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Star Wars® Dawn of Defiance Enhancing DoD: 4 - Echoes of the Jedi *SPOILER*
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5 years ago  ::  Apr 15, 2008 - 1:12PM #1
Glacialis
Date Joined: Apr 5, 2001
Posts: 546

Whether in planning beforehand or during the game session itself, almost every GM makes changes to a published module. Sometimes the changes are necessary, sometimes they just add to the fun.

What changes have you made to Echoes of the Jedi? How did they turn out? Would you use these tweaks again or recommend them to another GM?

Feel free to post links to your session threads.

All modules:
The Traitor's Gambit
A Wretched Hive
The Queen of Air and Darkness
Echoes of the Jedi
The First to Strike
The Core of Corruption
A Reckoning of Wraiths
The Gem of Alderaan
The Sword of the Empire
Jaws of the Sarlacc

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5 years ago  ::  Apr 15, 2008 - 10:07PM #2
Raul_Torin
Date Joined: Oct 10, 2007
Posts: 4,879
The Squib/Ugor encouter I altered a bit. Light0hearted fun can be good, but that encounter just took it too far IMO, down to plain silliness. Halfway through and the players just wanted to be done with the stupid arguement. So, the second the party seemed to favor the Squibs, the Ugors attacked. It was extremely easy, but now that I look back at it I wish I'd just done a straight firefight. The characters step into the middle of it and have to decide which side to support (they'll have to go talk to either side to get the story), or decide to just sit it out.

When we did the UNderground Park encounter I didn't do the pairing up very well. The heaviest hitter, who I feared would easily kill one of the other players, I put against the cultist. He killed the cultist almost instantly, which ended the encounter too quickly for it to be a major event. When I run it again I'm going to put the weakest party member against the cultist, and have the cultist act very defensive.

I wish I'd thought of a good way to drop Master Vhiin'Thorla completely from the game, but I didn't. He such an obvious plot devise, and such a poorly made character, I just don't like him. I'm still working on a good fix for him though.

Based on my experience playing the game, I altered Dracos stats a little. Instead of Power of the Dark Side and Telekinetic Savant I gave him Adept Spellcaster and Force Flight. One of the players spent a Force Point and used Move Object to knock Draco off the bridge, only to be stunned when Draco stopped in mid-air, and calmly walked back.
Official SAGA Edition Errata
Dawn of Defiance
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Thanks to GreySword for compiling these
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5 years ago  ::  Apr 18, 2008 - 6:40AM #3
TorKastor
Date Joined: Jan 31, 2008
Posts: 1,130
I haven´t ran it yet, but i´m afraid the players will get control of the pirates ship. anyone had this problem? is it a problem?
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5 years ago  ::  Apr 18, 2008 - 9:15AM #4
Jedi_Dade
Date Joined: Mar 27, 2006
Posts: 455
I am very sure that my players getting the blood brother is a REAL possiblity with the module as currently written. I think that I may add a second blood brother 2 ship to the encounter that during the combat takes up a position to prevent escape by the PCs (forcing them to the planet), and if they do take over the ship it will blast the holy heck out of the blood brother 1... However a "crashed" blood brother 1 on the planet may be a good "hook" for allowing them to scavenge parts to repair their ship and possibly even upgrade it a bit... I haven't given it a lot of thought yet since they are still in the early parts of QoAaD but that is my initial feeling about that encounter...

Jedi Dade
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5 years ago  ::  Apr 18, 2008 - 4:32PM #5
SlimeGuru
Date Joined: Mar 18, 2002
Posts: 16
I'm all for my players getting the Blood Brother, they've spent so much time and money on their current ship theres no way they'd give it up. I'm sure they'll just send it into hyperspace with one of the ship's astromech droids to meet up with the resurgence and help out the cause.

They've been commandeering equipment vehicles and personnel for the Alderaanian resistance since the first module. They keep winning over interesting side characters with the silver tongues and valor. Theres plenty of people to crew one more ship, heh.
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5 years ago  ::  Apr 20, 2008 - 1:44AM #6
Sathyr
Date Joined: Apr 24, 2006
Posts: 292

Raul_Torin wrote:

Based on my experience playing the game, I altered Dracos stats a little. Instead of Power of the Dark Side and Telekinetic Savant I gave him Adept Spellcaster and Force Flight. One of the players spent a Force Point and used Move Object to knock Draco off the bridge, only to be stunned when Draco stopped in mid-air, and calmly walked back.


If Draco could fly, though, he wouldn't fall down the pit at the end of the encounter. :P

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5 years ago  ::  Apr 20, 2008 - 3:39AM #7
MidgardSerpent
Date Joined: Feb 13, 2008
Posts: 861
He would if he was out of force points.
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5 years ago  ::  Apr 20, 2008 - 4:02PM #8
Raul_Torin
Date Joined: Oct 10, 2007
Posts: 4,879

Sathyr wrote:

If Draco could fly, though, he wouldn't fall down the pit at the end of the encounter. :P


That only happens after the "killing blow" according to the encounter. At that point, I'd say he at least unconscious, and unable to catch himself. Or maybe he survives, falls to the bottom, but right before he hits, he catches himself, then slowly escapes, with a great desire for revenge. :D

Official SAGA Edition Errata
Dawn of Defiance
Other Articles
Thanks to GreySword for compiling these
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5 years ago  ::  May 16, 2008 - 1:43AM #9
Hammersolo
Date Joined: Mar 12, 2008
Posts: 502
Just to stir things up a bit, since I've enjoyed all these Enhancing DoD threads, I thought I'd get one of them put to the front page by asking a question.

Notice that Switch has asked the heroes to do something in each of the first three adventures. Yet in EotJ we hear nothing from him. Now I'm not saying he has to come into the picture in every adventure, and I'm not sure when the next time he will show up in the campaign is (especially since Ep. 5's still not out--hoping it will be soon), but if you were going to put Switch in this adventure, how would you do it?
WINNER OF YOU BUILD THE CHARACTER #6 - Qui-Gon Jinn

"For 300 years we prepared, we grew stronger.  While you rested in your cradle of power." -Lord Malgus, The Old Republic Trailer

"Am I the only one that saw the film and thought Obi-Wan was expressing an opinion of moral superiority/ideological victory with his statement?  Y'know, instead of stating to the highly experienced combatant in front of him the obvious fact that he stood a few meters below him on the vertical axis?" -d20 Radio regarding Obi-Wan's comment to Anakin "It's over Anakin.  I have the high ground."
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5 years ago  ::  May 16, 2008 - 8:50AM #10
Jedi_Dade
Date Joined: Mar 27, 2006
Posts: 455
It might be funny comic relief if switch sent a messaeg to the heros about there being pirate activity in the system AFTER the Blood brother encounter I'm not sure that makes a ton of sense really but it could be funny :D Perhaps he thinks that they PCs might want to enlistt their aid against the Empire - too bad they just smoked (or were smoked by) them whe they get the message

Jedi Dade
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Star Wars® Dawn of Defiance Enhancing DoD: 4 - Echoes of the Jedi *SPOILER*