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Results for tag: set design
Posted by: spardo on Sep 3, 2011 at 11:41:08 AM

Projects have a funny way of spawning other projects, even when the first project falls flat. Maybe because the first project falls flat. Point being, despite what the movie says, there’s never really a single point of inception for an idea; it always is an offshoot of something else.

Soradyne Laboratories, then, began with the end of Shadowmoor. The experience of working on an official Magic: The Gathering set was fantastically fun, and I wanted to do it again. As I wasn’t contracted for another set, my options were to go back to designing an amateur set in my spare time for myself, or to not design one at all.

 

The Exile Phase

That set was called Exile, and dealt with mechanics centered around the Removed From Game zone. Please note the nomenclature there; when I

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Posted by: spardo on Aug 27, 2011 at 09:17:04 AM

Last Monday, Mark Rosewater posted an article on the DailyMTG site about how Magic’s set design philosophy has reached a new plateau that he refers to as “Fifth Stage Design”. The tools are the same, but the angle from which the goals of card, set, and world design are approached has changed.

 

Vorthos Gets his Day

The core of the new philosophy has to do with where a set or block’s focus originates. Old design methods began with a mechanical theme and built a world and story around it. Fifth Stage Design begins with a world and story concept and uses mechanics as a tool to illustrate it. This shift produces sets that feel more immersive and interactive for players; rather than simply playing the cards, we are able to participate in the story.

Scars of Mirrodin

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