Spartacat's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/spartacat Jannith-al Ieramarr #2 Tinkerbelle (Pixie Skald)-Regular
Assassin (Drow Assassin)-Regular
Topaz (Longtooth Shifter Druid)-Regular
Moira (Warforged Warden)-Regular
Gonen (Githzerai Invoker)-Regular

Ilwrath (Thri-Kreen Ranger)-Irregularly

Finandus (Human Fighter)-Rarely
Edward (Eladrin Wizard)-Rarely
Mar'dek (Lightning Draconian Cleric)-Rarely

Looking at this, we normally have 1 leader, 2 controllers, 1 striker, and 1 defender. Now I don't know about you, but in our experience, controllers are superfluous. So we certainly don't want two of them...and since the Assassin was going to be retired, we badly needed more strikers (the Assassin was doing the job of 2 strikers). So here's what happened--Tinkerbelle became a Dragonborn Sorcerer named Equarius, the Asssasin became a Hamadryad Cleric named Aquilla, and Topaz became a Minotaur Barbarian (can't remember her name...Nightlock? (yeah, HG reference)). *sigh* Hopefully that will fix all the party problems, because I don't like having everyone switch characters. So now we have 2 regular strikers, 1 regular leader, 1 regular controller, and 1 regular defender (which is, in my opinion at least, the most opimized party possible).

So...the day before the PCs were scheduled to choose two of their own to be executed (this was before the above switches were made), the Thri-Kreen tribes finally attacked the city. They were asssisted by an adult Gold Dragon named Shenaphara, who'd arisen from the Oasis of the Gods, a meeting place for the Thri-Kreen tribes. The PCs were detailed to track down and slay the dragon, who was currently burning the city down to ashes (yes, even though the buildings were made of gold). The dragon strategically retreated when the Planeswalkers approached, forcing them out into the desert and later into her lair in the Oasis, an underground cavern complex. After navigating through a maze of colored portals, the PCs finally found the cave Shenaphara was waiting in (along with Atticus Rosette, a drow assassin that Edward had met on a side-quest...Atticus is responsible for the deaths and/or driderfication of two of Edward's family members) and attacked her. Shenaphara initially crushed the PCs, but they recovered and began winning, bloodying her. Shenaphara fled through a portal and turned to fight in a room with more of her minions. (Ok, the next part we sort of planned out as a way to introduce Aquilla into the party) The dragon killed Edward and began once again thrashing the PCs, when suddenly a mystical, mysterious hamadryad arrived. She rose Edward from the dead...and he used the Dragon Orb that Ilwrath, Moira, and the Assassin recovered on a side-quest to slay Shenaphara. They discovered her treasure hoard and all lived happily ever after (also, nobody wanted to execute the victorius Planeswalkers now).

Yeah, right. Not when you have a killer DM on the loose. MWAHAHAHAHAHA! The PCs raced back to the city with Shenaphara's head on a spear. They found the Caliphs fighting for their lives on the steps of the Hall of Gold. Hoisting the dragon's head high, the PCs brought resolve to the devas and fear and despair to the Thri-Kreen, turning the tide of the battle around. The battle was won, the Thri-Kreen retreated...and the city was practically in ruins. 5 of the 9 caliphs were killed and many of the buildings were looted or burned down. This was (obviously) a turning point in the city's 4 year lifespan. New leaders would need to be chosen...Haranni, the "good guy" eladrin suggested a democratic election.

Now, the player who plays Edward and I have both been following the Republican primaries (Obama's totally going to crush Romney...hopefully...) lately, and the process interests us. So the Jannith-al Ieramarr election system is modeled off of an American election system. There are 6 primary areas--the Golden, Market, River, and Desert Regions, as well as the island of Darthas and the city-allied Vaketh Tribe of Thri-Kreen. Each has a different number of electoral votes. The PCs were all invited to run in the election, and Edward, Aquilla, Ilwrath, Equarius, Finandus, Moira, and Gonen all accepted. Edward formed the Planeswalker party with Gonen, Moira created the Golden Charge, Ilwrath had the Thri-Kreen Liberation party, Aquilla the Silver Tree, Equarius the Olive Branch, and Finandus the Greater Good. Currently, however, Ilwrath's and Finandus's dead bodies and Gonen's unconscious one are being held captive on a minotaur isle, Moira has joined the Planeswalkers...yeah...I'll get the elections (which are about halfway over, currently) in my last post about Jannith-al Ieramarr. Ciao.



                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
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Sun, 29 Apr 2012 17:43:27 -0500 http://community.wizards.com/spartacat/blog/2012/04/29/jannith-al_ieramarr_2 http://community.wizards.com/spartacat/blog/2012/04/29/jannith-al_ieramarr_2 Tinkerbelle (Pixie Skald)-Regular
Assassin (Drow Assassin)-Regular
Topaz (Longtooth Shifter Druid)-Regular
Moira (Warforged Warden)-Regular
Gonen (Githzerai Invoker)-Regular

Ilwrath (Thri-Kreen Ranger)-Irregularly

Finandus (Human Fighter)-Rarely
Edward (Eladrin Wizard)-Rarely
Mar'dek (Lightning Draconian Cleric)-Rarely

Looking at this, we normally have 1 leader, 2 controllers, 1 striker, and 1 defender. Now I don't know about you, but in our experience, controllers are superfluous. So we certainly don't want two of them...and since the Assassin was going to be retired, we badly needed more strikers (the Assassin was doing the job of 2 strikers). So here's what happened--Tinkerbelle became a Dragonborn Sorcerer named Equarius, the Asssasin became a Hamadryad Cleric named Aquilla, and Topaz became a Minotaur Barbarian (can't remember her name...Nightlock? (yeah, HG reference)). *sigh* Hopefully that will fix all the party problems, because I don't like having everyone switch characters. So now we have 2 regular strikers, 1 regular leader, 1 regular controller, and 1 regular defender (which is, in my opinion at least, the most opimized party possible).

So...the day before the PCs were scheduled to choose two of their own to be executed (this was before the above switches were made), the Thri-Kreen tribes finally attacked the city. They were asssisted by an adult Gold Dragon named Shenaphara, who'd arisen from the Oasis of the Gods, a meeting place for the Thri-Kreen tribes. The PCs were detailed to track down and slay the dragon, who was currently burning the city down to ashes (yes, even though the buildings were made of gold). The dragon strategically retreated when the Planeswalkers approached, forcing them out into the desert and later into her lair in the Oasis, an underground cavern complex. After navigating through a maze of colored portals, the PCs finally found the cave Shenaphara was waiting in (along with Atticus Rosette, a drow assassin that Edward had met on a side-quest...Atticus is responsible for the deaths and/or driderfication of two of Edward's family members) and attacked her. Shenaphara initially crushed the PCs, but they recovered and began winning, bloodying her. Shenaphara fled through a portal and turned to fight in a room with more of her minions. (Ok, the next part we sort of planned out as a way to introduce Aquilla into the party) The dragon killed Edward and began once again thrashing the PCs, when suddenly a mystical, mysterious hamadryad arrived. She rose Edward from the dead...and he used the Dragon Orb that Ilwrath, Moira, and the Assassin recovered on a side-quest to slay Shenaphara. They discovered her treasure hoard and all lived happily ever after (also, nobody wanted to execute the victorius Planeswalkers now).

Yeah, right. Not when you have a killer DM on the loose. MWAHAHAHAHAHA! The PCs raced back to the city with Shenaphara's head on a spear. They found the Caliphs fighting for their lives on the steps of the Hall of Gold. Hoisting the dragon's head high, the PCs brought resolve to the devas and fear and despair to the Thri-Kreen, turning the tide of the battle around. The battle was won, the Thri-Kreen retreated...and the city was practically in ruins. 5 of the 9 caliphs were killed and many of the buildings were looted or burned down. This was (obviously) a turning point in the city's 4 year lifespan. New leaders would need to be chosen...Haranni, the "good guy" eladrin suggested a democratic election.

Now, the player who plays Edward and I have both been following the Republican primaries (Obama's totally going to crush Romney...hopefully...) lately, and the process interests us. So the Jannith-al Ieramarr election system is modeled off of an American election system. There are 6 primary areas--the Golden, Market, River, and Desert Regions, as well as the island of Darthas and the city-allied Vaketh Tribe of Thri-Kreen. Each has a different number of electoral votes. The PCs were all invited to run in the election, and Edward, Aquilla, Ilwrath, Equarius, Finandus, Moira, and Gonen all accepted. Edward formed the Planeswalker party with Gonen, Moira created the Golden Charge, Ilwrath had the Thri-Kreen Liberation party, Aquilla the Silver Tree, Equarius the Olive Branch, and Finandus the Greater Good. Currently, however, Ilwrath's and Finandus's dead bodies and Gonen's unconscious one are being held captive on a minotaur isle, Moira has joined the Planeswalkers...yeah...I'll get the elections (which are about halfway over, currently) in my last post about Jannith-al Ieramarr. Ciao.



                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
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Jannith-al Ieramarr #1 was in Spain & Portugal for 2 weeks of it though...very awesome.

Anyway. I will separate this new series of adventures into three posts. Let's get started.

After the advantage gained by Tiamat's Red Hand following the New Year's Eve ritual, Tallasht stepped up a bit, hastening her war. She sent the PCs to Jannith-al Ieramarr, a city in the far south Endless Desert.

Jannith-al Ieramarr

City of Gold, Splendors, and Delight

In the Endless (Fal’keer) Desert, far south of Hukee, Trokle, and the Reenian Ocean lies the City of Gold, Splendors, and Delight. The city is only four years old, but with the help of magic, it has expanded quickly into a beautiful oasis. Fountains splash merrily and date palm and coconut trees flourish everywhere, providing shade and a bite to eat. Cheerful inhabitants hand out gold at street corners, and brightly colored coatl float lazily in the sky.   

The City

            Almost every building in Jannith-al is made from gleaming 42 karat gold. The city is separated into four parts- the Golden Region, the Market Region, the River Region, and the Desert Region.

The Golden Region

            Most of the Golden Region is on the west side of the Ierian River, but a small part is on the east bank. This region consists of important government buildings like the Hall of Gold, temples, mansions of the city leaders, and upper class housing. It also includes Festival Way, a long street ending in a cul-de-sac where theater, dance, and music commonly play.

The Market Region

            Merchants in Jannith-al Ieramarr live in the Market Region. Every day a market is held, with customers coming to buy whatever they need from friendly merchants who give great deals. Once a month, the Grand Baazar makes an appearance, with traders and merchants coming from hundreds of miles to the north and south to buy and sell exotic goods. The Market Region is to both the west and east of the river.

The River Region

            The area of the city right next to the river on both sides is the River Region, where most of the city lives in opulent houses of gold. This is also where the numerous inns and taverns are located.

The Desert Region

              The Desert Region is the least hospitable. It borders the rest of the city on all fronts, closest to the desert. Here, grim-faced devas and unicorns patrol the east desert border, watching warily for invading Thri-kreen. The western border is more peaceful.

Thri-Kreen

Za’rith-ir Vaketh rules the Vaketh tribe, one of the four tribes of Thri-kreen. He is one of the oldest Thri-kreen in the Fal’keer Desert at 95 years (Thri-kreen generally live to 150). Za’rith-ir is a Priest of the Sand Father, one of the most powerful in the Desert. Za’rith-ir forsaw the downfall of his tribe at the hands of Myr’aic-ir Ekeerth, the arguably strongest tribe in the Desert.

Za’rith-ir forged an alliance with the budding city of Jannith-al Ieramarr. Za’rith-ir sent his eldest son, Ka’tan-ir Vaketh, who is also an accomplished Priest, to the city. Also, he allowed people from the city to enter Vaketh Tribe territory to mine gold from a rich mine. In exchange, the Vaketh Tribe is now protected by Jannith-al soldiers. Many in Za’rith-ir’s own tribe disapprove of his decision, but he firmly believes that what he did was for the best. The other tribes also criticize his choice, disapproving at best and malignant towards Za’rith-ir at worst. Myr’aic-ir Ekeeth now positively hates the Vaketh Tribe; they, like all the other tribes, believe the Endless Desert should only be inhabited by Thri-kreen. The humans, devas, and others of Jannith-al are greedy for gold. Currently, Jannith-al mining teams are permitted once a month to stay for four days in the Za’rith-ir mine.

There is another, richer, mine in the Oasis of the Gods. It is believed to hold at least three times the amount of gold as the other mine. The Oasis of the Gods is a sacred valley where the four Thri-kreen tribes meet once every full moon in peace to exchange news and information. The other three tribes would never agree to allow others in. Indeed, even Za’rith-ir is hesitant at that.

 40 devas remain permanently in the Vaketh camp, and every five days, 60 more devas patrol through the territory to make sure nothing is amiss. If something is, the devas will rush back to Jannith-al, making the normally 2 hour journey just one, and return with at least 100 reinforcements. So far, this has not been necessary. There are usually only minor border raids and skirmishes. But everyone is aware that an attack will come—and soon…


 

So yeah, that's Jannith-al Ieramarr. As soon as they arrived, the PCs were                 embroiled in a war of political intrigue between the nine caliphs of the city. They sided with Haranni-al and Vivia-al, the only two that had the well-being of the city at heart. One of the most memorable sessions of the campaign occured when Vivia-al, giving the PCs a test to see if they were worthy allies, told them to assassinate a political rival of hers--an elf named Hiramyar. The PCs went to the Golden Eclipse Inn, where Hiramyar was staying. The Golden Eclipse Inn is  (or rather was, just wait a moment) arguably the largest and most luxurious inn in the Natural World. It occupies a whole city block, and has an authentic foresty area inside, as well as two bars, over 30 deluxe rooms, and 2 suites.

Now, I had planned out this Inn adventure a long time ago and had pages upon pages of notes. I anticipated some quiet sneaking around, mingling casually with the patrons and bartenders, stealing a key or two here or there, a use of Flawless Disguise or a poison...what was I thinking? XD Sure, things went like that for about half an hour, and then the PCs discovered that the key to the suites where Hiramyar was likely to be staying was in the Proprietor's Room in the Staff Chambers. They snuck in, unlocked his door, and were met with half a dozen guards. They still had a chance of keeping things quiet, but instead, Ander (who procured 3 massive molotov cocktails a few sessions ago (long story)) blew up the Proprietor's room and about a third of the tavern with one of his molotovs. Thanks to some advance warning and a portal, the Proprietor and the PCs survived, but the guards and two drow NPCs with the party at the time did not.

Now, this certainly did attract everyone's attention, so the Assassin and Tinkerbelle rushed over to the suite they believed Hiramyar was in (they were right, by the way), unlocked the door, and went inside before the startled patrons and guards in the Inn could react. Moira, Topaz, and Ander were still outside the suite in the common room, and the guards were coming for them, so Ander decided to let off another molotov cocktail, creating a huge crater in another 1/3 of the tavern and killing most of its inhabitants. Ander survived by rushing into the suite just in time, and Moira and Topaz ran outside the Inn seconds before it exploded. Moira was a captain in the ranks of the Jannith-al Ieramarr military (side-quest) and was able to talk her way out of getting captured by the soldiers rushing to the Inn. Topaz simply snuck off before they arrived and hid herself in a park nearby.

Meanwhile, the Assassin and Tinkerbelle used the flying carpet to bypass rooms of monsters and traps (yeah, the suites are that big) and eventually located Hiramyar, seemingly defenseless. Not being a fighter, Hiramyar actually had a hidden "pet" that he used to guard him. A purple worm!!! The Assassin took on the worm (Lvl. 16 Solo) while Tinkerbelle chased the fleeing elf. The Assassin did exceptionally well but eventually was swallowed. Finally, Ander arrived, and in true kamikaze fashion, released his final molotov, completely destroying the foundation of the Inn, blasting the purple worm into a million pieces, reducing the Assassin to unconscious and 1 hp away from death (!!!!), and killing himself. Tinkerbelle did manage to catch Hiramyar.

Wel...the assassination techniqually succeeded...hahaha, no seriously, that was an awesome session. It gave the Planeswalkers very low ratings with the citizens, however. Very low. So low that in order to halt a riot, the Caliphs (some of which were happy with the prospect) had to order that 2 of the Planeswalkers be turned in for execution...the public didn't care who. They had a week to decide.

Ok, that's the end of this blogpost...there'll be two more about Jannith-al Ieramarr. Bye bye.

-Spartacat

THIS IS SPARTAAA!!!

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Sat, 28 Apr 2012 14:03:18 -0500 http://community.wizards.com/spartacat/blog/2012/04/28/jannith-al_ieramarr_1 http://community.wizards.com/spartacat/blog/2012/04/28/jannith-al_ieramarr_1 was in Spain & Portugal for 2 weeks of it though...very awesome.

Anyway. I will separate this new series of adventures into three posts. Let's get started.

After the advantage gained by Tiamat's Red Hand following the New Year's Eve ritual, Tallasht stepped up a bit, hastening her war. She sent the PCs to Jannith-al Ieramarr, a city in the far south Endless Desert.

Jannith-al Ieramarr

City of Gold, Splendors, and Delight

In the Endless (Fal’keer) Desert, far south of Hukee, Trokle, and the Reenian Ocean lies the City of Gold, Splendors, and Delight. The city is only four years old, but with the help of magic, it has expanded quickly into a beautiful oasis. Fountains splash merrily and date palm and coconut trees flourish everywhere, providing shade and a bite to eat. Cheerful inhabitants hand out gold at street corners, and brightly colored coatl float lazily in the sky.   

The City

            Almost every building in Jannith-al is made from gleaming 42 karat gold. The city is separated into four parts- the Golden Region, the Market Region, the River Region, and the Desert Region.

The Golden Region

            Most of the Golden Region is on the west side of the Ierian River, but a small part is on the east bank. This region consists of important government buildings like the Hall of Gold, temples, mansions of the city leaders, and upper class housing. It also includes Festival Way, a long street ending in a cul-de-sac where theater, dance, and music commonly play.

The Market Region

            Merchants in Jannith-al Ieramarr live in the Market Region. Every day a market is held, with customers coming to buy whatever they need from friendly merchants who give great deals. Once a month, the Grand Baazar makes an appearance, with traders and merchants coming from hundreds of miles to the north and south to buy and sell exotic goods. The Market Region is to both the west and east of the river.

The River Region

            The area of the city right next to the river on both sides is the River Region, where most of the city lives in opulent houses of gold. This is also where the numerous inns and taverns are located.

The Desert Region

              The Desert Region is the least hospitable. It borders the rest of the city on all fronts, closest to the desert. Here, grim-faced devas and unicorns patrol the east desert border, watching warily for invading Thri-kreen. The western border is more peaceful.

Thri-Kreen

Za’rith-ir Vaketh rules the Vaketh tribe, one of the four tribes of Thri-kreen. He is one of the oldest Thri-kreen in the Fal’keer Desert at 95 years (Thri-kreen generally live to 150). Za’rith-ir is a Priest of the Sand Father, one of the most powerful in the Desert. Za’rith-ir forsaw the downfall of his tribe at the hands of Myr’aic-ir Ekeerth, the arguably strongest tribe in the Desert.

Za’rith-ir forged an alliance with the budding city of Jannith-al Ieramarr. Za’rith-ir sent his eldest son, Ka’tan-ir Vaketh, who is also an accomplished Priest, to the city. Also, he allowed people from the city to enter Vaketh Tribe territory to mine gold from a rich mine. In exchange, the Vaketh Tribe is now protected by Jannith-al soldiers. Many in Za’rith-ir’s own tribe disapprove of his decision, but he firmly believes that what he did was for the best. The other tribes also criticize his choice, disapproving at best and malignant towards Za’rith-ir at worst. Myr’aic-ir Ekeeth now positively hates the Vaketh Tribe; they, like all the other tribes, believe the Endless Desert should only be inhabited by Thri-kreen. The humans, devas, and others of Jannith-al are greedy for gold. Currently, Jannith-al mining teams are permitted once a month to stay for four days in the Za’rith-ir mine.

There is another, richer, mine in the Oasis of the Gods. It is believed to hold at least three times the amount of gold as the other mine. The Oasis of the Gods is a sacred valley where the four Thri-kreen tribes meet once every full moon in peace to exchange news and information. The other three tribes would never agree to allow others in. Indeed, even Za’rith-ir is hesitant at that.

 40 devas remain permanently in the Vaketh camp, and every five days, 60 more devas patrol through the territory to make sure nothing is amiss. If something is, the devas will rush back to Jannith-al, making the normally 2 hour journey just one, and return with at least 100 reinforcements. So far, this has not been necessary. There are usually only minor border raids and skirmishes. But everyone is aware that an attack will come—and soon…


 

So yeah, that's Jannith-al Ieramarr. As soon as they arrived, the PCs were                 embroiled in a war of political intrigue between the nine caliphs of the city. They sided with Haranni-al and Vivia-al, the only two that had the well-being of the city at heart. One of the most memorable sessions of the campaign occured when Vivia-al, giving the PCs a test to see if they were worthy allies, told them to assassinate a political rival of hers--an elf named Hiramyar. The PCs went to the Golden Eclipse Inn, where Hiramyar was staying. The Golden Eclipse Inn is  (or rather was, just wait a moment) arguably the largest and most luxurious inn in the Natural World. It occupies a whole city block, and has an authentic foresty area inside, as well as two bars, over 30 deluxe rooms, and 2 suites.

Now, I had planned out this Inn adventure a long time ago and had pages upon pages of notes. I anticipated some quiet sneaking around, mingling casually with the patrons and bartenders, stealing a key or two here or there, a use of Flawless Disguise or a poison...what was I thinking? XD Sure, things went like that for about half an hour, and then the PCs discovered that the key to the suites where Hiramyar was likely to be staying was in the Proprietor's Room in the Staff Chambers. They snuck in, unlocked his door, and were met with half a dozen guards. They still had a chance of keeping things quiet, but instead, Ander (who procured 3 massive molotov cocktails a few sessions ago (long story)) blew up the Proprietor's room and about a third of the tavern with one of his molotovs. Thanks to some advance warning and a portal, the Proprietor and the PCs survived, but the guards and two drow NPCs with the party at the time did not.

Now, this certainly did attract everyone's attention, so the Assassin and Tinkerbelle rushed over to the suite they believed Hiramyar was in (they were right, by the way), unlocked the door, and went inside before the startled patrons and guards in the Inn could react. Moira, Topaz, and Ander were still outside the suite in the common room, and the guards were coming for them, so Ander decided to let off another molotov cocktail, creating a huge crater in another 1/3 of the tavern and killing most of its inhabitants. Ander survived by rushing into the suite just in time, and Moira and Topaz ran outside the Inn seconds before it exploded. Moira was a captain in the ranks of the Jannith-al Ieramarr military (side-quest) and was able to talk her way out of getting captured by the soldiers rushing to the Inn. Topaz simply snuck off before they arrived and hid herself in a park nearby.

Meanwhile, the Assassin and Tinkerbelle used the flying carpet to bypass rooms of monsters and traps (yeah, the suites are that big) and eventually located Hiramyar, seemingly defenseless. Not being a fighter, Hiramyar actually had a hidden "pet" that he used to guard him. A purple worm!!! The Assassin took on the worm (Lvl. 16 Solo) while Tinkerbelle chased the fleeing elf. The Assassin did exceptionally well but eventually was swallowed. Finally, Ander arrived, and in true kamikaze fashion, released his final molotov, completely destroying the foundation of the Inn, blasting the purple worm into a million pieces, reducing the Assassin to unconscious and 1 hp away from death (!!!!), and killing himself. Tinkerbelle did manage to catch Hiramyar.

Wel...the assassination techniqually succeeded...hahaha, no seriously, that was an awesome session. It gave the Planeswalkers very low ratings with the citizens, however. Very low. So low that in order to halt a riot, the Caliphs (some of which were happy with the prospect) had to order that 2 of the Planeswalkers be turned in for execution...the public didn't care who. They had a week to decide.

Ok, that's the end of this blogpost...there'll be two more about Jannith-al Ieramarr. Bye bye.

-Spartacat

THIS IS SPARTAAA!!!

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New Year's Eve in D&D Part 2
In addition to the platform w/ the gnome, there were four wooden balconies about fifty feet up in the warehouse, all on different walls. Upon one sat Kitiara uth Matara (Supreme General of Tiamat's Red Hand), one contained Xerxes (Master of the Wyrmtooth Arena), the Poison Fist stood upon one (elite assassin of the Red Hand), and the fourth had a purplish shadow...the mysterious, elusive Purple Assassin?

Expressing annoyance at the appearance of the Planeswalkers, Xerxes summoned a couatl named Lysander to deal with the PCs and the Poison Fist conjured four Snaketongue minions to guard each of four moonstone obelisks that were shooting a brilliant light up to the platform in the air where the archmage was performing the ritual. Then, the Poison Fist said that "Lord Regdar has a date with my knife" and cartwheeled out a window. Xerxes also left in a flash of gold fire, saying he had gladiatorial matters to attend to (later I'll make a post about the Wyrmtooth Tournament, perhaps).

Kitiara and the Purple Assassin stayed to watch the battle, however. The PCs defeated the supposedly invincible Lysander and deactivated the obelisks, halting the ritual. Then the purpose of the ritual was revealed: it was supposed to halt the progress of days so that the New Year would never come; Bahamut had sworn an oath that his Campaign #4 would begin New Year's Day--if New Year's Day never passed, he could not start his campaign. Unfortunately for the PCs, part of the ritual was still enacted--there is now endless night throughout the Natural World, except in Palanthas, the Endless Desert, and perhaps a few other locations. But for all practical purposes, it is now eternally dark...not completely dark, mind you; the moon still shines...but still...quoting the gnome- "It is a time for the night terrors to roam!"

So yeah...that's about it for that session. We had another one yesterday though, so I'll talk about that later. Bye...


                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
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Sun, 15 Jan 2012 12:17:30 -0600 http://community.wizards.com/spartacat/blog/2012/01/15/new_years_eve_in_dd_part_2 http://community.wizards.com/spartacat/blog/2012/01/15/new_years_eve_in_dd_part_2
In addition to the platform w/ the gnome, there were four wooden balconies about fifty feet up in the warehouse, all on different walls. Upon one sat Kitiara uth Matara (Supreme General of Tiamat's Red Hand), one contained Xerxes (Master of the Wyrmtooth Arena), the Poison Fist stood upon one (elite assassin of the Red Hand), and the fourth had a purplish shadow...the mysterious, elusive Purple Assassin?

Expressing annoyance at the appearance of the Planeswalkers, Xerxes summoned a couatl named Lysander to deal with the PCs and the Poison Fist conjured four Snaketongue minions to guard each of four moonstone obelisks that were shooting a brilliant light up to the platform in the air where the archmage was performing the ritual. Then, the Poison Fist said that "Lord Regdar has a date with my knife" and cartwheeled out a window. Xerxes also left in a flash of gold fire, saying he had gladiatorial matters to attend to (later I'll make a post about the Wyrmtooth Tournament, perhaps).

Kitiara and the Purple Assassin stayed to watch the battle, however. The PCs defeated the supposedly invincible Lysander and deactivated the obelisks, halting the ritual. Then the purpose of the ritual was revealed: it was supposed to halt the progress of days so that the New Year would never come; Bahamut had sworn an oath that his Campaign #4 would begin New Year's Day--if New Year's Day never passed, he could not start his campaign. Unfortunately for the PCs, part of the ritual was still enacted--there is now endless night throughout the Natural World, except in Palanthas, the Endless Desert, and perhaps a few other locations. But for all practical purposes, it is now eternally dark...not completely dark, mind you; the moon still shines...but still...quoting the gnome- "It is a time for the night terrors to roam!"

So yeah...that's about it for that session. We had another one yesterday though, so I'll talk about that later. Bye...


                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
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New Year's Eve in D&D
Soooooo...about the awesome session we had on New Year's Eve. Attendees were the Assassin, Gonen, Tinkerbell, and Moira (the new warforged who replaced Kiara, if you recall). This was an especially awesome session because it marked the 3 year anniversary of my campaign...wow...three years ago...I seem to remember Edward and Narsh fighting a hobgoblin to reclaim a stolen cube-shaped pearl...good times...haha.

Ok. On to the New Year's Eve session. For the last few days, Tallasht's agents had been receiving rumors of a malevolent ritual that was to be performed on New Year's Eve by Tiamat's Red Hand. No one knew what the ritual entailed nor where it was going to be performed, so Tallasht sent agents to all major cities (Waterdeep, Reen, Jannith-al Ieramarr, Garcity, Hukee, Azfern, Therinsfall, Palanthas, Irialist) to attempt to discover the ritualists. Unfortunately, there was no concrete evidence of anything. On New Year's Eve Day morning, Sapphire Knights in Cerulphyr captured an assassin named Atticus who had been sent by the Poison Fist to kill Lord Regdar...and failed, obviously. The Sapphire Knights confiscated a message on Atticus's person addressed by Kitiara. The message:

Atticus-

The ritual will happen New Year’s Eve night. Have Regdar killed by then and Tiamat will have complete dominance over the Natural World. You know, of course, why the ritual must be performed then--Bahamut has sworn an oath; his Campaign #4 will begin New Year’s Day--I have spoken to Xerxes on this matter--and this cannot happen. The oath will never come to pass. And concerning the specifics of the ritual…let’s just say that Viktor Mazan II will be pleased. I shall speak to you again New Year’s Day…well, not New Year’s Day if you know what I mean…

-Lady Kitiara uth Matar

Now, unfortunately, due to the lack of interesting fonts available for typing this message, you cannot decode the secret message that Kitiara sent Atticus. If you could see the actual note (with the main part in Viner Hand ITC and the code in Dotum), you would be able to figure out the code:

In Reen performed by Xivort kin

A D&D player familiar with the MM3 will recall that Xivorts (although they may not be strictly related to them) have some familiarity with gnomes. None of my players were, however, so that part of the message was meaningless to them. They did now know that the ritual would be in Reen. Tallasht sent them off with three contacts to check out- Taulmaril, an eladrin alchemist who sells reageants to the Red Hand, Belwar, a drakkoth mercenary who works for the Hand and has been spreading rumors about the ritual, and Aeron, a githyanki Red Hand member who's been seen in town buying strange ingredients. (Yes, I stole those first two names from Legend of Drizzt)

All that Taulmaril knew was that the Red Hand had been recently buying moonstone and nightshade from her...that was about it. Except that Tinkerbell shrunk her sword to the size of a toothpick and then invited her on a date. She refused. Enough said.

Belwar was tricky to find--he could have been in one of five taverns and the PCs needed to figure out where he was quickly from the message boards--they were running out of time. Eventually they realized he was in the Blue Gull Tavern and hastened to talk with him. They found him walking out of a small shop inside the Inn, having just purchased a large quantity of thyme. Belwar let very little slip and refused to talk to the PCs, as they were Sapphire Knights. However, the Assassin (with Tinkerbell in her pocket), sneakily followed Belwar and his drakkoth companions to a ship, the Stormchaser, moored in the Reen Harbor.

Coincidentally, the ship belonged to Aeron...but unfortunately, the PCs could discover nothing without sneaking aboard to listen...which they did. They learned that the ritual would be performed at Warehouse C, which was a mere 400 or so meters from where the PCs stood. Before leaving the ship, however, Gonen caught a glimpse of Aeron...and realized that he was the githyanki who killed Gonen's parents. There was no time to deal with this now however- the PCs had a ritual to stop.

Entering Warehouse C, the PCs saw their longtime gnome nemesis engaged in ritual casting, standing on a magical platform 100 feet up. Uhhh...gotta go...I'll finish this post later...

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Thu, 12 Jan 2012 19:24:38 -0600 http://community.wizards.com/spartacat/blog/2012/01/12/new_years_eve_in_dd http://community.wizards.com/spartacat/blog/2012/01/12/new_years_eve_in_dd
Soooooo...about the awesome session we had on New Year's Eve. Attendees were the Assassin, Gonen, Tinkerbell, and Moira (the new warforged who replaced Kiara, if you recall). This was an especially awesome session because it marked the 3 year anniversary of my campaign...wow...three years ago...I seem to remember Edward and Narsh fighting a hobgoblin to reclaim a stolen cube-shaped pearl...good times...haha.

Ok. On to the New Year's Eve session. For the last few days, Tallasht's agents had been receiving rumors of a malevolent ritual that was to be performed on New Year's Eve by Tiamat's Red Hand. No one knew what the ritual entailed nor where it was going to be performed, so Tallasht sent agents to all major cities (Waterdeep, Reen, Jannith-al Ieramarr, Garcity, Hukee, Azfern, Therinsfall, Palanthas, Irialist) to attempt to discover the ritualists. Unfortunately, there was no concrete evidence of anything. On New Year's Eve Day morning, Sapphire Knights in Cerulphyr captured an assassin named Atticus who had been sent by the Poison Fist to kill Lord Regdar...and failed, obviously. The Sapphire Knights confiscated a message on Atticus's person addressed by Kitiara. The message:

Atticus-

The ritual will happen New Year’s Eve night. Have Regdar killed by then and Tiamat will have complete dominance over the Natural World. You know, of course, why the ritual must be performed then--Bahamut has sworn an oath; his Campaign #4 will begin New Year’s Day--I have spoken to Xerxes on this matter--and this cannot happen. The oath will never come to pass. And concerning the specifics of the ritual…let’s just say that Viktor Mazan II will be pleased. I shall speak to you again New Year’s Day…well, not New Year’s Day if you know what I mean…

-Lady Kitiara uth Matar

Now, unfortunately, due to the lack of interesting fonts available for typing this message, you cannot decode the secret message that Kitiara sent Atticus. If you could see the actual note (with the main part in Viner Hand ITC and the code in Dotum), you would be able to figure out the code:

In Reen performed by Xivort kin

A D&D player familiar with the MM3 will recall that Xivorts (although they may not be strictly related to them) have some familiarity with gnomes. None of my players were, however, so that part of the message was meaningless to them. They did now know that the ritual would be in Reen. Tallasht sent them off with three contacts to check out- Taulmaril, an eladrin alchemist who sells reageants to the Red Hand, Belwar, a drakkoth mercenary who works for the Hand and has been spreading rumors about the ritual, and Aeron, a githyanki Red Hand member who's been seen in town buying strange ingredients. (Yes, I stole those first two names from Legend of Drizzt)

All that Taulmaril knew was that the Red Hand had been recently buying moonstone and nightshade from her...that was about it. Except that Tinkerbell shrunk her sword to the size of a toothpick and then invited her on a date. She refused. Enough said.

Belwar was tricky to find--he could have been in one of five taverns and the PCs needed to figure out where he was quickly from the message boards--they were running out of time. Eventually they realized he was in the Blue Gull Tavern and hastened to talk with him. They found him walking out of a small shop inside the Inn, having just purchased a large quantity of thyme. Belwar let very little slip and refused to talk to the PCs, as they were Sapphire Knights. However, the Assassin (with Tinkerbell in her pocket), sneakily followed Belwar and his drakkoth companions to a ship, the Stormchaser, moored in the Reen Harbor.

Coincidentally, the ship belonged to Aeron...but unfortunately, the PCs could discover nothing without sneaking aboard to listen...which they did. They learned that the ritual would be performed at Warehouse C, which was a mere 400 or so meters from where the PCs stood. Before leaving the ship, however, Gonen caught a glimpse of Aeron...and realized that he was the githyanki who killed Gonen's parents. There was no time to deal with this now however- the PCs had a ritual to stop.

Entering Warehouse C, the PCs saw their longtime gnome nemesis engaged in ritual casting, standing on a magical platform 100 feet up. Uhhh...gotta go...I'll finish this post later...

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Christmas D&D Session
So...it was 2 in the morning on Iomas Day, dark outside. The PCs woke up when they heard a scuffle on the roof of their inn. A grunt of someone being hit by something, and then quiet laughter. "Come on Max, let's go to the Earl's mansion next!" The PCs, of course, being PCs (there were five of them- Ander, Topaz, Mar'dek, Tinkerbell (yeah, the pixie changed his name, fortunately. it used to be Buckwheat. -_-), and the Assassin), charged off to Earl Taranis's mansion. Arriving quickly thanks to their magic carpet (and Tinkerbell flew, of course), they saw that the doors of the mansion were open. Earl Taranis was sitting unconscious on his throne. Lady Mabelle (who turned out to be a lamia) and the Grinch (yes, I said the Grinch) were sitting at a table on which a large pile of of presents were stacked. Santa Claus was lying unconscious on the floor next to them, and Prefect Palnaius (phoelarch) and Captain Korl (human) guarded the doors.

Four out of five of the PCs managed to sneak into the room, but Mar'dek failed his stealth check and decided to instead charge up the lawn into the mansion, whereupon the other PCs attacked. The Grinch died fairly quickly, to my great regret, but he did manage to transform the Assassin into a Who before he died (which made her very mad :D). Oh, and he turned Santa into a Who as well, haha.

Lady Mabelle could tell that she was losing control of her coup to become the leader of Reen, so she told Captain Korl and Prefect Palnaius to grab Santa and threaten to kill him if the PCs did not desist. The PCs were able to get Santa (in Who form, mind you) out the door and onto the flying carpet first, however. While the Assassin, Topaz, and Ander were fighting Mabelle inside, Tinkerbell and Mar'dek were attempting to get away on the carpet outside the mansion, but were being hindered by the actions of the Prefect, who had turned into a phoera (a giant fiery bird) and was attacking Santa while he was flying away (still unconscious).

Then, Santa's transformation expired and he regained his 600 lbs (haha yeah...I said that was how much he weighed). The carpet crashed down onto the lawn and Captain Korl grabbed Santa in a headlock while Lady Mabelle moved over to the Earl and threatened to slit his throat if the PCs did not stop. The Assassin teleported to Lady Mabelle and killed her, and then was able to save Earl Taranis from bleeding to death from the wound Mabelle inflicted before dying. Upon seeing their leader killed, Captain Korl and the Prefect fled...but the PCs have not seen the last of them. Actually, the PCs have yet to press charges against either of them, so Captain Korl went back to his job as Captain-of-the-Guard the next day, but is ready to flee Reen. The Prefect has disappeared.

The PCs were able to revive Santa and in gratitude, he gave them all Santa Claus's Gift, which is a grandmaster training power. He also gave each of them an individual present--Mar'dek got Gloves of the Healer, the Assassin got a Darkskull, Ander got 3 Nolzur's Marvelous Pigments, Topaz got a wolf (long story), and Tinkerbell got a sunbeam (even longer story).

So, that is the story of how the Grinch/Lady Mabelle attempted to steal Christmas and how the PCs stole it back.

Tomorrow I shall write about the climax of the Reen adventurers, which did occur (the actual session in real life, I mean), on New Year's Eve, exactly 3 years after my campaign began.

 
                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
P.S.
Here is my very own, homemade Grinch monster statistic. Use it as you wish.

The Grinch                                                              Level 13 Elite Controller

Medium Aberrant Humanoid                                                                               XP 1600

Initiative +10                                                                                     Perception +15; darkvision

HP: 220; Bloodied 110

AC 25; For 24; Ref 27; Will 28
Resist 10 Psychic, 10 Cold

Saving Throws +2

Speed 6, Ice Walk

Action Points 1

Aura 2: Any enemy that moves into the aura takes 10 cold damage.

Standard Actions

Melee Basic- Claw: At-Will

Attack: Melee 1; +16 vs. AC; 1d6+5

Ranged- Christmas Present: At-Will

Attack: Ranged 10 (targets up to three creatures) +16 vs. Ref; roll a d6:

1-Present of Despair: 2d6+6 necrotic and cold damage and weakened (save ends).

2- Present of Discord: 2d6+6 necrotic and cold damage and the target makes a melee basic attack against its closest ally.

3-Present of Rage: 2d6+6 necrotic and cold damage. If the target doesn’t hit with an attack next turn (which it takes a -4 penalty to the attack roll to), it takes 4d10 damage.

4-Present of Trickery: 2d6+6 necrotic and cold damage and dazed (save ends).

5-Present of Thievery: 2d6+6 necrotic and cold damage and the target’s weapon or implement that they are currently using flies to the Grinch’s hand.

6-Present of Transformation: 2d6+6 necrotic and cold damage. The target is transformed into a Who (save ends). While a Who, the target is tiny sized and dominated by the Grinch.

Minor Actions

Personal-Summon Max; Encounter

Ranged 10; The Grinch summons his familiar Max the Dog in an unoccupied square within range. While Max is around, the Grinch gains a +2 bonus to damage rolls and can attack three creatures with Christmas Present.

Move Actions

Personal- Malicious Disappearance; Recharge 5,6

The Grinch teleports 6 squares and deals ongoing 5 psychic damage to all enemies adjacent to him at the start of the movement.

Alignment: Chaotic Evil      Languages: Common, Deep Speech

Skills: Intimidate +20

Str 21                           Dex 21                                         Wis17                Con 18                          Int 23                                          Cha 20

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Sat, 07 Jan 2012 13:45:04 -0600 http://community.wizards.com/spartacat/blog/2012/01/07/christmas_dd_session http://community.wizards.com/spartacat/blog/2012/01/07/christmas_dd_session
So...it was 2 in the morning on Iomas Day, dark outside. The PCs woke up when they heard a scuffle on the roof of their inn. A grunt of someone being hit by something, and then quiet laughter. "Come on Max, let's go to the Earl's mansion next!" The PCs, of course, being PCs (there were five of them- Ander, Topaz, Mar'dek, Tinkerbell (yeah, the pixie changed his name, fortunately. it used to be Buckwheat. -_-), and the Assassin), charged off to Earl Taranis's mansion. Arriving quickly thanks to their magic carpet (and Tinkerbell flew, of course), they saw that the doors of the mansion were open. Earl Taranis was sitting unconscious on his throne. Lady Mabelle (who turned out to be a lamia) and the Grinch (yes, I said the Grinch) were sitting at a table on which a large pile of of presents were stacked. Santa Claus was lying unconscious on the floor next to them, and Prefect Palnaius (phoelarch) and Captain Korl (human) guarded the doors.

Four out of five of the PCs managed to sneak into the room, but Mar'dek failed his stealth check and decided to instead charge up the lawn into the mansion, whereupon the other PCs attacked. The Grinch died fairly quickly, to my great regret, but he did manage to transform the Assassin into a Who before he died (which made her very mad :D). Oh, and he turned Santa into a Who as well, haha.

Lady Mabelle could tell that she was losing control of her coup to become the leader of Reen, so she told Captain Korl and Prefect Palnaius to grab Santa and threaten to kill him if the PCs did not desist. The PCs were able to get Santa (in Who form, mind you) out the door and onto the flying carpet first, however. While the Assassin, Topaz, and Ander were fighting Mabelle inside, Tinkerbell and Mar'dek were attempting to get away on the carpet outside the mansion, but were being hindered by the actions of the Prefect, who had turned into a phoera (a giant fiery bird) and was attacking Santa while he was flying away (still unconscious).

Then, Santa's transformation expired and he regained his 600 lbs (haha yeah...I said that was how much he weighed). The carpet crashed down onto the lawn and Captain Korl grabbed Santa in a headlock while Lady Mabelle moved over to the Earl and threatened to slit his throat if the PCs did not stop. The Assassin teleported to Lady Mabelle and killed her, and then was able to save Earl Taranis from bleeding to death from the wound Mabelle inflicted before dying. Upon seeing their leader killed, Captain Korl and the Prefect fled...but the PCs have not seen the last of them. Actually, the PCs have yet to press charges against either of them, so Captain Korl went back to his job as Captain-of-the-Guard the next day, but is ready to flee Reen. The Prefect has disappeared.

The PCs were able to revive Santa and in gratitude, he gave them all Santa Claus's Gift, which is a grandmaster training power. He also gave each of them an individual present--Mar'dek got Gloves of the Healer, the Assassin got a Darkskull, Ander got 3 Nolzur's Marvelous Pigments, Topaz got a wolf (long story), and Tinkerbell got a sunbeam (even longer story).

So, that is the story of how the Grinch/Lady Mabelle attempted to steal Christmas and how the PCs stole it back.

Tomorrow I shall write about the climax of the Reen adventurers, which did occur (the actual session in real life, I mean), on New Year's Eve, exactly 3 years after my campaign began.

 
                                                                                                                     -Spartacat


THIS IS SPARTAAA!!!
P.S.
Here is my very own, homemade Grinch monster statistic. Use it as you wish.

The Grinch                                                              Level 13 Elite Controller

Medium Aberrant Humanoid                                                                               XP 1600

Initiative +10                                                                                     Perception +15; darkvision

HP: 220; Bloodied 110

AC 25; For 24; Ref 27; Will 28
Resist 10 Psychic, 10 Cold

Saving Throws +2

Speed 6, Ice Walk

Action Points 1

Aura 2: Any enemy that moves into the aura takes 10 cold damage.

Standard Actions

Melee Basic- Claw: At-Will

Attack: Melee 1; +16 vs. AC; 1d6+5

Ranged- Christmas Present: At-Will

Attack: Ranged 10 (targets up to three creatures) +16 vs. Ref; roll a d6:

1-Present of Despair: 2d6+6 necrotic and cold damage and weakened (save ends).

2- Present of Discord: 2d6+6 necrotic and cold damage and the target makes a melee basic attack against its closest ally.

3-Present of Rage: 2d6+6 necrotic and cold damage. If the target doesn’t hit with an attack next turn (which it takes a -4 penalty to the attack roll to), it takes 4d10 damage.

4-Present of Trickery: 2d6+6 necrotic and cold damage and dazed (save ends).

5-Present of Thievery: 2d6+6 necrotic and cold damage and the target’s weapon or implement that they are currently using flies to the Grinch’s hand.

6-Present of Transformation: 2d6+6 necrotic and cold damage. The target is transformed into a Who (save ends). While a Who, the target is tiny sized and dominated by the Grinch.

Minor Actions

Personal-Summon Max; Encounter

Ranged 10; The Grinch summons his familiar Max the Dog in an unoccupied square within range. While Max is around, the Grinch gains a +2 bonus to damage rolls and can attack three creatures with Christmas Present.

Move Actions

Personal- Malicious Disappearance; Recharge 5,6

The Grinch teleports 6 squares and deals ongoing 5 psychic damage to all enemies adjacent to him at the start of the movement.

Alignment: Chaotic Evil      Languages: Common, Deep Speech

Skills: Intimidate +20

Str 21                           Dex 21                                         Wis17                Con 18                          Int 23                                          Cha 20

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