Results for tag: homebrew
Posted by: Storyteller-Zero on May 11, 2013 at 11:20:31 PM
Finals at my college and final papers. Ugh. I got a part in a summer festival musical though. Looking forward to performing again in July.
Regarding monster design for my game in construction:
Whenever I DM'd for the local DnD Meetup Group, I got some of my most positive responses from players when I added narrative to the actions taken by enemies rather than just a simple "it hits you for X damage".
This reminded me of when I was first introduced to DnD through ADnD 2nd edition, when my brother would spout out awesome descriptions of what was going on during combat (it was always gridless when we played).
What if sample narratives were built into the design of monsters, for DMs to describe the action? This could benefit new and old DMs greatly and enrich the experience for the entire table....
Posted by: Storyteller-Zero on Apr 13, 2013 at 10:29:46 PM
Things are progressing a bit slowly since I've had a lot on my plate with my studies and being in a musical.
I figured out an "advanced concept" of accuracy which builds upon the concept of bound accuracy. Not going to reveal it yet since it still requires some major tweaks for testing. My inspiration for this "new accuracy" comes from the combination of some old ideas that I've experienced in different games. It will be simple, streamlined, and -------- (last adjective omitted so as not to give it away).
I've decided to keep monster design separate from PC design. It will be similar to 4e design up to a certain point but the differences will be very noticeable.
Designing adventures will be easy with a very facilitated ability to add depth to storytelling. Tools will be made to compensate ...
Posted by: Storyteller-Zero on Mar 16, 2013 at 10:42:04 AM
I recently decided to turn a homebrew project that I've been working on into a serious endeavor.
I am going to pursue the actual publication of my own d20-mechanic-based tabletop roleplaying game.
There is already plenty going on with Pathfinder, 13th Age, and DnD Next so I don't expect to be very successful in selling my game. No unrealistic delusions here. This blog's title is mainly for fun though there's always the .0001% that it becomes reality, in which case I will start laughing megalomaniacally for the sake of tradition.
Right now my game's design is going in a very different direction from other d20-based games in development, and though there will be many similarities there are also more than enough differences to give my game a distinctly recognizable identity (it can't be ...
Posted by: Storyteller-Zero on Feb 17, 2011 at 04:18:21 PM
Well I looked further into the matter of DnD at my college.
Currently being run are 2 three-hour games of 4e. Neither of them are at times when I can come in without missing practice on my forms routine for an upcoming martial arts tournament that I've recently decided to enter. That sucks.
I've also been considering how much time I can really afford to spare towards running a campaign between studies, tournament training, my novel writing, my participation in LFR, and part-time work. (yeesh full plate) The workload for my classes this semester is going to be more than I had estimated it might be.
The hard reality has a bitter taste.
At most currently, I can (safely) write and run short 1 or 2 hour games on a regular weekly basis instead of the long 6 to 8 hour games I had my hopes...
Posted by: Storyteller-Zero on Feb 12, 2011 at 05:25:19 PM
Things seem to be going smoothly at college. I'm getting the work done and able to make time to pursue personal projects and whatnot between study sessions. That said, it's time to get down and dirty about my homebrew campaign in planning.
I'm part of a very large community group that plays dnd (a LOT of it LFR). I want to see if I can use that to create an interesting homebrew campaign that isn't like a common homebrew campaign.
It'll center around the actions of an adventuring company of dozens. Each adventure will be self-contained while contributing to the main plot in some way. Members of the community can sign up for sessions on a website currently used by the community for scheduling games. It'll be like a mini-living campaign. I could even get others to fill in...