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    • tec-goblin shared an article.

      October 9, 2012 at 9:44am
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      Facts about Ghouls:
      A ghoul is a (folkloric) monster associated with graveyards and consuming human flesh. In fiction, these creatures dwell in cemeteries and other uninhabited places. The oldest surviving literature that mention ghouls is One Thousand and One Nights. The term was first used in English literature in 1786, in William Beckford's Orientalist novel Vathek, which describes the ghūl of meddle eastern folklore.
      Ghoul is from the Arabic ghul, from ghala "to seize". Marc Cramer...


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      November 21, 2012 9:49 AM PST
      I like most of what you've presented, but if you're looking for a definitive description of ghouls, you could do worse than reviewing your H.P. Lovecraft. "The Dream-Quest of Unknown Kadath" taught me everything I know about ghouls. You have their ancient combination of bestial hunger and human intelligence, as well as the implications of their grim, subterranean society.
      November 22, 2012 12:22 AM PST
    • tec-goblin shared an article.

      June 5, 2012 at 9:28am
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      I like the racial archtypes created by racial penalties as well, but my playgroup is full of oldschool players anyway, so regardless of what the rules say, we never have Elves with 16+ Constitution; its just lore that we'll never let die. So whether or not they include the racial penalties in the mechanics, they'll always show up when ya want 'em to.
      June 9, 2012 6:46 PM PDT
      Floating bonus for humans: sounds pretty good. Bonuses in every stat as well? Not so much. I think it would serve the archetype of the adaptable, "everyone's unique" human better to have multiple floating bonuses (probably with a limit of +2 -- +3 at the most -- per stat) than to have static, across the board +1s. Humanity's adaptability comes from the adaptability of each individual, true, but also from the slough of differing abilities found when the race is taken as a whole. Additionally, I...

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      June 13, 2012 11:31 PM PDT
    • tec-goblin shared an article.

      May 3, 2012 at 3:39am
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      analogue* sorry, I always do that and it makes me feel dumb.
      October 25, 2012 2:41 AM PDT
      I'm a guy. I like pretty women. But all these bikini-clad or bare-midriff adventurers are ridiculous. It makes NO SENSE. It breaks immersion. And it makes it that much harder for many girls or young women to find D&D approachable.
      Also, as a guy who likes playing funny characters, I think the occasional funny-looking guy or gal is perfectly appropriate. D&D is about adventure, but there should be room for other elements, and one of those is humor.
      Don't make D&D so...


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      January 26, 2013 8:34 AM PST
    • tec-goblin shared an article.

      March 27, 2012 at 10:41pm
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      "Going off the grid" is referring not to 'unruled' battlemats, but playing without miniatures altogether. The tactical miniature game is so strongly assumed in 4E that modifying to play without them is certainly not effortless. Doable yes, but not effortless.
      April 7, 2012 10:37 AM PDT
      Hello My New Friend.
      My Name is Miss Terny David, I saw your profile today and become very interest to be your lovely and good friend, Please contact me directly on my private email address (terny4baby7@yahoo.com) that will enable me to explain my self to you and to send you my pictures, Please contact me on my private email ID and let me know more about your self ok, I will reply you back with my pictures and i...


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      June 3, 2012 5:45 AM PDT
    • tec-goblin shared an article.

      March 13, 2012 at 7:56am
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      Perhaps he was thinking about the critical hits, fumbles, and wounds rules from the 2e players option books.
      I just hope that in 5e a 20 is always a hit and a 1 is always a miss.


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      March 19, 2012 11:38 AM PDT
      I agree. I think Reflex, Fortitude, and Will defenses as opposed to saves was one of the best innovations to come out of 4E. Let's not take a step back simply for nostalgia's sake.
      1 person likes this discussion post.
      March 20, 2012 4:38 AM PDT
    • tec-goblin shared an article.

      February 23, 2012 at 3:53am
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      Here here, I'll add my voice to this request. It's hard enough trying to fit these maps to printout without the additional showing the players the information.
      If I could make a request to future map makers (and I do honestly love the maps) please try to make the encounter areas printable at full size. I don't mind having to edit the large map as long as the resolution is high enough. If the encounter areas roughly equal to A1 or A2 it would make printing them so much easier.
      Or just...


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      1 person likes this discussion post.
      March 21, 2012 10:32 PM PDT
      I guess WotC don't read comments.
      May 18, 2012 4:11 AM PDT
    • Brapnor voted in the poll, "Should the fighter be broadly customizable to accommodate a wide range of warrior types or have a specific function in the game?".

      February 12, 2012 at 2:32am
    • tec-goblin shared an article.

      February 1, 2012 at 3:32am
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      I think this article overlooked perhaps the strongest benefit of 4e powers: dividing abilities into Attacks and Utilities. No longer did we have to be worried about a new player gimping themselves by choosing Feather Fall as their 1st level Wizard power only to feel worthless for the entirety of 1st level. Or that an advanced player would almost exclusively choose attack-oriented spells and outshine the rest of the party at higher levels. Or that a Fighter wouldn't get his own set of interesting...

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      5 people like this discussion post.
      February 1, 2012 12:55 PM PST
      I agree with your point about 4e power dividing abilities into Attack and Utility- But I'm not sure this actually went far enough. Utility powers could have been classified into in and out of combat choice at particular levels. This would prevent players from shying away from choosing non-combat options for their Utilities. It would have a dual benefits in helping prevent analysis-paralysis in combat by reducing the number of choices for any particular combat scenario.
      1 person likes this discussion post.
      February 1, 2012 3:32 PM PST
    • tec-goblin shared an article.

      December 15, 2011 at 1:32am
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      Yeah ok, that trumps my lot with spades!
      However they do try to extort every last copper out of a prospective employer, and the eladrin mage is the worst of the bunch. Funny thing is that the dragonborn paladin doesn't raise so much as an eyebrow at these high jinks.


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      January 11, 2012 1:57 AM PST
      This raises another question; should the characters in a game of heroic fantasy be paragons of virtue?
      Or should they be just as frail morally, as any one else?


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      January 11, 2012 2:01 AM PST
    • tec-goblin shared an article.

      December 13, 2011 at 6:26am
    • tec-goblin shared an article.

      November 29, 2011 at 1:28am
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      It makes for less mobile play. A Ranger with Quadruple Strike is going to be a powerful, static hazard.
      December 5, 2011 10:36 PM PST
      What if you considered powers that allowed multiple attacks all a part of the "half action" so any and all attacks made by say, a ranger, would be considered their half action leaving them with another to move with (or manipulate an item [potion, sheath, etc.])?
      December 6, 2011 3:39 PM PST
    • tec-goblin and Pyrate_Jib are now friends.

      November 23, 2011 at 10:38am
    • tec-goblin shared an article.

      November 22, 2011 at 10:40pm
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      This idea simply doesn't make sense. If the rule exists, it exists. He contradicts himself: the article opens with the idea that "attacks of opportunity existed in the system long before" they were codified. Thus, nothing changed but the label of the rule. To say that rules should magically come into being as the players level up is absurd. Rules exist. Period, end of discussion. Now, if you want to talk about *which* rules should exist, that's a topic I'd love to hear. But to pretend you can...

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      1 person likes this discussion post.
      December 6, 2011 4:01 PM PST
      I see no reason why simple rules of play cannot be used even for 30th level characters. Certainly, a 30th level character should be more complicated to play than a 1st level character. That does not mean that playing a 30th level character can't be simple. The increased complexity would result from the increased number of feats that a 30th level player has, not because of any change in basic game mechanics. I consider things like "attacks of opportunity", "damage resistance", different types of...

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      March 16, 2012 11:28 AM PDT
    • tec-goblin shared an article.

      November 15, 2011 at 7:51am
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      In the older versions, the players didn't have skills as such, and even when Proficiencies did get introduced, if the players came upon something that they didn't have the skills or specific spells to bypass, the players did need to come up with a tactic to bypass it.
      In 4E this is dealt with skill challenges, for example some kind of Ward Spell has stopped the group, the DM has either created a block to force the players to search around for something that will bypass the blockage (magic...


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      January 15, 2012 9:58 AM PST
      "This isn’t true of more recent expressions of the game. There are few encounters that can’t be won simply by using the PCs’ straightforward powers and abilities. For example, consider fire immunity. In older versions of the game, the red dragon was immune to fire. If you’re packing fireballs, you’re just out of luck. In the most recent version of the game, the designers decided that it’s no fun if the game tells you that the choices you made were wrong, so red dragons are resistant to fire, but...

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      October 8, 2012 2:13 PM PDT
    • tec-goblin shared an article.

      October 11, 2011 at 6:36am
    • tec-goblin shared an article.

      October 10, 2011 at 12:43am
    • tec-goblin shared an article.

      October 5, 2011 at 11:03am
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      Monte is dead on with this one.
      January 11, 2012 9:20 PM PST
      It makes me happy to see that the lead designer of 5e is actually in tune with how I view magical items.
      January 16, 2012 10:48 PM PST
    • TheFounderPrime voted in the poll, "CC - 4 - Displacer Cube vs Intellect Tyrant ".

      August 8, 2011 at 1:51am

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