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Results for tag: rogue
Posted by: Smilodoner on Jun 1, 2012 at 01:56:55 AM

This is my perspective as a Dungeon Master, running the game for a group of four experience D&D players.

  The Rogue: Obviously, Wisdom being keyed to nearly all of the sensory exploration activities was a problem for a character who had average wisdom and had bonuses to skills that use wisdom. Intelligence was of little use, short of disabling traps (which I found myself adding and players choosing to simply take the damage). Of course, with the inherent flexibility that the skill system provides, cases can be made for intelligence or even dexterity to be used for searching or listening, but more often than not it will be wisdom. This was the crux of player dissatisfaction it seemed. Perhaps the rogue needs a re-imagining on the parts of players to fit better with the Next

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