The PCs are participating in a slew of tavern games for fun, profit, or the respect of the tavern's patrons. This challenge is built assuming that the entire party is participating in the games. If less than the whole party is taking part, reduce the complexity of the challenge as appropriate. If the PCs fail the challenge they must surrender an amount of coins equal in value to the treasure parcel they would win from this challenge.
Level: PC Level +0 (or as needed)
Complexity: 5 (requires 12 successes before 3 failures).
Primary Skills: Acrobatics, Athletics, Endurance, Heal, History, and Perception.
Acrobatics (Moderate DC): The PC engages in a contest of agility or coordination; such as a game of darts, quarters, pin the tail of the donkey, etc.
Athletics (Moderate DC): The PC engages in a contest of strength; such as arm-wrestling.
Billiards (Moderate DC): The PC engages in a game of billiards. There is no game skill associated with this check, it is resolved by the player's choice of a Dexterity check or an Intelligence check.
Card Games (DC 11 or Moderate DC): The PC engages in a game of cards; poker, blackjack, old maid, euchre, bridge, etc. Unless the PC has a skill that allows the use of some kind of strategy, resolve these games as if there were simple dice games (DC 11, straight d20 roll). If the PC has a skill that can be used strategically (like using Bluff or Thievery to bluff or cheat at poker) and the PC intends to use that skill; then assign the check a Moderate DC for that skill.
Table Games (Moderate DC): The PC engages in a game of dominoes or chess. There is no game skill associated with this check, it is resolved by an Intelligence check.
Dice (DC 11): The PC engages in a dice game that is wholly dependent on luck. There is no bonus to this check, it is a straight d20 roll.
Endurance (Moderate DC): The PCs are assumed to be drinking for the duration of this challenge. A PC who has achieved 4 successes must make a successful Endurance check to continue making skill checks in this challenge. A failed check means the character is too exhausted or inebriated to continue in the games, and all skill checks as part of this challenge become difficult for this PC only. Success or failure of this check does not count as a success or failure for determining the outcome of the challenge.
Heal (Moderate DC): The PC helps reinvigorate or sober up a party member who has failed an Endurance check in this challenge. A failed check does not count as a failure for determining the outcome of the skill challenge.
History (Moderate DC): The PC engages in a mental contest; such as a trivia challenge.
Perception (Moderate DC): The PC engages in a shell game, using shells, bowls, mugs, or cards.