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Switch to Forum Live View NEED help building a 200 pt fleet
12 months ago  ::  Jun 07, 2012 - 6:41AM #1
Indianaman
Date Joined: Aug 22, 2008
Posts: 56
Hi Everyone -


I am going to be playing in an upcoming tournament w/ a 200 point build for each side.  i am kind of new to this game and am overwhelmed a bit with the choices.  I have the majority of sets 1-4 and am not sure what to use.  I know i want atleast 1 battleship, no subs and lots of air.  any suggestions for specifics?  i am less worried about allies but more so about axis.  no restrictions on selections
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12 months ago  ::  Jun 07, 2012 - 2:04PM #2
AH_Grenzewolf
Date Joined: Mar 2, 2006
Posts: 1,666
Worried about fighting against or with?  What will you be building, Axis or Allies?

GW
Your Avalon Hill VCL
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12 months ago  ::  Jun 07, 2012 - 7:06PM #3
enabrantain
Date Joined: Nov 9, 2007
Posts: 1,412
I try to put at least one sub in every fleet, either they can hunt other subs or soak up some ASW attacks from units that would sink your ships. Nothing better than watching those 14 point Avengers and Jill's chasing your submarines. But I'll skip them anyways

Here's a fleet you might like:

USS Massachessets 56
USS Saratoga 26
USS San Francisco 16
USS Phelps 10
USS Hoel 9
USS Laffey 9
Catalina 7
Avenger x2 24
Helldiver x1 14
Hellcat x2 20
B-25H Mitchell x1 9

200 points, use the Saratoga as a heavy cruiser to take objectives but beware of battleships guns and torpedoes, pair her up with Hoel and don't forget to use the smoke screen. Remember to pair Phelps with San Fran to use Establish Screen, both of these ships give initiative bonuses. The Catalina will enhance the range 1 attack on the B-25H, not to mention your other aircraft's range 0 attack, after that it can help bomb on turn 3. Hellcats should tear apart most opposition.

Nagato 48
Akagi 27
Yahagi 14
Shigure 12
Suzuya 19
Muresame 10
Judy 12
Jill x2 28
H8K Emily 10
N1K George 11
A6M2 Zeke 6
Kamikaze Zero 3

I think this one is pretty straight forward
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12 months ago  ::  Jun 08, 2012 - 11:14AM #4
enabrantain
Date Joined: Nov 9, 2007
Posts: 1,412
Some more:

Littorio 50
Ciao Dulio 37
Gorizia 15
Guisseppi Garibaldi 13
Duca Aosta 12
Aquila 15
Pegaso x2 12
Lucia Tarigo x2 16
Re2001 11
SM.79 11
Ju87R 8
Folgore x2 10

Be sure to pair off the Lucia Tarigo with a Pegaso to give smoke cover.
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12 months ago  ::  Jun 08, 2012 - 8:42PM #5
enabrantain
Date Joined: Nov 9, 2007
Posts: 1,412
Viva la France!


Richelieu 54
Bearn 15
Suffren 14
Lammot-Piquet 12
Le Terrible x2 18
Le Malin 8
Vindicator x3 21
Wildcat 7
D.520 6
Dunkirque 36
Casabianca 9

German translation

Tirpitz 55
Admiral Scheer 20 (OR Admiral Graf Spee 21)
Koln x2 22
Graf Zeppelin 18
Z-32 9
Karl Galster x2 16
Bf-109 x2 14
Ju-87B 7
Fi-167 10
Ju-88 9
Fw200 Kondor x2
S-Boat 7

UK's side of the pond

HMS Prince of Whales 54
HMS Ark Royal 22
HMS Illustrious 20
Barracuda Mk II x3 36
Martlet x2 12
HMS Jamaica 15
Hr Ms DeRhyuter 10
HMS Sumatra x3 16
HMAS Arunta 7


Hopefully one of these inspires you ;-)
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12 months ago  ::  Jun 11, 2012 - 9:39AM #6
Indianaman
Date Joined: Aug 22, 2008
Posts: 56

Jun 7, 2012 -- 2:04PM, AH_Grenzewolf wrote:

Worried about fighting against or with? What will you be building, Axis or Allies? GW




it would be a random tournament, i could be either side.  I am super worried about fighting allies - specifially USA because the battleships are crazy good as well as supporting cruisers.  the axis ships just don't measure up to the US in quality.  i guess that's why they lost

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12 months ago  ::  Jun 11, 2012 - 11:14PM #7
AH_Richter_von_Manthofen
Date Joined: Sep 29, 2005
Posts: 1,665

Ach!I believe the winning thing has more to do with "numbers" ...


 


BTW "in game" the US runs a nice advantage on air assets, but this can be overcome with the right build.


 


Japanese = Long Lance Swarm (+subs?)


Germany = Kondors over the fleet, Wolfpacks and a Bf 109 air defence


Italy = massive luck

...,... and Rock'n Roll - but Minis are fun too...
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12 months ago  ::  Jun 15, 2012 - 10:30AM #8
OSCS
Date Joined: Sep 22, 2009
Posts: 24
If making an Italian build do not choose any flag units and use smoke units. You can fire then use smoke  to get a 5 or 6 concelment roll.
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12 months ago  ::  Jun 16, 2012 - 11:23AM #9
enabrantain
Date Joined: Nov 9, 2007
Posts: 1,412
I don't see why you'd leave flag untis out to use smoke screen. If your opponent wins initiative then they can choose who moves first, thus, if they figure out your strategy, then they can choose to go first.
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12 months ago  ::  Jun 17, 2012 - 7:21AM #10
Shinnentai
Date Joined: Jun 27, 2010
Posts: 13

Jun 16, 2012 -- 11:23AM, enabrantain wrote:

I don't see why you'd leave flag untis out to use smoke screen. If your opponent wins initiative then they can choose who moves first, thus, if they figure out your strategy, then they can choose to go first.



That's a house-rule : if you're following the official rules, the player winning the initiative goes second.

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