I was dragged kicking and screaming into 3.5edition after sticking stubbornly to 2nd edition.
Not just fear of change... I'm the DM for my group 99.999% of the time. The description given to me by my players made it sound like the system was a meaningless set of rules intended to insure the players don't have to suffer the possibility of failure.
I came to love it... all the game mechanic improvements, the customization of characters with skills, feats, domains and prestige classes, stat differences that had significance in the game, an improved saving throw system, an improved experience point system, spellcasters that weren't one and done or all or nothing.
When 4e came out I was determined not to make that mistake and jumped in with open arms. The game was still dungeons & dragons (as long as you call the warforged intelligent golems, anyway). But it was like 2e... the rules of the game as stated seemed arbitrary and often had little bearing on what was happening and no logic behind it when it did, forcing the DM to make on-the-fly calls or house rules for practically every situation or the old dead-pan 'umm... it's magic'. That was how I saw it, anyway. Healing surges clinched it for me that this edition wasn't my cup of tea. Or maybe it was the robots.. ummm.. warforged.
Finally, to the point: There are 3e fans here as well. And for every one of us here, there are a dozen more sitting back, crossing their fingers and hoping that DNDNext will keep the elements of the game that they find most appealing. I know that one player in my group hopes DNDNext will have good rules for flying a UFO... umm... magically animated flying fortress(?) and one would play a toaster as long as it had a good armor class and a bonus to strength. But most of us are looking for memorable characters with rules that reflect those capabilities.