<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: A Structure for Skill Challenge Design</title><link>http://community.wizards.com/skill_challenges_4e/go/thread/view/77657/27394113/A_Structure_for_Skill_Challenge_Design</link><description>Having spent hours upon hours trying to design fun, interesting skill challenges based on the situations I've put my players in I've decided to start from the other direction, by creating a better formalized framework for creating skill challenges. T</description><item><title>Reposting here from my blog:Work on the skill challenge system for 4E sketched out in previous posts is progressing, though more slowly than I'd like. Actual gaming (primarily Rift, The Lord of the Rings LCG and Dominion on Isotropic) has distracted</title><link>http://community.wizards.com/skill_challenges_4e/go/thread/view/77657/27394113/A_Structure_for_Skill_Challenge_Design?post_id=496804277#496804277</link><description>Reposting here from my blog:Work on the skill challenge system for 4E sketched out in previous posts is progressing, though more slowly than I'd like. Actual gaming (primarily Rift, The Lord of the Rings LCG and Dominion on Isotropic) has distracted</description><pubDate>Tue, 24 May 2011 11:45:27 -0500</pubDate></item><item><title>Good luck.</title><link>http://community.wizards.com/skill_challenges_4e/go/thread/view/77657/27394113/A_Structure_for_Skill_Challenge_Design?post_id=491428081#491428081</link><description>Good luck.</description><pubDate>Mon, 04 Apr 2011 15:35:31 -0500</pubDate></item><item><title>Having spent hours upon hours trying to design fun, interesting skill challenges based on the situations I've put my players in I've decided to start from the other direction, by creating a better formalized framework for creating skill challenges. T</title><link>http://community.wizards.com/skill_challenges_4e/go/thread/view/77657/27394113/A_Structure_for_Skill_Challenge_Design?post_id=491379653#491379653</link><description>Having spent hours upon hours trying to design fun, interesting skill challenges based on the situations I've put my players in I've decided to start from the other direction, by creating a better formalized framework for creating skill challenges. T</description><pubDate>Mon, 04 Apr 2011 06:51:34 -0500</pubDate></item></channel></rss>
