Results for tag: dungeons
Posted by: tantoedge on Dec 7, 2012 at 06:48:24 PM
So the room is clean and the encounters are prepared.
The dice sit ready, sorted with care.
I've picked out the minis, piled on papers,
Each dictating numbers with which I'll kill players.
I said earlier that I make everything up as I go along.
This is partially true in that I make up the dungeons, many of the encounters, and the treasure bits as we go.
I find this affords me the ability to make the game progressively more fun as I meet the interests of my players.
Being a game, I know why people attend and I'm not shy about rewards as I understand their worth. I don't follow the charts exactly, nor do I roll for my players rewards.
At times they receive lots of monetary rewards for their efforts, and sometimes they're forced to watch as a chest full of jewels tumbles into a ...
Posted by: tantoedge on Dec 6, 2012 at 07:24:56 PM
This is the first entry we will make into this blog and see where we go.
After yesterdays match where I had a whole slew of individuals come through the game during its course, I've opted to publicize the sessions and take them to a new level.
If people are truly into playing, I feel assured I'll meet them here.
I have a solid core of players who are always ready to kill a few critters, gain a few levels, make a few gold.
I started a table fee, and everyone was excited about it for the first session.
Not so many people tossed in on it last time though.
Being a DM, maintaining a hobby and running the games are a lot of hard work that is thankfully made easier by the system and the original character generator, which I thankfully still have a copy of.
I wish they would allow an offline...