough I'll be happy clarify.
EDIT: I thought I might explain why I asked for three level four NPCs seperate instead of just asking for one level four enounter. The party only has three PCs, so I wanted to have these three GM controlled characters to accompany the PCs at different times so that most of the time the party has an even four charcters. Also they are important to the plot at some points.
RIP Kit Fisto
When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.
I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Here are your NPC's. Note that I used some nonheroic levels, but I maintained the CL at 4. I felt that the nonheroic levels would achieve a more desired effect than strictly heroic levels. If that's not to your liking, I can remake the NPC's with heroic levels only.
*Archetype: A Jedi who focuses on the Jar'Kai lightsaber form *Encounter Difficulty: I would like the NPC to be level 4 Number of opponents: Just the 1. And it is an ally. (for now... ) Race: Elomin Any other details: I would like the Jedi to have 2 dueling lightsabers, and I picture the character a little dark so a few Dark Side points might be in order.
Elomin Jar’Kai Jedi CL 4
Medium Elomin Jedi 4 Force 7; Dark Side 5 Init +8; Senses Perception +9 Languages Basic, Elomin, Sith -------------------------------------------------------- Defenses Ref 16 (flat-footed 15), Fort 15, Will 17; Block, Deflect hp 46; second wind +11/23; Threshold 15 Immune +5 to Will Defense against mind-affecting effects -------------------------------------------------------- Speed 6 squares Melee dueling lightsaber +6 (2d8+4) or Melee dueling lightsaber +6 (2d8+6) with both hands or Melee dueling lightsaber +1/+1 (2d8+4) or Melee unarmed +6 (1d4+4) Melee unarmed +1/+1 (1d4+4) Ranged R-9 flash canister +5 (special, 3-square burst) Base Atk +4; Grp +6 Atk Options Dual Weapon Mastery Special Actions impose order Force Powers Known (Use The Force +13) battle strike (2), surge, rising whirlwind, twin strike (2) -------------------------------------------------------- Abilities Str 14, Dex 13, Con 10, Int 12, Wis 14, Cha 12 Special Qualities logical mind Talents Block, Deflect Feats Dual Weapon Mastery I, Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Weapon Proficiency (lightsabers, simple weapons) Trained skills Initiative +8, Perception +9, Use the Force +13 Untrained skills Acrobatics +3, Climb +4, Deception +3, Endurance +2, Gather Information +3, Jump +4, Knowledge +3, Mechanics +3, Persuasion +3, Pilot +3, Ride +3, Stealth +3, Survival +4, Swim +4, Treat Injury +4, Use Computer +3 Possessions 2 dueling lightsabers (+1 attack when making AoO’s), R-9 flash canister
*Archetype: A dual-pistol-wielding scoundrel *Encounter Difficulty: I would like the NPC to be level 4 Number of opponents: Just the 1. Race: Any, I want him to wear a hat like Cad Bane or John Marston from Read Dead Redemption, so any species that has the right head shape will do. Any other details: I would like the NPC to be at least trained in pilot, maybe Skill Focus.
Feeorin dual-wielding scoundrel CL 4
Medium Feeorin nonheroic 6/scoundrel 2 Force 9; Dark Side 3 Init +12; Senses low-light vision; Perception +9 Languages Basic, Durese, Feeorin -------------------------------------------------------- Defenses Ref 17 (flat-footed 14), Fort 15, Will 13 hp 30; second wind +12/15; Threshold 15 -------------------------------------------------------- Speed 6 squares Melee unarmed +7 (1d4+3) or Melee unarmed +2/+2 (1d4+3) Ranged DT-12 heavy blaster pistol +8 (4d6+1) or Ranged DT-12 heavy blaster pistol +3/+3 (4d6+1) Ranged frag grenade +8 (4d6+1, 2-square burst) Base Atk +5; Grp +8 Atk Options brutal, Desperate Gambit, Dual Weapon Mastery, Point Blank Shot Special Actions Advantageous Opening, Quick Draw -------------------------------------------------------- Abilities Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 8 Talents Advantageous Opening Feats Desperate Gambit, Dual Weapon Mastery I, Point Blank Shot, Quick Draw, Skill Focus (Pilot), Skill Training (Perception), Weapon Proficiency (pistols, simple weapons) Trained skills Initiative +12, Perception +9, Pilot +17 Untrained skills Acrobatics +7, Climb +6, Deception +3, Endurance +5, Gather Information +3, Jump +6, Knowledge +5, Mechanics +5, Persuasion +3, Ride +7, Stealth +7, Survival +4, Swim +6, Treat Injury +4, Use Computer +5 Possessions 2 DT-12 heavy blaster pistols with Targeting scope, frag grenade
*Archetype: A healer/medic *Encounter Difficulty: like the rest, level 4 Number of opponents: Also like the rest, just the 1. Race: Any. One of the players is a fan of Selketh so maybe... Any other details: I really don't care if it heals people using the Force through vital transfer or something like that or if it just uses treat injury. Makes no differnece to me, I guess whichever way is more effective.
Selkath Medic CL 4
Medium Selkath nonheroic 7/medic 2 Force 10 Init +4; Senses Perception +12 Languages Basic, Massan, Selkath, Talz -------------------------------------------------------- Defenses Ref 12 (flat-footed 12), Fort 16, Will 17 hp 26; second wind +10/13; Threshold 16 Immune drowning -------------------------------------------------------- Speed 6 squares Melee unarmed +7 (1d4+2) Ranged darter +6 (special) or Ranged stun pistol +6 (3d6+1 stun) Base Atk +6; Grp +7 Special Actions Quick Skill -------------------------------------------------------- Abilities Str 13, Dex 10, Con 10, Int 16, Wis 17, Cha 10 Special Qualities able healer, breathe underwater, expert swimmer, improved perform surgery Talents Extra First Aid Feats Cybernetic Surgery, Experienced Medic, Quick Skill, Skill Focus (Treat Injury), Surgical Expertise, Weapon Proficiency (pistols, simple weapons) Trained skills Knowledge (life sciences) +12, Knowledge (physical sciences) +12, Perception +12, Treat Injury +17 Untrained skills Acrobatics +4, Climb +5, Deception +4, Endurance +4, Gather Information +4, Initiative +4, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Mechanics +7, Persuasion +4, Pilot +4, Ride +4, Stealth +4, Survival +7, Swim +5 (may reroll but must keep the result of the reroll even if worse; may take 10 even when distracted or threatened), Use Computer +7 Possessions anti-rad dose, antidote synthesizer, antitoxin patch, bioscanner, darter, 5 FastFlesh medpacs, MDS-50 medisensor, medical kit, Paralytic Poison, stun pistol, surgery kit
And the last request: *Archetype: Coliseum Guards *Encounter Difficulty: Easy for a level 3-4 PC Number of opponents: Unimportant. I explain below Race: Any, preferably something that easily be a Hutt goon. Except Nikto. Any other details: Ok, there are a total of 24 guards surrounding the arena, and their main purpose is simply to push the PC back into the pit if he manages to jump out. I said easy for encounter difficulty because I want an individual guard to be not much of a challenge.
Thanks in advance Richterbelmont. If I didn't explain something clearly enough I'll be happy clarify.
Klatooinian Coliseum Guard CL 1
Medium Klatooinian nonheroic 3 Dark Side 4 Init +6; Senses Perception +0 Languages Huttese -------------------------------------------------------- Defenses Ref 10 (flat-footed 10), Fort 11, Will 11 hp 10; Threshold 11 -------------------------------------------------------- Speed 6 squares Melee vibro-ax +4 (2d10+2) or Melee vibro-ax +4 (2d10+4) with both hands or Melee unarmed +4 (1d4+2) Ranged blaster pistol +2 (3d6) Base Atk +2; Grp +4 Atk Options Bantha Rush, Improved Bantha Rush -------------------------------------------------------- Abilities Str 15, Dex 10, Con 12, Int 8, Wis 8, Cha 10 Feats Bantha Rush, Improved Bantha Rush, Weapon Proficiency (advanced melee, pistols, simple weapons) Trained skills Initiative +6 Untrained skills Acrobatics +1, Climb +3, Deception +1, Endurance +2, Gather Information +1, Jump +3, Knowledge +0, Mechanics +0, Perception +0, Persuasion +1, Pilot +1, Ride +1, Stealth +1, Survival +0, Swim +3, Treat Injury +0, Use Computer +0 Possessions blaster pistol, vibro-ax
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Thank you so much! They are perfect. Another great bunch of NPCs by richterbelmont10.
Hey, just out of curiousity: Is it the actor Liam Neeson you like or the character Qui-Gon? Or the combo of the too? Just wondering because Qui-Gon has always been a favorite of mine as well.
RIP Kit Fisto
When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.
I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Hey, just out of curiousity: Is it the actor Liam Neeson you like or the character Qui-Gon? Or the combo of the too? Just wondering because Qui-Gon has always been a favorite of mine as well.
Qui-Gon is my favorite character from Episode 1. No one else even comes close to being as cool as he was in that movie (not that he has much competition; that movie was littered with lame characters). Then they go and kill him off. That really hurt. The other reason I like him is because he reminds me of a character I used to play: A jedi knight named Richter Belmont. They both had long brown hair. Richter Belmont was my favorite character of all the RPG's I've ever played, and I've played a lot. Also, RB are my initials. Unfortunately, my evil GM killed my character in a final epic battle against Lord Abraxus, a dark side master. He died at level 10, hence the "10" in richterbelmont10.
As for Liam Neeson, I like him, but mostly because of the characters he plays, not because of his acting ability. I like Ras Al Goul from Batman Begins. That was one of my all-time favorite villains ever, especially because of his motivations and depth. I hate villains who are just, "I'm evil and I'm going to kill everyone. Ha ha ha..."
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Hey, just out of curiousity: Is it the actor Liam Neeson you like or the character Qui-Gon? Or the combo of the too? Just wondering because Qui-Gon has always been a favorite of mine as well.
Qui-Gon is my favorite character from Episode 1. No one else even comes close to being as cool as he was in that movie (not that he has much competition; that movie was littered with lame characters). Then they go and kill him off. That really hurt. The other reason I like him is because he reminds me of a character I used to play: A jedi knight named Richter Belmont. They both had long brown hair. Richter Belmont was my favorite character of all the RPG's I've ever played, and I've played a lot. Also, RB are my initials. Unfortunately, my evil GM killed my character in a final epic battle against Lord Abraxus, a dark side master. He died at level 10, hence the "10" in richterbelmont10.
As for Liam Neeson, I like him, but mostly because of the characters he plays, not because of his acting ability. I like Ras Al Goul from Batman Begins. That was one of my all-time favorite villains ever, especially because of his motivations and depth. I hate villains who are just, "I'm evil and I'm going to kill everyone. Ha ha ha..."
I never even saw him being played but I still feel sad that Richter Belmont died... And in the final battle too. In honor of this character that I have never actually seen I will end my current campaign when the PCs reach level 10. That was about where I wanted it to stop anyway.
Do you still remember his stats?
Villians without any depth annoy me. Its like sometimes people just make somebody evil just because they need a bad guy and they don't give any thought as to WHY they are evil. Oh well.
RIP Kit Fisto
When your using CL 18 Stormtroopers, it might be time to roll up a new campaign.
I think I may be the last person on the planet who doesn't think zombies are the coolest things ever...
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
I never even saw him being played but I still feel sad that Richter Belmont died... And in the final battle too. In honor of this character that I have never actually seen I will end my current campaign when the PCs reach level 10. That was about where I wanted it to stop anyway.
I appreciate the sentiment, but if you are having a good game, then keep going past level 10!
Yes, but they are in Revised Core Rulebook (the previous version of Star Wars RPG), not Saga Edition. Anyway, it's not his stats that made him fun, it was his leadership and coolness. Although he could kick butt with a lightsaber.
Villians without any depth annoy me. Its like sometimes people just make somebody evil just because they need a bad guy and they don't give any thought as to WHY they are evil. Oh well.
That's how I felt about the villain in Star Trek (the latest movie). I watched it again recently and I found the bad guy (Nero?) had no depth. He just waited around for about 20 years to take revenge.
Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Archetype: Ra's Al Ghul + any needed league of assassin soldiers *Encounter Difficulty: very hard encounter for 5 level 8 characters Number of opponents: Any Race: human Any other details: it will be the first of hopefully a few encounters with Ra's