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3 years ago  ::  May 21, 2010 - 10:27PM #1
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,379

Bidding  War


 


The PCs convince a potential patron to employ their services  instead of a rival's services. The PCs can bad mouth their rivals and  their work, dredge up a rival's past failures, cite their own successes,  and even try to intimidate their rivals.


Level: PC Level +0 (or as needed)


Complexity: 5 (requires 12 successes before 3 failures).


Primary Skills: Bluff, Diplomacy, History, Insight,  Intimidate, Thievery.


Bluff (Moderate DC): The PC slanders the reputation of  their rival with half-truths, any may even resort to personal attacks.


Bluff (Moderate DC): The PC is able to fast-talk their  way out of one failure. This use may only remove one failure during the  challenge.


Bluff (Difficult DC): The PC tells outright lies about  the party's rival, or his services. This use is good for only one  success.


Diplomacy (Moderate DC): With tact and grace the PC  paints the party, and their services, in the best way possible; pointing  out their successes and the quality of their work.


Diplomacy (Moderate DC): The PC is able to react to  failure with grace and dignity, allowing them to escape the consequences  of an earlier failure. This use may only remove one failure during the  challenge.


History (Moderate DC): The PC manages to recall a fact  about the party's rival, or his past services, that is unflattering or  embarrassing. This skill is good for one success.


Insight (Moderate DC): The PC gets an idea of what the  patron wants to hear, granting a +2 bonus to the next Bluff or Diplomacy  check.


Intimidate (Moderate DC): The PC menaces the rival into  thinking that backing off would be better for his personal or financial  health than continuing to bid against the PCs. This skill is good for  one success.


Knowledge Skill (Moderate DC): The PCs, in an effort to  influence the patron, attempt to show off their vast knowledge related  to the employment they're bidding for. This is good for one success per  PC, regardless of whether or not there is more than one relevant skill.


Nature for hunting or exploring. Dungeoneering for exploring  caves or ruins (& for hunting creatures who are native to caves or  the Underdark). Arcana is good for retrieving a magic item. Religion is  likewise good if the task is recovering a religious relic.


Low Bid: The party agrees to take a 10% cut in the fee  for their services or, if the profits are being shared with the patron,  the party agrees to give the patron an additional 10% of the treasure as  his cut. Either way, this should result in a 10% loss of the party's  treasure from the quest being undertaken. Each 10% cut is an automatic  success. This is good for up to 10 successes, which means the PCs are  working for free.


Thievery (Moderate DC): A PC distracts the party's rival  at a critical moment with a feat of legerdemain, perhaps by cutting his  belt, or slyly tapping him on the shoulder. This skill is good for one  success. Further uses can grant a +2 bonus to the next skill check used  in the challenge.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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