Secondary Splat content has already always been optional...as is any rule in D&D anyway. I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really...
View full commentSecondary Splat content has already always been optional...as is any rule in D&D anyway.
I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really Bad" happens, the DM (or players, in the case of a badguy doing it) gets to move the Center of a Blast...Powers with effects that do one thing to allies and another to enemies reverse, etc... plus miss effects don't go off, because generally the power "Hit" someone else and all side effects of the power have to be done according to the new effective target, and grant combat advantage and end turn right away still.
This so old you might not be coming back to "check for input", but on the topic of weapon type vs. armor type you could break AC into 3 different ratings: piercing AC, blunt AC, and Slashing AC. If you wanted to... It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where...
View full commentThis so old you might not be coming back to "check for input", but on the topic of weapon type vs. armor type you could break AC into 3 different ratings: piercing AC, blunt AC, and Slashing AC. If you wanted to...
It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where extra-high intellegence made you immune to low level illusions.
I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really...
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It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where...
View full comment