Results for tag: D&D Next
Posted by: SuperPheemy on Sep 12, 2012 at 04:46:35 PM
Jotted down a few more thoughts regarding the ongoing playtest. Thus far the game is going verynicely. I'm most pleased that this iteration of the mechanics are not fighting me as I design and run the playtest campaign.
Check it out at my Cubicle of Solitude
Posted by: SuperPheemy on Aug 16, 2012 at 02:44:27 PM
Posted by: SuperPheemy on Apr 23, 2012 at 02:09:22 PM
When I was a younger gamer, still green behind the ears and starry-eyed with the wonder and magic found in dungeons printed in blue ink on a faded blue grid, my favorite class was the Paladin. They fired all of my early tales and stories about Knights in Shining Armor, Virtue overcoming Villainy, and realms of High Chivalry.
Of course any old Fighter could armor herself in shining Plate Mail, and ride a Heavy Warhorse into battle streaming pinions bearing the crest of her Liege. I owned several old supplements with "alternative classes" most of which included some variation of the Knight (Indeed, most simply called the class "Knight"). But Paladins. They were special, rare, and difficult to play. The stat requirements alone were almost prohibitive, and...
Posted by: SuperPheemy on Mar 4, 2012 at 12:42:56 PM
Our little home had a small informal D&D Summit meeting yesterday. It made me think that a more formal such meeting would be fun in the future. But I'm talking about Saturday. In among the war stories and the nostalgia of games gone by we really discussed a lot of potential house rules. And now a mere 24 hours later, the ideas seeded there have grown into the blog post here.
Interesting Idea #1 - Has the die roll for ability scores become obsolete?
This came to me during a long discussion on how to refine the generation of ability scores. As of third and later editions, the ability score modifier has become much more central and fundamental to the competance of player characters. The vast majority of dice-based challenges have an ability score modifier ...
Posted by: SuperPheemy on Feb 28, 2012 at 11:52:13 PM
I'm speculating about D&D magic today. As 3rd edition (3.5 and Pathfinder) stands, spellcasters are required to rest for 8 hours then prepare spells for another hour or so before becoming ready to cast spells. This has led to the phenomenon popularly termed the "15 Minute Workday". Where, especially among low-level adventuring parties, the entire expedition comes to a halt for 8 hours after each significant encounter.
Originally, the "spells per day" mechanic was a means by which to balance the potential overwhelming power of the spellcasting classes to the non-spellcasters. In early editions, non-spellcasting classes were in the action spotlight at low levels, and were slowly eclipsed by the spellcasters at high levels. As the game has evolved, so has the assumption...
Posted by: SuperPheemy on Feb 27, 2012 at 06:35:28 PM
First off, the term "Mature" campaign does not indicate R rated material. Get your minds out of the gutter! I've been in the gutter a long time and it's getting crowded here.
There has been a bit of talk about the high end of D&D recently. Having played my share of high-end characters and campaigns, it's got me thinking. High level campaigns are really the continuing extention of an established game in which the characters have progressed to this stage of game play.
I don't particularly subscribe to the concept of a "Level Cap" at high level games. It has been my experience that each gaming group discovers their own level of complexity where the mechanics themselves make further progression prohibitive. Some of these games reach this point in the ...