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    • Soyokaze posted a new blog post.

      WannaDev
      My game design blog, WannaDev, can be found here.
      February 5, 2012 at 3:48am
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    • Soyokaze updated their profile.

      February 5, 2012 at 2:37am
    • Soyokaze added a comment to WotC_GregB's blog post on the DnD Next group.

      Weapon Damage Types
      Sensing undead in the passage ahead, Sir Richard yanks his longsword from his...
      February 5, 2012 at 2:33am
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      I think there should be a damage type associated to every weapon, but applying it should be an optional rule.
      Weapon damage type should also be relevant how effective they deal damage against specific types of armor.


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      May 26, 2012 10:00 AM PDT
      Weapon damage types are fine so long as they are not over-used. A character shouldn't be expected to carry three different weapons depending on the type of armor their enemy is wearing.
      June 5, 2012 12:56 PM PDT
    • Brapnor voted in the poll, "Should weapon damage have a type?".

      February 5, 2012 at 2:13am
      4 people like this poll.
    • Soyokaze added a comment to WotC_GregB's blog post on the DnD Next group.

      Racial Importance
      Dwarves use sturdy, well-crafted axes and hammers. Elves use thin, elegant...
      February 4, 2012 at 11:26pm
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      1 person likes this blog post.
      The amount of importance race should carry should be somewhat important. Probably the difference between a human, an elf, an orc, a hobgoblin and a dwarf should not be terribly large. However, once one starts talking about halflings, gnomes, goblins, kobolds or even pixies... or talks about something gigantic such as a Dragonborn or Golliath or Ogre... those difference should be extremely significant.
      The difference between extremely small and quick races and large, thunderous, powerful...


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      June 5, 2012 1:02 PM PDT
      As I examine each edition of the game, I like to apply what I refer to as the "Dwarven Wizard" test. In almost every edition of the game, the mechanics of race serve as a sort of straitjacket in terms of which classes a person is forced to choose from unless he or she is willing to settle for a mechanically suboptimal character. I find this stifling to player creativity, and I also feel that it promotes a bland uniformity where every halfling is a rogue, every dwarf is a fighter or cleric, and...

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      June 16, 2012 8:57 AM PDT

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