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    • GMChris voted in the poll, "Magic properties 2".

      May 24, 2012 at 12:43pm
      1 person likes this poll.
    • mhbjarkistef voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".

      February 17, 2012 at 12:13pm
    • mhbjarkistef voted in the poll, "I prefer dice tricks over static modifiers.".

      February 17, 2012 at 12:12pm
    • mhbjarkistef voted in the poll, "Dice tricks are fun for occasional use (a specific spell, feat, and so on), but should remain out of the core game.".

      February 17, 2012 at 12:12pm
    • Koga305 voted in the poll, "Dice tricks should be a part of D&D. ".

      February 17, 2012 at 12:12pm
    • mhbjarkistef voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".

      February 16, 2012 at 12:26pm
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".

      February 16, 2012 at 12:25pm
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at no penalty to the attack roll (1st Edition)?".

      February 16, 2012 at 12:25pm
    • Speech added a comment to WotC_GregB's blog post on the DnD Next group.

      What’s in a (Spell) Name?
      Melf. Tasha. Bigby. Leomund. Drawmij. Otiluke. Tenser. Evard. Other than...
      February 16, 2012 at 12:22pm
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      I really like the idea proposed by Kayal. Alternate names in stat blocks allow the best of both worlds with the added bonus of providing additional inspiration for roleplaying
      1 person likes this discussion post.
      June 24, 2012 6:27 PM PDT
      I find this an absolutely brilliant idea. It keeps the history of the game while presenting options that doesn't exactly fit. One might even go as far to say that several versions of the same spell exist in a world, but the manifestation remains different with each variation (Example: Bigby's Crushing Hand may appear different in some way than Zarumon's Crushing Hand). I don't propose the difference to be enough to actually matter mechanically, but visual cues and flavor could differ that...

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      October 26, 2012 7:23 PM PDT
    • mhbjarkistef voted in the poll, "Should eponymous spells be part of the core game?".

      February 16, 2012 at 12:17pm
    • Speech added a comment to WotC_Bruce's blog post.

      Holy and Radiant Damage
      As promised, a minor point but one of potential interest to D&D players...
      January 19, 2012 at 1:07pm
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      Well, I do similar for my settings. This is how I handle the issue.
      Powers of the Light, Darkness and Energies.
      Holy: This ability hails from the oldest of relics and most powerful of items. It is neither good or evil but it is of a divine nature, weapons of this property typically have divine symbols appropriate for the god/goddess in question on them and can be of any alignment within one step of the chosen deity. Damage from these weapons is treated as Bane vs chosen opposing...


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      March 2, 2012 7:15 AM PST
      As long as the distinctions do not become a source of debate over "what happens when...", then having more flavor thorugh damage types is fine by me. I don't find it complicated enough to feel strongly about. I just think that when resistences start to show up, the problem you run into is that smart players QUICKLY figure out that there really isn't anyone immune to sonic damage, so they take the energy substitution feat, make all their damage sonic an voila. You've become an incredibly...

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      June 9, 2012 11:13 AM PDT

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