Community

 
Star Wars® The Praxeum Post your NPC and encounter requests here!
Jump Menu:
Post Reply
Page 1 of 90  •  1 2 3 4 5 6 ... 90 Next
Switch to Forum Live View Post your NPC and encounter requests here!
4 years ago  ::  Aug 05, 2009 - 2:55PM #1
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,697
To the GM’s: Post your NPC or encounter requests here, and my fellow board members and I will create them for you, stats and everything! We will include an extended statblock and a suggested strategy so you know how to use the various abilities that the NPC’s have.

What we need from you is a couple of important details.

Copy this box and paste it into your reply:

*Archetype:
*Encounter Difficulty:
Number of opponents: Any
Race: Any
Any other details:


*required


Here is how to fill out the box.


Archetype: Give me a general description of the NPC’s or type of encounter.

Example entries:
-A gang leader & his thugs
-A couple of concealed snipers
-A Sith Lord and his apprentices
-A couple of Jedi Guardians
-An imperial officer & his unit
-A con artist
-A Hutt crime lord and his lackeys
-A group of security officers
-An assassin
-A Jedi on the run
-A bounty hunter and his droids
-A group of imperial knights
-A pirate captain and his crew
-A saboteur
-A couple Jedi Knights and their padawans
-A group of mercenaries
-A spy
-A group of Mandalorians
-A noble and his bodyguards
-A group of Jensaarai
-A droid commander and his unit
-A computer slicer and his droid bodyguards
-An undercover agent
-A melee duelist
-A couple of Inquisitors
-A brute and his sharpshooters
-A group of martial artists




Encounter Difficulty: Encounter Difficulty is measured by the calculations listed in the Core Rulebook page 247. In short, 1 NPC has an Encounter Difficulty equal to its Challenge Level. Multiple NPC’s have an Encounter Difficulty equal to their Challenge Levels added up, then divided by 3 (round down), OR the highest single Challenge Level + 2, whichever is higher.

If you don’t know what your Encounter Difficulty should be, just tell me how many players you have and their average level. Then tell me if you want an “average” encounter difficulty or “difficult” encounter difficulty.

Example entries:
-3 (average difficulty for 4 level 3 players)
-7 (average difficulty for 4 level 7 players)
-10 (difficult encounter for 4 level 8 players)
-14 (average encounter for 5 level 13 players)
-average encounter for 4 level 6 players
-difficult encounter for 5 level 10 players
-average encounter for 3 level 14 players




Number of opponents: Any number. The book says 2 to 6 opponents work best, but you can have anywhere from 1 to 12. If you don’t care, just say “any” or leave this entry out, and we’ll create a good mix of low-level and high-level NPC’s.

Example entries:
-Any number



Race: Is there a race preference? Must they all be of one race, or mixed races? If there’s no race preference, just say “any” or leave this entry out, and we will use the appropriate races.

Example entries:
-1 Rodian + any others
-All Wookies
-Gamorreans and Trandoshans
-All the same
-Mixed random
-1 exotic race + all Twileks for the others




Any other details: You can include and other details, but they are not necessary. Example details are: Specific weapons, feats, talents, classes, or force powers you want an NPC to have. The planet the encounter will take place (this may help in deciding which races to include in the encounter).



Here’s an example request:

Archetype: A gang leader & his thugs
Encounter Difficulty: Average difficulty for 5 level 3 PC’s
Race: Zabrak leader and any others
Number of opponents: Any
Any other details: Takes place on Nar Shadaa

My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 12:29PM #2
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 6,843
okay, i'll see what you come up with.

Archetype: A group of Rebels trying to keeep the Imperial heroes away from a certain cantina....The one where their leader usually hangs out.

Encounter Difficulty:Slightly above average for 4 3rd level PCs.

Number of Opponents: 3

Race: 1 Wookiee+2 Humans

Details: Ok, a coupla things. First, the Wookie should be roughly 3 times higher level than the Humans. He should be really good at brawling, and ok with a bnlaster pistol (Maybe Deaeye?). Also, they should all have blasters.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton

Jun 18, 2013 -- 11:06AM, calronmoonflower wrote:

Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.



You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?



Jun 19, 2013 -- 12:55PM, Zombie_Babies wrote:

Jun 19, 2013 -- 12:38PM, Hipster_Dog wrote:

Jun 19, 2013 -- 11:26AM, Zombie_Babies wrote:

When she was 8 years old, yeah, yeah she was.  Sicko.  And we all know you only like Harry Potter cuz of what a huge Equus fan you are. 


How do you know about that? I only told one person.



Well, it's like this: Marie gets around. 


Jun 9, 2013 -- 8:11AM, Hipster_Dog wrote:

Jun 9, 2013 -- 12:43AM, trappedslider wrote:

Jun 8, 2013 -- 9:07PM, Hipster_Dog wrote:

Jun 8, 2013 -- 6:33PM, trappedslider wrote:

Jun 8, 2013 -- 3:42PM, Hipster_Dog wrote:

Jun 8, 2013 -- 3:36PM, homicidal_squirrel wrote:

Jun 8, 2013 -- 2:35PM, Hipster_Dog wrote:

I do not understand. I can't give a game to a friend?


You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.


But how will they know?

I do not play video games. 



then why do you care?


Why do you care that I care?



i'm curious


You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.


Jun 12, 2013 -- 3:42PM, Hipster_Dog wrote:



And do not call me a Yank. I am a Québecois, basically your better.



May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 1:49PM #3
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,697

CorranHornIsAwesome wrote:

okay, i'll see what you come up with.

Archetype: A group of Rebels trying to keeep the Imperial heroes away from a certain cantina....The one where their leader usually hangs out.

Encounter Difficulty:Slightly above average for 4 3rd level PCs.

Number of Opponents: 3

Race: 1 Wookiee+2 Humans

Details: Ok, a coupla things. First, the Wookie should be roughly 3 times higher level than the Humans. He should be really good at brawling, and ok with a bnlaster pistol (Maybe Deaeye?). Also, they should all have blasters.


I'm on it.

My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 2:22PM #4
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 6,843
Thanks.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton

Jun 18, 2013 -- 11:06AM, calronmoonflower wrote:

Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.



You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?



Jun 19, 2013 -- 12:55PM, Zombie_Babies wrote:

Jun 19, 2013 -- 12:38PM, Hipster_Dog wrote:

Jun 19, 2013 -- 11:26AM, Zombie_Babies wrote:

When she was 8 years old, yeah, yeah she was.  Sicko.  And we all know you only like Harry Potter cuz of what a huge Equus fan you are. 


How do you know about that? I only told one person.



Well, it's like this: Marie gets around. 


Jun 9, 2013 -- 8:11AM, Hipster_Dog wrote:

Jun 9, 2013 -- 12:43AM, trappedslider wrote:

Jun 8, 2013 -- 9:07PM, Hipster_Dog wrote:

Jun 8, 2013 -- 6:33PM, trappedslider wrote:

Jun 8, 2013 -- 3:42PM, Hipster_Dog wrote:

Jun 8, 2013 -- 3:36PM, homicidal_squirrel wrote:

Jun 8, 2013 -- 2:35PM, Hipster_Dog wrote:

I do not understand. I can't give a game to a friend?


You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.


But how will they know?

I do not play video games. 



then why do you care?


Why do you care that I care?



i'm curious


You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.


Jun 12, 2013 -- 3:42PM, Hipster_Dog wrote:



And do not call me a Yank. I am a Québecois, basically your better.



May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 4:45PM #5
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,697
I tried my best to adhere to all your criteria. I couldn't give anyone Deadeye because it requires a BAB +4.

Here is your encounter:

1 Wookie Brawler Leader CL3
2 Human Rebels CL1

Roarbacca, Wookie Brawler CL 3
Medium Wookiee soldier 3
Force 2
Init +7; Senses Perception -1
Languages Basic (understand only), Shyriiwook
Defenses Ref 19 (flat-footed 17), Fort 20, Will 11
hp 50; Threshold 20
Speed 4 squares
Melee combat gloves +8 (1d6+11) or
Melee combat gloves +13 (1d6+11) with Hammerblow
Ranged blaster carbine +4 (3d8+1) or
Ranged blaster carbine -1 (3d8+1) with autofire
Base Atk +3; Grp +10
Atk Options autofire (blaster carbine), Crush, Hammerblow, Pin
Special Actions Rage 1/day
Abilities Str 20, Dex 12, Con 16, Int 8, Wis 6, Cha 9
Special Qualities Expert Climber, Intimidating
Talents Expert Grappler, Hammerblow
Feats Armor Proficiency (light, medium), Crush, Martial Arts I, Pin, Weapon Proficiency (pistols, rifles, simple)
Trained Skills Climb +6 (may take 10 even when distracted or threatened), Endurance +9, Initiative +7, Jump +6 (may take 10 even when distracted or threatened), Persuasion +0 (may reroll to intimidate others but must keep the result of the reroll even if worse)
Untrained Skills Acrobatics +2, Climb +6 (may take 10 even when distracted or threatened), Deception +0, Gather Information +0, Jump +6, Knowledge +0, Mechanics +0, Perception -1, Persuasion +0 (may reroll to intimidate others but must keep the result of the reroll even if worse), Pilot +2, Ride +2, Stealth +2, Survival -1, Swim +6, Treat Injury -1, Use Computer +0
Possessions blaster carbine, combat gloves (modified with Superior Tech +5 damage), Republic combat armor (+6 armor, +2 equipment)

Boost Options
Force 2 (1d6)
Second Wind +16 HP at 25 HP or less (swift action)

Preferred Strategy:
Round 1
Start raging as a swift action. Rage grants +2 rage bonus on melee attack and damage rolls. Rage will last for 8 rounds, after which Wookie will move -1 persistent step down the CT.

Move in towards the most dangerous attacker and use Pin and Crush (make an unarmed attack vs Reflex. Then make opposed grapple checks. If succeed, Pin opponent and Crush to deal damage). The pinned opponent cannot move or take any action while pinned and loses its Dexterity bonus to Reflex Defense. If you need more details on grappling, see Core Rulebook pg. 153.

Other Rounds
Use Grapple to continue Pinning and Crushing. That will take care of the strongest opponent, since he won’t be able to move or do anything.

Preferred Attack Options
Melee unarmed +15 (to initiate grapple) while Raging
Grapple +10; Crush (1d6+13) while Raging

Melee combat gloves +15 (1d6+13) while Raging
Ranged blaster carbine +4 (3d8+1) or
Ranged blaster carbine -1 (3d8+1, 2x2 area) with autofire

Notes
Crush If you successfully pin an opponent with a grapple attack, you can immediately deal bludgeoning damage to it equal to your unarmed damage.

Expert Grappler gain a +2 competence bonus on grapple attacks.

Hammerblow If you are unarmed and holding no items, you double your Strength bonus on unarmed attack rolls.

Martial Arts I Damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6. In addition, you gain a +1 dodge bonus to your Reflex Defense. Also, unarmed attacks do not provoke attacks of opportunity from armed foes.

Pin If you succeed on a grappling attack and your opponent fails their opposed grapple check, they are automatically pinned until the start of your next turn. A pinned creature cannot move or take any action while pinned and loses its Dexterity bonus (if any) to Reflex Defense.

Rebel CL 1
Medium Human soldier 1
Force 1
Init +8; Senses Perception +5
Languages Basic, Shyriiwook
Defenses Ref 18 (flat-footed 15), Fort 15, Will 11
hp 31; Threshold 15
Speed 6 squares
Ranged blaster carbine +5 (3d8) or
Ranged blaster carbine +0 (3d8) with autofire
Melee knife +2 (1d4+1)
Base Atk +1; Grp +4
Atk Options Autofire (blaster carbine), Comrades in Arms, Desperate Gambit
Abilities Str 12, Dex 16, Con 13, Int 12, Wis 10, Cha 8
Talents Comrades in Arms
Feats Armor Proficiency (light, medium), Desperate Gambit, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Trained Skills Initiative +8, Mechanics +6, Perception +5, Pilot +8, Use Computer +6
Untrained Skills Acrobatics +3, Climb +1, Deception -1, Endurance +1, Gather Information -1, Jump +1, Knowledge +1, Persuasion -1, Ride +3, Stealth +3, Survival +0, Swim +1, Treat Injury +0
Possessions blaster carbine, knife, Republic light armor (+4 armor, +1 equipment)

Boost Options
Force 1 (1d6)
Second Wind +13 HP at 15 HP or less (swift action)

Preferred Strategy:
Stay within 3 squares of an ally to gain +1 attack benefit from Comrades In Arms

Preferred Attack Options
Ranged blaster carbine* +6 (3d8+1) within point blank (30sq)
Ranged blaster carbine* +1 (3d8+1, 2x2 area) with autofire within point blank (30sq)
Melee knife* +2 (1d4+1)
*If you are within 3 squares of an ally, gain +1 attack
*If you miss, can reroll attack with -2 Ref penalty. If you miss due to natural 1, then Ref penalty is -5.

Notes
Comrades in Arms Whenever you are within 3 squares of an ally, you gain a +1 circumstance bonus to all melee and ranged attack rolls.

Desperate Gambit Once per turn when you miss on an attack roll, you can reroll the attack in exchange for a –2 penalty to Reflex Defense until the end of your next turn. You can still use this feat if your first attack missed because you rolled a natural 1, although you take a –5 penalty to Reflex Defense instead. The result of the reroll must be accepted even if it is worse.
My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 10:28PM #6
Darth_Cyrus
Date Joined: Jun 12, 2009
Posts: 180
I'll take a stab and see what you come up with.

*Archetype: A Sith Apprentice and her lackeys

*Encounter Difficulty: 7 5th level players

Number of opponents: Any

Race: Human, Zabrak, and Twi'lek

Any other details: Encounter will take place on Ryloth, inside a Starport, the Apprentice uses a double-bladed lightsaber and the Stolen Form of Juyo.

I am highly interested to see what you come up with.
Quick Reply
Cancel
4 years ago  ::  Aug 08, 2009 - 5:55AM #7
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 6,843

richterbelmont10 wrote:

I tried my best to adhere to all your criteria. I couldn't give anyone Deadeye because it requires a BAB +4.

Here is your encounter:

1 Wookie Brawler Leader CL3
2 Human Rebels CL1

Roarbacca, Wookie Brawler CL 3
Medium Wookiee soldier 3
Force 2
Init +7; Senses Perception -1
Languages Basic (understand only), Shyriiwook
Defenses Ref 19 (flat-footed 17), Fort 20, Will 11
hp 50; Threshold 20
Speed 4 squares
Melee combat gloves +8 (1d6+11) or
Melee combat gloves +13 (1d6+11) with Hammerblow
Ranged blaster carbine +4 (3d8+1) or
Ranged blaster carbine -1 (3d8+1) with autofire
Base Atk +3; Grp +10
Atk Options autofire (blaster carbine), Crush, Hammerblow, Pin
Special Actions Rage 1/day
Abilities Str 20, Dex 12, Con 16, Int 8, Wis 6, Cha 9
Special Qualities Expert Climber, Intimidating
Talents Expert Grappler, Hammerblow
Feats Armor Proficiency (light, medium), Crush, Martial Arts I, Pin, Weapon Proficiency (pistols, rifles, simple)
Trained Skills Climb +6 (may take 10 even when distracted or threatened), Endurance +9, Initiative +7, Jump +6 (may take 10 even when distracted or threatened), Persuasion +0 (may reroll to intimidate others but must keep the result of the reroll even if worse)
Untrained Skills Acrobatics +2, Climb +6 (may take 10 even when distracted or threatened), Deception +0, Gather Information +0, Jump +6, Knowledge +0, Mechanics +0, Perception -1, Persuasion +0 (may reroll to intimidate others but must keep the result of the reroll even if worse), Pilot +2, Ride +2, Stealth +2, Survival -1, Swim +6, Treat Injury -1, Use Computer +0
Possessions blaster carbine, combat gloves (modified with Superior Tech +5 damage), Republic combat armor (+6 armor, +2 equipment)

Boost Options
Force 2 (1d6)
Second Wind +16 HP at 25 HP or less (swift action)

Preferred Strategy:
Round 1
Start raging as a swift action. Rage grants +2 rage bonus on melee attack and damage rolls. Rage will last for 8 rounds, after which Wookie will move -1 persistent step down the CT.

Move in towards the most dangerous attacker and use Pin and Crush (make an unarmed attack vs Reflex. Then make opposed grapple checks. If succeed, Pin opponent and Crush to deal damage). The pinned opponent cannot move or take any action while pinned and loses its Dexterity bonus to Reflex Defense. If you need more details on grappling, see Core Rulebook pg. 153.

Other Rounds
Use Grapple to continue Pinning and Crushing. That will take care of the strongest opponent, since he won’t be able to move or do anything.

Preferred Attack Options
Melee unarmed +15 (to initiate grapple) while Raging
Grapple +10; Crush (1d6+13) while Raging

Melee combat gloves +15 (1d6+13) while Raging
Ranged blaster carbine +4 (3d8+1) or
Ranged blaster carbine -1 (3d8+1, 2x2 area) with autofire

Notes
Crush If you successfully pin an opponent with a grapple attack, you can immediately deal bludgeoning damage to it equal to your unarmed damage.

Expert Grappler gain a +2 competence bonus on grapple attacks.

Hammerblow If you are unarmed and holding no items, you double your Strength bonus on unarmed attack rolls.

Martial Arts I Damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6. In addition, you gain a +1 dodge bonus to your Reflex Defense. Also, unarmed attacks do not provoke attacks of opportunity from armed foes.

Pin If you succeed on a grappling attack and your opponent fails their opposed grapple check, they are automatically pinned until the start of your next turn. A pinned creature cannot move or take any action while pinned and loses its Dexterity bonus (if any) to Reflex Defense.

Rebel CL 1
Medium Human soldier 1
Force 1
Init +8; Senses Perception +5
Languages Basic, Shyriiwook
Defenses Ref 18 (flat-footed 15), Fort 15, Will 11
hp 31; Threshold 15
Speed 6 squares
Ranged blaster carbine +5 (3d8) or
Ranged blaster carbine +0 (3d8) with autofire
Melee knife +2 (1d4+1)
Base Atk +1; Grp +4
Atk Options Autofire (blaster carbine), Comrades in Arms, Desperate Gambit
Abilities Str 12, Dex 16, Con 13, Int 12, Wis 10, Cha 8
Talents Comrades in Arms
Feats Armor Proficiency (light, medium), Desperate Gambit, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Trained Skills Initiative +8, Mechanics +6, Perception +5, Pilot +8, Use Computer +6
Untrained Skills Acrobatics +3, Climb +1, Deception -1, Endurance +1, Gather Information -1, Jump +1, Knowledge +1, Persuasion -1, Ride +3, Stealth +3, Survival +0, Swim +1, Treat Injury +0
Possessions blaster carbine, knife, Republic light armor (+4 armor, +1 equipment)

Boost Options
Force 1 (1d6)
Second Wind +13 HP at 15 HP or less (swift action)

Preferred Strategy:
Stay within 3 squares of an ally to gain +1 attack benefit from Comrades In Arms

Preferred Attack Options
Ranged blaster carbine* +6 (3d8+1) within point blank (30sq)
Ranged blaster carbine* +1 (3d8+1, 2x2 area) with autofire within point blank (30sq)
Melee knife* +2 (1d4+1)
*If you are within 3 squares of an ally, gain +1 attack
*If you miss, can reroll attack with -2 Ref penalty. If you miss due to natural 1, then Ref penalty is -5.

Notes
Comrades in Arms Whenever you are within 3 squares of an ally, you gain a +1 circumstance bonus to all melee and ranged attack rolls.

Desperate Gambit Once per turn when you miss on an attack roll, you can reroll the attack in exchange for a –2 penalty to Reflex Defense until the end of your next turn. You can still use this feat if your first attack missed because you rolled a natural 1, although you take a –5 penalty to Reflex Defense instead. The result of the reroll must be accepted even if it is worse.


Thank you so much!!

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton

Jun 18, 2013 -- 11:06AM, calronmoonflower wrote:

Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.



You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?



Jun 19, 2013 -- 12:55PM, Zombie_Babies wrote:

Jun 19, 2013 -- 12:38PM, Hipster_Dog wrote:

Jun 19, 2013 -- 11:26AM, Zombie_Babies wrote:

When she was 8 years old, yeah, yeah she was.  Sicko.  And we all know you only like Harry Potter cuz of what a huge Equus fan you are. 


How do you know about that? I only told one person.



Well, it's like this: Marie gets around. 


Jun 9, 2013 -- 8:11AM, Hipster_Dog wrote:

Jun 9, 2013 -- 12:43AM, trappedslider wrote:

Jun 8, 2013 -- 9:07PM, Hipster_Dog wrote:

Jun 8, 2013 -- 6:33PM, trappedslider wrote:

Jun 8, 2013 -- 3:42PM, Hipster_Dog wrote:

Jun 8, 2013 -- 3:36PM, homicidal_squirrel wrote:

Jun 8, 2013 -- 2:35PM, Hipster_Dog wrote:

I do not understand. I can't give a game to a friend?


You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.


But how will they know?

I do not play video games. 



then why do you care?


Why do you care that I care?



i'm curious


You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.


Jun 12, 2013 -- 3:42PM, Hipster_Dog wrote:



And do not call me a Yank. I am a Québecois, basically your better.



May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



Quick Reply
Cancel
4 years ago  ::  Aug 08, 2009 - 8:02AM #8
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,697

CorranHornIsAwesome wrote:

Thank you so much!!


I hope the encounter will not be too difficult for your players. It could be a tough fight.

Darth_Cyrus wrote:

I'll take a stab and see what you come up with.

*Archetype: A Sith Apprentice and her lackeys

*Encounter Difficulty: 7 5th level players

Number of opponents: Any

Race: Human, Zabrak, and Twi'lek

Any other details: Encounter will take place on Ryloth, inside a Starport, the Apprentice uses a double-bladed lightsaber and the Stolen Form of Juyo.

I am highly interested to see what you come up with.


I'm on it. You have a lot of players!

My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Quick Reply
Cancel
4 years ago  ::  Aug 08, 2009 - 12:33PM #9
Darth_Cyrus
Date Joined: Jun 12, 2009
Posts: 180

richterbelmont10 wrote:

I hope the encounter will not be too difficult for your players. It could be a tough fight.



I'm on it. You have a lot of players!


Yes, sometimes I wonder if I have too many...

Quick Reply
Cancel
4 years ago  ::  Aug 09, 2009 - 8:24AM #10
richterbelmont10
Date Joined: Sep 26, 2008
Posts: 5,697

Darth_Cyrus wrote:

*Archetype: A Sith Apprentice and her lackeys
*Encounter Difficulty: 7 5th level players
Number of opponents: Any
Race: Human, Zabrak, and Twi'lek

Any other details: Encounter will take place on Ryloth, inside a Starport, the Apprentice uses a double-bladed lightsaber and the Stolen Form of Juyo.


Warning: This encounter will be difficult for your PC’s. In order to adhere to your criteria, I had to give the Sith Apprentice Juyo, which meant a minimum level of 10 (prerequisite for Juyo is BAB +10). The Encounter Difficulty is now 4 higher than an average encounter difficulty for your PC’s, which may result in some dead PC’s. I reduced the levels of the supporting characters to balance the power.

Here is your encounter:

1 Sith Apprentice (Ashura)
2 Zabrak Blade Hands
4 Twi’lek Pawns

Ashura, Sith Apprentice CL 10
Medium Female Human Jedi 7/Sith apprentice 3
Force 4; Dark Side 14
Init +13; Senses Perception +7
Languages Basic
Defenses Ref 25 (flat-footed 22), Fort 22, Will 24; Deflect, Elusive Target
hp 79; Threshold 22
Speed 6 squares
Melee double-bladed lightsaber +14 (2d8+17) with both hands (1 attack only)
Melee double-bladed lightsaber +14 (2d8+15) and double-bladed lightsaber +14 (2d8+15)
Ranged Redirect Shot +13
Base Atk +10; Grp +13
Atk Options Accelerated Strike, Attack Combo (Melee), Dual Weapon Mastery
Special Actions Juyo, Redirect Shot
Force Powers Known (Use The Force +17) Battle Strike, Dark Rage, Makashi Riposte (2), Shien Deflection (2)
Force Techniques Improved Dark Rage
Abilities Str 14, Dex 16, Con 10, Int 9, Wis 14, Cha 14
Talents Deflect, Elusive Target, Juyo, Multiattack Proficiency (lightsabers), Redirect Shot, Stolen Form, Weapon Specialization (lightsabers)
Feats Accelerated Strike, Attack Combo (Melee), Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Trained Skills Initiative +13, Use the Force +17
Untrained Skills Acrobatics +8, Climb +7, Deception +7, Endurance +5, Gather Information +7, Jump +7, Knowledge +4, Mechanics +4, Perception +7, Persuasion +7, Pilot +8, Ride +8, Stealth +8, Survival +7, Swim +7, Treat Injury +7, Use Computer +4
Possessions double-bladed lightsaber (self built; superior tech mod +5 damage), 1 backup lightsaber

Preferred Strategy:
Use Juyo and Dark Rage with a FP to make its effects last until the end of the encounter. Move in and attack with double-bladed lightsaber. Use Accelerated Strike to make dual attacks as standard action while using Battlestike. If attacked with ranged weapon, use Deflect, Redirect Shot, and Shien Deflection. If attacked with melee, use Makashi riposte.

Boost Options
Force 4 (best of 2d6)
Second Wind +19 HP at 39 HP or less (swift action)

Defensive Reactions
Elusive Target When fighting in melee combat, opponents attacking you with ranged attacks take a –5 penalty; stacks with the normal –5 penalty for firing into melee.

Deflect & Redirect Shot Make UtF check vs ranged attack roll. If succeed, can Redirect by making ranged attack roll. If succeed on ranged autofire attack, take half damage. Take a cumulative –5 penalty on your Use the Force check for every time you have used Block or Deflect since the beginning of your last turn

Makashi riposte Retaliate when attacked by melee, make UtF check

Shien deflection Retaliate when attacked by ranged, make UtF check

Preferred Attack Options
Melee double-bladed lightsaber +14 (2d8+17) with both hands (1 attack only)
Melee double-bladed lightsaber* +14 (2d8+15) and double-bladed lightsaber* +14 (2d8+15)
*If hit with both attacks against 1 target, any additional melee attacks you make until the end of your next turn (including attacks of opportunity and attacks made as reactions) deal +1 die of damage.

Ranged Redirect Shot +13

Round 1:
-Swift: Use Juyo (requires a FP). Select a target, then reroll your first attack against that target each round, keeping the better result.
-Move/standard: Move in to melee range and attack or use charge.
-Use defensive reactions as needed

Round 2:
-Swift: Use Dark Rage with a FP to make its effects last until the end of the encounter
-Swift: Use Battle Strike
-Standard: Make 2 lightsaber attacks with Accelarated Strike.
-Use defensive reactions as needed

Round 3 and beyond:
-Full-round: Make 2 lightsaber attacks
-Use defensive reactions as needed

Notes
Force Powers
Battle Strike
You use the Force to enhance your battle prowess. Time: Swift action. Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: Gain a +1 Force bonus on your next attack roll made before the end of your next turn and deal an additional 1d6 points of damage if the attack hits.
DC 20: As DC 15, except you deal an additional 2d6 points of damage.
DC 25: As DC 15, except you deal an additional 3d6 points of damage.
Special: You can spend a Force Point to deal an additional 2d6 points of damage on your next attack.

Dark Rage [Dark Side]
You become enraged as the dark side flows through you. Time: Swift action. Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: You gain a +2 rage bonus on melee attack rolls and melee damage rolls until the end of your turn.
DC 20: As DC 15, except the rage bonuses increase to +4.
DC 25: As DC 15, except the rage bonuses increase to +6.
Special: You can spend a Force Point to extend the duration of your dark rage until the end of the encounter.

Makashi riposte
Time: Reaction (when an adjacent opponent makes a melee attack against you). Target: You plus one enemy within your reach. Make a Use the Force check. Compare the result of your Use the Force check against the attack roll of the incoming attack. If your Use the Force check equals or exceeds the incoming attack roll, the attack deals half damage on a hit.  Additionally, you can make a single melee attack with a lightsaber against your target after the damage is resolved. You deal half damage to the target on a miss. Special: You can spend a Force Point to take no damage from the incoming attack if your skill check equals or exceeds the attack roll of the incoming attack.

Shien deflection
Time: Reaction (when an enemy makes a non-area ranged attack against you). Targets: You plus one enemy within your reach. Make a Use the Force check. The result of the check determines the result, if any.
DC 15: Compare the result of your Use the Force check against the attack roll of the incoming attack. If your Use the Force check equals or exceeds the incoming attack roll, the attack deals half damage on a hit. You can then move up to your speed toward your attacker, and if you end your movement within reach of your attacker, you can make a single melee attack with a lightsaber against that target.
DC 20: As DC 15, except you can move up to your speed + 2 squares.
DC 25: As DC 15, except you can move up to your speed + 4 squares.
DC 30: As DC 15, except you can move up to your speed + 6 squares.
Special: You can spend a Force Point to take no damage from the incoming attack if your skill check equals or exceeds the attack roll of the incoming attack.

Force Techniques
Improved Dark Rage can perform skills that require patience, can activate in surprise round

Talents
Deflect You may negate a ranged attack by making a successful Use the Force check as a reaction. The DC of the skill check is equal to the result of the attack roll you wish to negate, and you take a cumulative –5 penalty on your Use the Force check for every time you have used Block or Deflect since the beginning of your last turn. You must have a lightsaber drawn and ignited to use this talent, and you must be aware of the attack and not be flatfooted. If you successfully use this talent against a ranged autofire attack or the Force lightning Force power, the attack deals half damage if the attack hits and no damage if it misses. This talent has no effect on other area attacks (such as grenades, missiles and flamethrowers) and cannot be used against attacks made by Colossal (frigate) or larger vehicles (unless the attack was made with a point-defense weapon). You may spend a Force Point to use this talent to negate an attack against an adjacent character.

Redirect Shot Once per round when you successfully deflect a blaster bolt, you can make an immediate ranged attack to redirect the attack to another target you have line of sight with. Apply the normal range penalties to the attack roll, not counting the distance the bolt traveled to reach you. If the attack succeeds, it deals normal weapon damage to the target. Only single blaster bolts can be redirected; autofire attacks and other types of projectiles cannot be redirected.

Elusive Target When fighting in melee combat, opponents attempting to target you with ranged attacks take a –5 penalty. This penalty stacks with the normal –5 penalty for firing into melee, making the total penalty to target you with ranged attacks –10.

Juyo Once per encounter as a swift action, you may spend a Force Point to designate an opponent. For the rest of the encounter, you may reroll your first attack roll each round against that opponent, keeping the better result.

Weapon Specialization (lightsabers) +3 damage with lightsabers

Feats
Accelerated Strike Once per encounter when using only weapons with which you are proficient, you can take a full attack action as a standard action.

Attack Combo (Melee) If you hit a single target with two consecutive melee and/or unarmed attacks during the same turn, any additional melee or unarmed attacks you make until the end of your next turn (including attacks of opportunity and attacks made as reactions) deal +1 die of damage on a hit. This extra damage stacks with extra damage granted by other feats or talents.

Dual Weapon Mastery I & II When you attack with both ends of a double weapon as part of a full attack action you take a –2 penalty on all attack rolls until the start of your next turn

Zabrak Blade Hand CL 3
Medium Zabrak nonheroic 6/soldier 1
Force 1; Dark Side 4
Init +10; Senses heightened awareness; Perception +7 (may reroll but must keep the result of the reroll even if worse)
Languages Basic, Zabrak
Defenses Ref 19 (flat-footed 17), Fort 18, Will 11
hp 34; Threshold 18
Speed 6 squares
Melee vibrosword +9 (2d8+6) with both hands or
Melee vibrosword +9 (3d8+6) with Mighty Swing or
Melee unarmed +8 (1d4+3) or
Melee unarmed +8 (2d4+3) with Mighty Swing
Ranged frag grenade +7 (4d6, 2-square burst)
Base Atk +5; Grp +8
Atk Options Devastating Attack (advanced melee), Mighty Swing, Power Attack
Abilities Str 16, Dex 14, Con 14, Int 8, Wis 8, Cha 8
Talents Devastating Attack
Feats Armor Proficiency (light), Mighty Swing, Power Attack, Skill Training (Perception), Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, simple)
Trained Skills Initiative +10, Perception +7 (may reroll but must keep the result of the reroll even if worse)
Untrained Skills Acrobatics +5, Climb +6, Deception +2, Endurance +5, Gather Information +2, Jump +6, Knowledge +2, Mechanics +2, Persuasion +2, Pilot +5, Ride +5, Stealth +5, Survival +2, Swim +6, Treat Injury +2, Use Computer +2
Possessions frag grenade, light battle armor (+5 armor, +2 equipment), vibrosword

Preferred Strategy:
Move into position to use Mighty Swing each round.

Boost Options
Force 1 (1d6)
Second Wind +14 HP at 17 HP or less (swift action)

Preferred Attack Options
Melee vibrosword* +9 (2d8+6) with both hands
Melee vibrosword* +9 (3d8+6) with Mighty Swing (2 consecutive swift actions)
*treat damage threshold as 5 lower
*Power Attack: -1 attack and +2 damage; up to -5 attack and +10 damage

Ranged frag grenade +7 (4d6, 2-square burst)

Melee unarmed +8 (1d4+3)
Melee unarmed +8 (2d4+3) with Mighty Swing (2 consecutive swift actions)

Twi’lek Pawn CL 1
Medium Twi’lek nonheroic 4
Dark Side 1
Init +10; Senses low-light vision; Perception +0
Languages Basic, Lekku, Ryl
Defenses Ref 17 (flat-footed 14), Fort 13, Will 8
hp 14; Threshold 13
Speed 6 squares
Melee unarmed +3 (1d4)
Ranged blaster carbine +7 (3d8) or
Ranged blaster carbine +2 (3d8) with autofire
Base Atk +3; Grp +6
Atk Options autofire (blaster carbine), Point Blank Shot
Abilities Str 10, Dex 16, Con 12, Int 8, Wis 7, Cha 10
Special Qualities deceptive
Feats Armor Proficiency (light), Point Blank Shot, Weapon Focus (rifles), Weapon Proficiency (rifles, simple)
Trained Skills Initiative +10
Untrained Skills Acrobatics +5, Climb +2, Deception +2 (may reroll but must keep the result of the reroll even if worse), Endurance +3, Gather Information +2, Jump +2, +1, Mechanics +1, Perception +0, Persuasion +2, Pilot +5, Ride +5, Stealth +5, Survival +0, Swim +2, Treat Injury +0, Use Computer +1
Possessions blaster carbine, combat jumpsuit (+4 armor)

Preferred Strategy:
Attack with blaster carbine. If you must fire into melee, use autofire.

Preferred Attack Options
Ranged blaster carbine +8 (3d8+1) within point blank (30sq)
Ranged blaster carbine +3 (3d8+1, 2x2 area) with autofire within point blank (30sq)
Melee unarmed +3 (1d4)

My Star Wars Saga Edition RPG contributions:
Download my NPC statblocks, 4e style - Many NPC's for use in your campaign. Think of it like Threats of the Galaxy 2!
Combat and Skills Summary - A quick reference tool for combat rules and skill applications
Force Power Summary - A quick reference tool for all force powers
Post your NPC and encounter requests here - and a member of the community will create it for you

Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements
Quick Reply
Cancel
Page 1 of 90  •  1 2 3 4 5 6 ... 90 Next
Jump Menu:
 
Star Wars® The Praxeum Post your NPC and encounter requests here!
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing