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    • SpellBlayde shared an article.

      April 30 at 10:12am
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      1 person likes this external article.
      The conventional pantheons are strongly influenced by the cotemporal expanse of the Far Realm which led to the stratification of the Outer Planes. Events in the nonlinear region are essentially fixed and it is convenient to think of them as causative to the Cataclysm out of which the demihuman races (and yugoloths) arose. Though seemingly made over into our own, however, the same universe still exists in which the celesternals are not divided between angels and devils, and persist in their...

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      May 10, 2013 2:38 PM PDT
      Similarities in appearance and behavior have led to the existence of confusion among the original protohumans, humans, and contemporary protohumans such as gith and fey. Besides humans and mermen, shadar-kai, githyanki and githzerai are all descendants of wildmen, who were initially adopted by their protoillithid patrons because they demonstrated admirable loyalty to the group. Fey have both apian and wildmen blood and were shaped by their exposure to elemental forces, whereas the disobedient...

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      May 10, 2013 2:39 PM PDT
    • SpellBlayde shared an article.

      February 4 at 11:31pm
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      The problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and...

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      February 18, 2013 8:28 AM PST
      I don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the...

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      February 19, 2013 11:59 AM PST
    • SpellBlayde shared an article.

      January 22 at 9:23am
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      Expertise dice...
      Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff!
      A more interesting expertise progression might be…
      A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice.
      I also...


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      January 29, 2013 8:26 PM PST
      that barbarian/warden shapechanger thing sounds brilliant
      February 12, 2013 3:44 AM PST
    • SpellBlayde shared an article.

      January 21 at 11:26pm
    • SpellBlayde shared an article.

      January 14 at 11:44pm
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      I don't like Alignment restriction for dragons or Genies... it's up DM what use or Aligment he wants his Dragon or Genie have.... been always against Aligment Restriction for those creatures....
      and why is Shadow Dragon always Chaotic evil???? it like copy paste some kinde of Black Dragon again.... but if we said that Shadow dragon usually are of neutrall aligment then we will have a very interesting Dragon race.... after all the plane of Shadow are a neutrall plane... it's mortal denizens...


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      February 20, 2013 5:46 AM PST
      I agree. Alignment has been part of the rules for a long time and should continue to be in the rules. And DMs have always ignored any rule that they didn't like so if some DM doesn't like alignment they don't have to use it, but the rest of us want it in the game.
      March 4, 2013 8:19 AM PST
    • SpellBlayde shared an article.

      January 8 at 11:52pm
      1 person likes this external article.
    • SpellBlayde shared an article.

      January 8 at 10:22am
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      Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
      February 19, 2013 11:56 AM PST
      One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
      April 13, 2013 3:32 PM PDT
    • SpellBlayde shared an article.

      December 17, 2012 at 11:56pm
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      Today I find that I am more disliking the poll questions then the editorial itself. I like some things, if not most, but the poll questions do not compensate for that. I get to tell you whether i hate them or like them or in between, but not a way to state which parts i like. So, unless i write something, my vote can be interpreted incorrectly. All that would be needed is to add in one or two more poll questions to see what i did or did not like to get a more focused answer would have been...

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      January 3, 2013 12:52 PM PST
      As someone who really likes the concept of golems, and constructs in general, I would really like to see them become more flexible for campaign use. If not specially "Golems" it would be nice to have a range of constructs across a wide range of levels.
      I feel like just lifting the 3e ones is a waste of potential for something better. For example, how often is the berserker rage of clay and flesh golems really relevant to gameplay? It's only really there to be an obstruction for PCs that...


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      January 3, 2013 4:06 PM PST
    • SpellBlayde shared an article.

      December 13, 2012 at 12:07am
      1 person likes this external article.
    • SpellBlayde uploaded a new photo.

      December 12, 2012 at 11:57pm
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    • SpellBlayde shared an article.

      November 27, 2012 at 11:59pm
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      A hard cover art book similar to the d&d handbook would be a neat thin to own.
      December 1, 2012 5:48 PM PST
      I still want those owlbear minis from before, when can we buy those?
      December 1, 2012 10:51 PM PST
    • SpellBlayde shared an article.

      November 23, 2012 at 12:06pm
    • SpellBlayde shared an article.

      October 31, 2012 at 12:11am
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      Should all elves be the same body type? No, of course not. Should some elves be fat? Yes. But What is fat for an elf? It isn't the same as what is fat for a human or a dwarf. An Obese elf may well have a similar body type to a plump human.
      Just look at real world animals... I'll use different breeds of dogs for examples. A fat greyhound isn't very fat compared to a bulldog. .. it is still fat for its breed but the "natural" body shape of a greyhound is so thin to begin with that...


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      November 14, 2012 2:24 AM PST
      I would love to see variations in bodytypes among all non-humans, not just the standards like dwarve and elf. I think the tendency to label any somewhat significant variation a subtype to be kinda ridiculous. Races should be allowed some realistic variation while still being consider part of the same group of elves or lizardmen. consideration should always be taken to what their specific race ideal is though, lest they lose the uniqueness that makes them an identifiably non-human race.
      ...


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      November 22, 2012 1:31 AM PST
    • SpellBlayde shared an article.

      August 21, 2012 at 11:31pm
    • SpellBlayde shared an article.

      July 31, 2012 at 11:39pm
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      gnolls are one of my favorite threats as a DM.but the ultimate is giant wasps that try killing the characters to feed to there young.
      December 16, 2012 10:42 PM PST
      In my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without...

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      December 22, 2012 12:48 PM PST
    • SpellBlayde shared an article.

      June 13, 2012 at 9:02am
    • SpellBlayde left a new comment on DnD Next .

      I've been trying since 12 pm today to get the download to work. After...
      May 24, 2012 at 4:33pm
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    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 22, 2012 at 11:53am
      1 person likes this poll.

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