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    • SirCorin shared an article.

      Yesterday at 6:47am
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      Or Con, no pun intended.
      May 21, 2013 4:52 PM PDT
      I'm guessing you're not referring to the Ranger's Woodland Stride ability. The Cleric part of the example is covered under Areas of Knowledge, but the system is still rather weak in separating skilled from unskilled characters, especially in the Basic game. Mechanically, I'd rename, tweak and move the Ranger's Wary ability to 2nd level so they're the wilderness task experts. There still needs to be at least an option to impose disadvantage on characters for rolls which aren't in their purview...

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      May 21, 2013 5:10 PM PDT
    • SirCorin shared an article.

      May 10 at 11:25pm
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      Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
      May 11, 2013 7:41 AM PDT
      Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
      I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...


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      1 person likes this discussion post.
      May 15, 2013 2:11 PM PDT
    • SirCorin added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Subclass Basics, Subclass Customizing & Non-Vancian Subclass...
      You've got questions—we've got answers! Here's how it works—each...
      May 10 at 11:17pm
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      1 person likes this blog post.
      Wow, I really like the part about DMs working with players to create their own subclasses that fit for their campaign and story. I also like the part about subclasses focusing on fluff and background, thus, the are things like Knight and not Defender (defender/slayer can be dealt with through feat and expertise dice maneuver selections). I like where subclasses are going!
      May 17, 2013 6:54 PM PDT
      4E edition was very Controller based, like confusing, slowing, stunning, dominating enemies and even going as far as scrambling their positions on the battlefield. The 4E Psion is a perfect example of how they are not the Wizard, even though they are both Controllers, and with augments (similar things already in the packet) I think they could easily stand on their own. Subroles could be Telepath, Kenetic, Shaper and maybe even Psychic Warrior, to roll them into a single class.
      1 person likes this discussion post.
      May 18, 2013 6:02 PM PDT
    • SirCorin shared an article.

      May 9 at 5:15pm
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      I once had mercenary-diplomats (really sorcerers) smuggle a band of berserkers into a castle courtyard by disguising them as furs and barrels with an illusion. They ended up holding the castle for months....
      1 person likes this discussion post.
      May 9, 2013 3:15 PM PDT
      I once ran a variant of Crouching Tiger, Hidden Dragon (I had gotten a script months before the US movie release) for my players: they had to deliver an epic sword, the Green Destiny, to a merchant friend of the owner, but thieves attacked just after they delivered it.
      1 person likes this discussion post.
      May 11, 2013 7:22 AM PDT
    • SirCorin shared an article.

      May 7 at 2:24pm
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      BlakeRyan,
      I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...


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      1 person likes this discussion post.
      May 10, 2013 12:47 PM PDT
      I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
      May 12, 2013 11:33 PM PDT
    • SirCorin shared an article.

      April 24 at 5:29pm
      1 person likes this external article.
    • SirCorin shared an article.

      April 15 at 10:02am
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • SirCorin left a new comment on DnD Next .

      Incidentally, we've playtested the rule that Critical Fumbles invoke...
      April 11 at 4:50pm
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    • SirCorin shared an article.

      April 9 at 6:43am
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • SirCorin shared an article.

      April 6 at 2:39pm
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      Makes me want to dig out the old 2e Fighter/Cleric/Wizard/Thief's Challenge adventures of yesteryear and use them.
      April 6, 2013 4:22 AM PDT
      I mentioned this article to my girlfriend (it came out the day after I rolled up a wizard), and somehow talked myself out of having companions on his adventures!
      April 6, 2013 12:39 PM PDT
    • SirCorin added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Sub-classes, Spells and the Bard
      You've got questions—we've got answers! Here's how it works—each...
      April 4 at 4:10pm
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      Word. They're far too derivative on their own. They're awesome as subclasses/paragon paths/etc. Same goes for Seeker (should be incorporated into Ranger), Warlord (should be under Fighter), and Assassin (should go into Rogue).
      April 8, 2013 2:19 PM PDT
      I like playing jesters and minstrels. I don't see them being necessary as backgrounds, but there needs to be room for a tricksy tumbling bard with magic to impress, as well as excise wounds.
      April 13, 2013 3:58 PM PDT
    • SirCorin shared an article.

      April 3 at 5:22am
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      My only problem with the 4 classes I tried, was the wizards look. "Prancing" as a combat stance was...embarassing, not to mention being forced into a dress expecting an NPC to whisper "It rubs the lotion on its skin". I know bath robes are comfortable, but so are pants.
      Other classes, awesome, Rogue standing out as my favorite.


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      April 9, 2013 5:29 PM PDT
      I'm pretty down on the look of my female dwarf. She's a battle cleric, and I wanted her to look like a tough dwarf: broad shoulders, massive frame, squat but stout, etc. Instead, she looks like a short human woman who ate one too many pastries. All the male NPCs have the right qualities (I haven't seen any female dwarven NPCs). Please rethink the art so we can play cool looking dwarves, ready for battle, in either gender.
      May 7, 2013 12:59 PM PDT
    • SirCorin shared an article.

      April 2 at 11:04am
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • SirCorin shared an article.

      March 27 at 2:41pm
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      How'd it go solo? If I get into this game when it comes out, I'd rather play it solo...I don't usually enjoy games where you have to pay to win (D3), or have no choice other than teaming up with strangers to win (most MMOs).
      March 28, 2013 11:14 AM PDT
      I enjoyed it. It was fast paced and doable. There were 2 areas that I reached that the mobs seemed a bit close for me to fight alone. I tend to teleport a lot anf found myself backing away and then drawing a new mob.. After a couple of attempts I grouped with some one for help and then continued to solo. Equipment wise I felt I was adequately set up, but could be a bit more. FYI. I reached level 16
      March 29, 2013 10:51 AM PDT
    • SirCorin shared an article.

      March 19 at 6:26am
      1 person likes this external article.

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