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4 years ago  ::  Dec 31, 2008 - 7:38AM #31
Rogue_Shadows
Date Joined: Jul 13, 2003
Posts: 1,670
Just one for today. Downside to working at a Pizza shop: eats up a lot of time around this time of year.

I actually have Jim Hawkins done, but I don't want to post him without Silver as well.

Falco Lombardi, StarFox 64 Show


Falco Lombardi (Assault on Area 6)
Medium Lylatian (Avian) Soldier 4/Scoundrel 3/Ace Pilot 2/Gunslinger 1
Destiny - ; Force 11; Dark Side 2
Init +15; Senses Perception +5
Languages Lylatian Basic, Avian
------------------------------------------------------------------------------
Defenses Ref 30, Fort 24, Will 22
hp 81; Threshold 24
------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +10 (1d4+7) or
Ranged Heavy blaster +15 (3d8+5) or
Base Atk +9; Grp +10
Atk Options none
Special Actions Quick Draw
------------------------------------------------------------------------------
Abilities Str 13, Dex 20, Con 12, Int 13, Wis 11, Cha 10
Talents Armored Defense, Debilitating Shot, Elusive Dogfighter, Melee Smash, Spacehound, Starship Raider
Feats Armor Proficiency (light, medium), Martial Arts I, Melee Defense, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Pilot), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Initiative +15, Jump +11, Knowledge (tactics) +11, Pilot +20
Possessions Clothing, flight suit, heavy blaster pistol, Arwing starfighter (treat as an X-wing, but with 9 proton torpedoes)

Species Traits Show
Lylatian Species Traits:
• Medium-sized
• Base speed 6 squares
• Lylatians may re-roll any Persuade check, but they must accept the second result, even if it is worse. A long history of interaction between the different Lylatian subspecies has made them quite adept at dealing with others.
• Automatic Languages: Lylatian Basic

There are several Lylatian subspecies. Falco Lombardi is an Avian, and as such receives the following additional traits:
• +2 Dexterity, -2 Constitution. Avians are agile and swift, but their hollow bone structure makes them somewhat frail.
• Avians my re-roll any Pilot check, but they must accept the second result, even if it is worse. Though Avians long ago lost the ability to naturally fly, they are still consummate pilots. Pilot is always a class skill for Avians.
• Automatic Language: Avian


"Hold still and lemme shoot you!"

Falco here is based partially off of his appearance in StarFox 64 and partially off of his appearance in Super Smash Brothers Melee. He's got a heavy pistol, representing the fact that his pistol in Melee could dish out more damage than Fox's. Melee also contributed to his Martial Arts I feat and level in Gunslinger. He did also have Power Blast, but alas I had only so many feats to toss around, and Power Blast strikes me more as representing a charged shot (like what Samus does) rather than just shooting with more force.

Lacking Starships of the Galaxy as I do, I was unable to build an Arwing from the ground up. Someone else can feel free to.
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4 years ago  ::  Dec 31, 2008 - 8:37AM #32
ErikModi
Date Joined: Jun 10, 2004
Posts: 1,882

moogoo_gaipan wrote:

"I think you look better in a tank."

Star Fox and Falco

"You know why Woody Allen's version was better than Tostltoy's? Because it's funnier."

John Crichton - from Farscape


That was Crichton? Wow. . . my Farscape-Fu sucks.

Then again, I would have chosen a line like:

"I need you all to understand that crackers. . . don't. . . MATTER!"

"Nobody eats pizza with margarita shooters!"

"Wormhole weapons don't make peace. They don't even make war." Granted, that would've been a bit of a gimme.

http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__

http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook
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4 years ago  ::  Mar 04, 2009 - 2:20PM #33
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919
I'd love to take credit for this one, but alas, I found it on the RPGnet forums:

Praetorian86]The Fonz - SWSE - CL 20

Medium Human noble 4/scoundrel 7/scout 1/soldier 5/ace pilot 1/military engineer 2
Force 16
Init +13 wrote:

The Fonz - SWSE - CL 20

Medium Human noble 4/scoundrel 7/scout 1/soldier 5/ace pilot 1/military engineer 2
Force 16
Init +13; Senses Perception +11
Languages Basic

Defenses Ref 19 (flat-footed 15), Fort 34, Will 33; Vehicular Combat
hp 147; Threshold 34

Speed 6 squares
Melee combat gloves +17 (1d6+14) or
Melee combat gloves +15 (2d6+14) with Rapid Strike or
Melee combat gloves +12/+12 (1d6+14) with Double Attack or
Melee combat gloves +10/+10 (2d6+14) with Double Attack and Rapid Strike or
Melee fusion cutter +12 (2d6+13) or
Melee laser welder +12 (1d8+13) or
Melee power prybar +12 (1d8+13)
Ranged blaster pistol +17 (3d6+10) or
Ranged blaster pistol +15 (4d6+10) with Rapid Shot or
Ranged blaster pistol +12/+12 (3d6+10) with Double Attack or
Ranged blaster pistol +10/+10 (4d6+10) with Double Attack and Rapid Shot
Base Atk +14; Grp +17
Atk Options Double Attack (pistols, simple), Point Blank Shot, Rapid Shot, Rapid Strike, Trip
Special Actions Disruptive, Fool's Luck, Gearhead, Quick Draw, Quick Fix, Quick Skill, Shake It Off

Abilities Str 16, Dex 17, Con 14, Int 11, Wis 13, Cha 18
Talents Cantina Brawler, Disruptive, Educated, Fool's Luck, Jury Rigger, Labrynthine Mind, Problem Solver, Quick Fix, Renowned Pilot, Repairs on the Fly, Spontaneous Skill
Feats Armor Proficiency (light), Desperate Gambit, Double Attack (pistols, simple), Gearhead, Martial Arts I, Point Blank Shot, Quick Draw, Quick Skill, Rapid Shot, Rapid Strike, Shake it Off, Skill Focus (Mechanics, Pilot), Superior Tech, Tech Specialist, Trip, Vehicular Combat, Weapon Proficiency (pistols, simple)
Skills Endurance +17, Mechanics +20 (may reroll to accomplish a jury-rigged repair but must keep the result of the reroll even if worse), Persuasion +19, Pilot +23, Use Computer +15
Possessions blaster pistol, combat gloves, fusion cutter, laser welder, power prybar, tracker utility vest (+1 armor), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), hip holster



Swoop CL 17

Large ground vehicle (speeder)
Init +29; Senses Perception +11

Defenses Ref 36 (flat-footed 29), Fort 13; +0 armor
hp 20; DR 5; Threshold 18

Speed 15 squares (max. velocity 750km/h)
Fighting Space 1x1; Cover 5
Base Atk +14; Grp +22
Atk Options, Rapid Shot
Abilities Str 16, Dex 24, Con --, Int 16
Skills Initiative +19, Mechanics +20, Perception +11, Pilot +29

Crew 1 (The Fonz); Passengers none
Cargo 2kg; Consumables ; Carried Craft none
; Using Nav: None
Availability Licensed

I know the Fonz probably shouldn't have "Educated" but it was necessary to get Spontaneous Skill.


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THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
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4 years ago  ::  Mar 04, 2009 - 4:16PM #34
platinum_mongoose
Date Joined: Jul 10, 2005
Posts: 24
Alas, I don't actually have time to do a full write up right now, but here's my quick-n-dirty rundown for the Farscape gang either by the end of Peacekeeper Wars or at the time of their death, if appropriate. Spoiler-free, though.

John: Scoundrel 5/Scout 1/Soldier 1/Gunslinger 5
Aeryn: Soldier 7/Elite Trooper 3/Ace Pilot 2
D'Argo: Soldier 7/Officer 1/Elite Trooper 4
Zhaan: Noble 3/Scoundrel 4/Force Adept 5/Force Disciple 1
Chiana: Scoundrel 4/Scout 3/Infiltrator 1 (Force Unleashed)
Rygel: Noble 7/Charlatan 4
Stark: Non-heroic 7/Force Adept 5/Force Disciple 3
Crais: Soldier 5/Noble 2/Officer 2
Sikozhu: Noble 1/Scoundrel 3/Scout 3/Infiltrator 3
Jool: Noble 4/Scout 1
Noranti: Non-heroic 4/Noble 1/Scout 1
Scorpius: Noble 3/Scoundrel 1/Soldier 3/Crime Lord 3/Officer 5/Force Adept 5

I'm not so sure about the Force Adept levels for Scorpius. All I have to go on is his innate ability to know when people are lying and the one time he (or Harvey, rather) kicked Zhaan's ass in a psychic battle.
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4 years ago  ::  Mar 04, 2009 - 10:26PM #35
eskla
Date Joined: Jul 20, 2008
Posts: 1,447
The Bride CL 14
Human Soldier 6/Jedi 1/Elite Trooper 7
Destiny 3; Force 13; Dark Side 5
Init +14; Senses Perception +13
Languages English, Japanese

Defenses Ref 30 (flat-footed 26), Fort 31, Will 26, unarmed parry
hp 151, DR 3; Threshold 31

Speed 6 squares
Melee katana +18 (2d10+18) or
Melee katana +16 (3d10+18) with Rapid Strike or
Melee katana +13 (2d10+18) and
katana +13 (2d10+18) with Double Attack or
Melee katana +11 (3d10+18) and
katana +11 (3d10+18) with Double Attack and Rapid Strike or
Melee unarmed +16 (2d8+9) or
Melee unarmed +14 (3d8+9) with Rapid Strike or
Ranged +16
Base Atk +14; Grp +16
Atk Options Acrobatic Strike, Devastating attack (katana), Double Attack (katana), Ignore Damage Reduction, Point Blank Shot, Rapid Strike, Staggering Attack

Abilities Str 14, Dex 15, Con 17, Int 13, Wis 12, Cha 14
Talents Acrobatic Recovery, Counterpunch, Devastating attack (katana), Greater Weapon Focus (katana), Ignore Damage Reduction, Teräs Käsi Basics, Unarmed Parry, Weapon Specialization (katana)
Special Qualities Delay Damage, Damage Reduction 3
Feats Acrobatic Strike, Armor Proficiency (light, medium), Combat Reflexes, Double Attack (katana), Exotic Weapon Proficiency (katana), Force Sensitivity, Martial Arts I, Martial Arts II, Point Blank Shot, Rapid Strike, Staggering Attack, Weapon Focus (katana), Weapon Proficiency (rifles, pistols, simple)
Skills Acrobatics +14, Initiative +14, Jump +14, Perception +13, Treat Injury +13
Possessions Hattori Hanzo katana (treat as ryyk blade with Superior Tech [damage +5])

Now you know.  And knowing is half the battle.
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4 years ago  ::  Mar 05, 2009 - 12:15PM #36
RobShanti
Date Joined: Jun 20, 2006
Posts: 4,919

eskla wrote:

The Bride CL 14
*

*

*

Human Soldier 6/Jedi 1/Elite Trooper 7


Oooohhhhhhh....that Bride! I kept wondering..."When did Jennifer Beals use a katana?!?!"

FAN-MADE SAGA ED. ADVENTURES Scores of free, fan-made Star Wars adventures for Saga Ed.
DATHOMIR FIELD GUIDE A Saga Ed. sourcebook for adventures set on Dathomir
LIVE ACTION FILM CHARACTERS SOURCEBOOK Saga stats for hundreds of characters from the live action films
"ALL-PURPOSE" SAGA EDITION SOURCEBOOK Saga stats for NPCs, droids, ships/vehicles, weapons/gear, etc.
SAGA EDITION SPECIES SOURCEBOOK Official & fan-made Saga stats for your favorite species
THE CENTRALITY: A SAGA EDITION GUIDE AND GAZETTEER As featured in The Lando Calrissian Adventures
THE CORPORATE SECTOR SOURCEBOOK As featured in Brian Daley's Han Solo novels and original edition of the Star Wars RPG
SAGA EDITION CRIB SHEETS Various fan-made Saga Ed. Crib Sheets for players & GMs
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4 years ago  ::  Mar 05, 2009 - 1:18PM #37
Elvenshae
  • livin' large
Date Joined: Feb 7, 2006
Posts: 4,392
Any build of The Bride without Whirlwind Attack is missing something. :D

Seriously, the scene with her vs. the Crazy 88s is my go-to example for whenever someone asks what WWA looks like.

Otherwise, those are some good ideas, there.
Patryn of Elvenshae

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4 years ago  ::  Mar 05, 2009 - 1:32PM #38
eskla
Date Joined: Jul 20, 2008
Posts: 1,447

Elvenshae wrote:

Any build of The Bride without Whirlwind Attack is missing something. :D

Seriously, the scene with her vs. the Crazy 88s is my go-to example for whenever someone asks what WWA looks like.

Otherwise, those are some good ideas, there.


I thought about putting it in there, but decided that IF she had whirlwind attack, the fight would have been a lot less cool, because it would be over in a few seconds. I instead gave her other ways to kill multiple crazy 88s simultaneously.

Now you know.  And knowing is half the battle.
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4 years ago  ::  Mar 05, 2009 - 2:39PM #39
eskla
Date Joined: Jul 20, 2008
Posts: 1,447


Altaïr from the Ubisoft game Assassin's Creed


Altaïr CL 10
Human Scout 3/Scoundrel 3/Soldier 1/Assassin 3
Destiny 1; Force 7; Dark Side 11
Init +12; Senses Perception +17

Defenses Ref 26 (flat-footed 24), Fort 23, Will 23
hp 76; Threshold 23

Speed 8 squares
Melee sword +10 (2d10+11) or
Melee wrist blade +11 (1d4+7) or
Ranged throwing knife +10 (1d4+7)
Base Atk +8; Grp +10
Atk Options Dastardly Strike, Murderous Arts I, Murderous Arts II, Point Blank Shot, Precise Shot, Sneak Attack +1d6, Sniper
Special Actions Conditioning, Mark +1

Abilities Str 14, Dex 15, Con 13, Int 14, Wis 12, Cha 10
Talents Blend In, Counterpunch, Dastardly Strike, Long Stride, Murderous Arts I, Murderous Arts II, Sneak Attack +1d6, Surefooted,
Special Qualities Mark +1
Feats Armor Proficiency (light), Conditioning, Exotic Weapon Proficiency (sword), Point Blank Shot, Precise Shot, Skill Focus (Acrobatics, Climb, Perception), Sniper, Weapon Proficiency (rifles, pistols, simple)
Skills Acrobatics +17, Climb +17, Initiative +12, Jump +12, Knowledge (life sciences) +12, Perception +17, Ride +12, Stealth +12 (can substitute for deception for deceptive appearance)
Possessions sword (treat as ryyk blade with tech specialist +2 damage), throwing knives, wrist blade (treat as spring loaded knife with tech specialist attack +1)
Now you know.  And knowing is half the battle.
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4 years ago  ::  Mar 05, 2009 - 3:19PM #40
eskla
Date Joined: Jul 20, 2008
Posts: 1,447


This one was tough to make:

Prince of Persia (as of the end of Warrior Within) CL 11
Human Scout 1/Scoundrel 5/Soldier 4/Elite Trooper 1
Init +14; Senses Perception +9

Defenses Ref 28 (flat-footed 23), Fort 26, Will 22
hp 81; Threshold 26

Speed 8 squares
Melee sword +10 (2d10+12) or
Melee sword +8 (2d10+12) and
stolen sword +8 (2d10+7) with Dual Weapon Mastery
Ranged +12
Base Atk +8; Grp +10
Atk Options Acrobatic Strike, Crush, Devastating Attack, Pin, Point Blank Shot, Running Attack, Skirmisher, Sneak Attack (+1d6), Sudden Strike

Abilities Str 14, Dex 18, Con 12, Int 14, Wis 9, Cha 12
Talents Long Stride, Devastating Attack (exotic weapons), Exotic Weapons Master, Make Do, Skirmisher, Sneak Attack (+1d6), Sudden Strike
Special Qualities Delay Damage
Feats Armor Proficiency (light), Acrobatic Strike, Crush, Dual Weapon Mastery I, Dual Weapon Mastery II, Martial Arts I, Pin, Point Blank Shot, Running Attack, Skill Focus (acrobatics, jump), Weapon Proficiency (rifles, pistols, simple)
Skills Acrobatics +19, Climb +12, Jump +17, Initiative +14, Knowledge (bureaucracy) +12, Perception +9, Stealth +14, Survival +9
Possessions sword (treat as ryyk blade with superior tech +5 damage), stolen sword
Now you know.  And knowing is half the battle.
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