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Posted by: Centauri on Aug 12, 2010 at 10:22:06 AM

A blog inspired by Greg Bilsland's post about dungeons: gregbilsland.wordpress.com/2010/08/12/my...

I hate drawing dungeons.

I don't have a head for layout, or what kinds of distances make sense. I stand little chance of being able to create a dynamic, realistic set of denizens. It's an exercise in futility and frustration. Furthermore, exploration and extermination aren't always the goals I have in mind when I imagine a dungeon. Therefore, I've been trying a new approach: skill challenge dungeons.

There's no map, just a general idea of the kinds of environments and hazards the PCs might encounter. To give the sense of exploration, there's an ongoing skill challenge that is meant to simulate navigating and exploring the structure. To give the sense of danger, there's a concurrent skill challenge

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