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    • SlyFlourish shared an article.

      June 26, 2012 at 12:14pm
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      The Aleax is awesome. One for each PC, of course...
      June 26, 2012 10:23 AM PDT
      Awesome monsters, and I'm especially happy to see more epic tier support. Thank you Mr. Shea and WotC!
      June 26, 2012 5:22 PM PDT
    • SlyFlourish shared an article.

      June 26, 2012 at 3:54am
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      Thanks Tracy for ll those links! Very useful...
      1 person likes this discussion post.
      June 26, 2012 12:10 PM PDT
      This is great!
      1 person likes this discussion post.
      June 28, 2012 6:15 AM PDT
    • SlyFlourish is now friends with XaviYago and 4 other people.

      April 24, 2012 at 11:56am
    • jskell27 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 2, 2012 at 3:18pm
      1 person likes this poll.
    • jskell27 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 2, 2012 at 3:18pm
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      March 1, 2012 at 3:06pm
    • jskell27 voted in the poll, "Hit Points".

      March 1, 2012 at 1:53pm
      2 people like this poll.
    • SlyFlourish shared an article.

      February 20, 2012 at 3:38am
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      I know that this will likely be ignored (since I'm late to respond), but I have to comment. MC said: "As a fan of high-level play across the editions, I've never agreed fully with the idea that the game breaks down." He then went on to explain what he meant, but I think he fails to acknowledge what *I* mean when I say that the game breaks down. I think that the rules begin to apply less and less, that special extra-rule challenges come up more an more, and that hand waiving abounds as PC...

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      February 28, 2012 6:46 AM PST
      As long as EVERY STYLE OF PLAY at EVERY LEVEL/tier is completely OPTIONAL and NOT HARDCODED in the rules, I'm happy with it.
      Some examples (from D&D 3.0/.5-Play):
      - We once did some "resistance against the evil kingdom"-type of play with level one characters, which had much of the elements I would expect from the "have your own castle"-game. (we built a camp in the woods and started to recruit rebels from the other outcasts), but no one took the leadership feat or a "have your own...


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      1 person likes this discussion post.
      March 3, 2012 7:34 AM PST
    • ghrneto voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".

      February 14, 2012 at 9:07pm
    • ghrneto voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".

      February 14, 2012 at 9:06pm
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 9:53am
      12 people like this poll.
    • SlyFlourish shared an article.

      November 22, 2011 at 5:49am
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      This idea simply doesn't make sense. If the rule exists, it exists. He contradicts himself: the article opens with the idea that "attacks of opportunity existed in the system long before" they were codified. Thus, nothing changed but the label of the rule. To say that rules should magically come into being as the players level up is absurd. Rules exist. Period, end of discussion. Now, if you want to talk about *which* rules should exist, that's a topic I'd love to hear. But to pretend you can...

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      1 person likes this discussion post.
      December 6, 2011 4:01 PM PST
      I see no reason why simple rules of play cannot be used even for 30th level characters. Certainly, a 30th level character should be more complicated to play than a 1st level character. That does not mean that playing a 30th level character can't be simple. The increased complexity would result from the increased number of feats that a 30th level player has, not because of any change in basic game mechanics. I consider things like "attacks of opportunity", "damage resistance", different types of...

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      March 16, 2012 11:28 AM PDT

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      About Me: 4e D&D player and writer of the 4e DM Blog http://slyflourish.com

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