Results for tag: D&D Essentials
Posted by: Stormcaller on Aug 7, 2010 at 06:26:07 AM
Here's my take on the Slayer, based on what we've seen so far:
It feels like a pocket class.
What I mean by that is, I feel like they found an unexplored niche in the Martial options: a two-handed weapon Striker. And they wanted to do something with that. But as they developed it, they quickly found that this particular niche was very niche-like: you couldn't really add much depth to it without ending up with a character that overlapped the Fighter's builds.
So they ended up sitting on it. But once they started working on Essentials, they looked at it again, and they realized it would work just fine as a Fighter build that was, more or less, entirely self-contained. Suddenly you could be a Martial Striker that specialized in two-handed weapons. But it's called a Fighter, because it's...
Posted by: Stormcaller on Jul 26, 2010 at 02:15:54 AM
One of the key details in the writeup of the Knight for D&D Essentials is this:
As a fighter, you make most of your attacks using basic attacks. Some classes rely primarily on class-specific attack powers, whereas you typically make basic attacks enhanced by your fighter stances and other class features and powers.
That seems to get people concerned. Why? Because that sounds huge. Fighters in earlier editions of D&D were simple creatures: your action each turn was either swinging your sword (or whatever) once because you had to get close to your target, or swinging your sword (or whatever) many times because they were in reach. Every time it was the same: a melee basic attack, in 4th edition terms.
So the idea of losing all of the changes sounds frightening and undesirable. But I realized...