|
|
Results for tag: Lizardfolk
Posted by:
simm
on Aug 2, 2012 at 09:22:23 AM
Another dweller of the swamps south-east of the keep, lizardmen are, in my opinion one of the more glaring omissions of playtest monsters. Lizardman Neutral medium humanoid (reptilian) AC: 12 (14 with shield) HP: 11 Str: 13 (+1) Dex: 10 (+0) Con: 13 (+1) Int: 9 (-1) Wis: 10 (+0) Cha: 10 (+0) Space/Reach: 5’/5’ Speed: 30 feet (swim) Melee Attack: 2 claws +3 melee (1d4+1) and bite +3 melee (1d4+1) or Club +3 melee (1d6+1) and bite +3 melee (1d4+1) Ranged Attack: Javelin +2 ranged (1d6+1) Special Traits: hold breath (hold breath for four times as long), tail (+3 bonus to jump, swim, and balance checks) Equipment: none or club, heavy shield, and 3 spears XP: 100 (125 with equipment) ... |