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3 years ago  ::  May 18, 2010 - 12:45PM #1
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Cupid's  Helpers


 


The PCs are tasked with getting two people together as a couple.  Their goal may be to unite two feuding families, two warring kingdoms  or tribes, or they may simply be employed as matchmakers. The party must  get the two people to notice each other, convince at least one of them  to begin romantically pursuing the other, and help that person  successfully woo the other one.


Level: PC Level +0 (or as needed)


Complexity: 5 (requires 12 successes before 3 failures).


Primary Skills: Athletics, Bluff, Diplomacy, History,  Insight, Intimidate.


Stages: This challenge has two distinct stages. The PCs  must first get the two parties to notice each other and then persuade  one party to begin pursuing the other.  The last stage is helping the  couple get together. The number of total successes required to progress  to the next stage is listed in parenthesis after the name of the current  stage.


DMs, feel free to vary the number of successes required  depending on the exact circumstances of the challenge (perhaps one of  them is already interested in the other romantically).


Awareness & Persuasion (3 successes)


Bluff (Moderate DC): The PC makes one party believe the  other is already interested and wants the other to begin pursuing them  romantically. This is good for only one success during this stage.


Diplomacy (Moderate DC): The PC casually talks with one  party about the other, peppering their chat with comments about the  other party's good points to entice interest and pursuit.


History (Moderate DC): The PCs knowledge of local  festivals and events presents an opening for the two parties to meet in a  setting that has a nice mood to it. This is good for only one success  during the challenge.


The Pursuit of Love (final stage)


Athletics (Moderate DC): The PC helps the pursuer climb  into the bedroom or balcony of the one being pursued. This is good for  only one success during this stage.


Bluff (Moderate DC): The PC deceives those who are  standing in the way of the couple (love rivals, feuding families, etc). A  failed check can result in a battle, or in tighter restrictions on the  movements of, or access to, the couple.


Bluff (Moderate DC): The PC, pretending not to know the  pursuing party, acts belligerent toward the other party so the pursuer  can look confident and cool standing up to the PC (verbally or in a  fistfight). If the check fails, the one being pursued realizes the PC is  a friend of the one pursuing them, and this use of the Bluff skill  cannot be attempted again for the rest of the challenge.


Bluff (Moderate DC): The PC can fast-talk their way out  of one failure during this stage.


Diplomacy (Moderate DC): The PC speaks with the person  being pursued, commenting about the good points of the pursuer while  trying not to let on that they are associated with the pursuer. If the  check fails, the one being pursued realizes the PC is a friend of the  one pursuing them, and that PC cannot attempt this again for the rest of  the challenge.


Diplomacy (Moderate DC): The PC feeds lines to the  pursuing party.  This can come in the form of helping them write a love  letter, the classic Cyrano scene (this also requires a Stealth check),  or coaching the pursuer ahead of time.  Each of these uses is good for  gaining one success during the challenge.


Diplomacy (Moderate DC): The PC can use tact and grace to  explain away one failure during this stage of the challenge.


History (Moderate DC): The PCs knowledge of local  festivals and events presents an opening for the two parties to meet in a  setting that has a nice mood to it. This is good for only one success  during the challenge.


Insight (Moderate DC): The PC helps the pursuer pick out a  gift that the pursued party will like. This is good for only one  success during this stage.


Intimidate (Moderate DC): The PCs try to menace  those  who are standing in the way of the couple. This is good for only one  success during this stage.  If the check fails, the rival is immune to  PC intimidation, and PC fear effects, for the rest of the challenge. A  failed check can result in a battle, or in tighter restrictions on the  movements of, or access to, the couple.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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