Results for tag: DM Advice
Posted by: SuperPheemy on Feb 21, 2012 at 06:36:18 PM
I just returned from the DunDraCon gaming convention this past weekend. I had a delightful time (thanks for asking). Afterwards I had a thought or two that has blossomed into this blog for today. Specifically some advice for those of you who in the future might plan to run a game at a convention.
Rule Number Zero of DMing a convention game: Be Prepared!
It might sound like a no-brainer, but I've seen many, many convention games go down in flames because the DM simply wasn't prepared to run.
Have pre-generated characters ready to play even if you are allowing players to bring their own characters to the game. Ideally, the DM should have at the table enough pregenerated PCs to run the whole game with. Time is a huge factor at a convention game. Eight...
Posted by: SuperPheemy on Feb 13, 2012 at 04:18:21 PM
Most movies and television series use what is called the "three act structure" in their scripts and plots. It's an old trick that has been around in D&D and role playing for years as well. And, it works. Well, almost. Relying too heavily on any formula or structure in stotytelling can work aganst you just as often as it works for you. But I'll set the controversy aside for now. This blog is directed towards more novice DMs (and as a conversation piece for us more veteran DMs). I'll be defining the Three Act Adventure in gaming terms.
The plot of the adventure is divided into three Acts, each designed to bring the story along towards the end and give the Player Characters opportunities to develop along the way. Or to put it another way, the ...