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    • ss2020 added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Setting Specific Options, 1st Level Characters & High Level Play
      You've got questions—we've got answers! Here's how it works—each...
      October 29, 2012 at 11:37am
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      I never thought of running a campaign like this. I think i will have to try it next time i run a campaign. Players really like it when they find a place that they can take care of and give their characters a reason. I had players working for a gang one campaign and they had to go collect payment from a small struggling bakery. They players made a point of paying off the debt and essentially owning the bakery and financing. They made a point of checking up on the bakery every downtime. I...

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      October 19, 2012 8:10 AM PDT
      I think there is a problem with a comment in Q/A 2. You say "A character with the soldier background could be a grizzled veteran" This implies a very large separation between level 1 adventurer and the Captain of a patrols patrol around a great city like Greyhawk. Is that the really what we want. The players to take over any city, push anyone around that they are ticked off at?
      October 29, 2012 9:37 AM PDT
    • ss2020 posted to Zardnaar's forum thread.

      October 29, 2012 at 11:18am
    • ss2020 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Modularity and Combat Subsystems
      We’ve talked a lot about the existence of optional rules modules in D&D...
      July 9, 2012 at 5:01pm
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      2 people like this blog post.
      The idea of subsystems being placed on top of the core system is very appealing to me. I have been a heavy user of house rules across my D&D experience (Basic Set through to 4e). What I think would be an outstanding add-on to D&D Next would be a generic set of guidelines that allows DMs to develop their own subsystems in a controlled and balanced way...
      I'm excited about the developments occurring with D&D and look forward to hearing about developments...despite truly enjoying...


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      1 person likes this discussion post.
      August 3, 2012 11:40 PM PDT
      I can see the narrative combat module becoming a mainstay in my group, however, are there plans to include spell options? I would like to see the return of 3E meta-magic feats (i.e. Enlarge Spell) and this would be a perfect fit for them. As spellcaster declares if they want to "enlarge" a spell and take the appropriate modifier to their attack; this makes spells more dynamic in combat.
      August 5, 2012 6:57 PM PDT
    • ss2020 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Variations on a Monstrous Theme
      A few weeks ago, Tom shared some thoughts about D&D design and...
      June 7, 2012 at 11:09am
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      2 people like this blog post.
      The monsters in D&D Next are bland. But, hey, we are just starting out. I have regularly added an ability or two to monsters to keep them from just being sources of damage. The Monsters in 4th Ed. are better because they where not just a Goblin, but many types of Goblins, each with their own special powers and abilities. With Pathfinder, you can add classes to monsters, but that does take time and is hard to run off the cuff. It is easy to add powers to monster in 4th Ed. My suggestion would be...

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      1 person likes this discussion post.
      August 9, 2012 1:33 AM PDT
      Oh, one more thing. I keep seeing comments like "The DM should just add or alter whatever they want". That is true and a good philosphy. But, if DMs are just supposed to make it up themselves, then why have a rulebook? And how are the players supposed to have any idea what to expect?
      August 9, 2012 1:37 AM PDT
    • GMChris voted in the poll, "Magic properties 2".

      May 24, 2012 at 8:19am
      1 person likes this poll.
    • ss2020 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Design Goals
      A few weeks ago, we shared a high-level overview of the design goals for the...
      May 21, 2012 at 3:12pm
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      4 people like this blog post.
      Except then You have to sacrifice your background and specialty choices just to approximate that class, rather than having an equal ability to explore different stories within the class as the Fighter, Rogue, Cleric, and Wizard do.
      NO WAY.


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      January 25, 2013 6:22 AM PST
      I think in relation to paragraph 2 above, it would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:32 AM PST
    • mhbjarkistef voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".

      May 16, 2012 at 12:44pm
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".

      May 16, 2012 at 12:44pm
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at no penalty to the attack roll (1st Edition)?".

      May 16, 2012 at 12:43pm
    • jskell27 voted in the poll, "Death in D&D".

      May 16, 2012 at 12:41pm
      2 people like this poll.
    • jskell27 voted in the poll, "Sneak Attack".

      May 16, 2012 at 12:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      May 16, 2012 at 12:40pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 16, 2012 at 12:38pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 16, 2012 at 12:38pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 16, 2012 at 12:38pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      May 16, 2012 at 12:37pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      May 16, 2012 at 12:37pm
      1 person likes this poll.
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      May 16, 2012 at 12:37pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      May 16, 2012 at 12:37pm
      1 person likes this poll.
    • uploaded a new photo.

      May 16, 2012 at 10:59am
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