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Results for tag: Lizardfolk
Posted by: simm on Aug 2, 2012 at 09:22:23 AM

Another dweller of the swamps south-east of the keep, lizardmen are, in my opinion one of the more glaring omissions of playtest monsters.

Lizardman

Neutral medium humanoid

(reptilian)

AC: 12 (14 with shield)

HP: 11

Str: 13 (+1) Dex: 10 (+0) Con: 13 (+1)

Int: 9 (-1) Wis: 10 (+0) Cha: 10 (+0)

Space/Reach: 5’/5’

Speed: 30 feet (swim)

Melee Attack: 2 claws +3 melee (1d4+1) and bite +3 melee (1d4+1) or

                Club +3 melee (1d6+1) and bite +3 melee (1d4+1)

Ranged Attack: Javelin +2 ranged (1d6+1)

Special Traits: hold breath (hold breath for four times as long), tail (+3 bonus to jump, swim, and balance checks)

Equipment: none or club, heavy shield, and 3 spears

XP: 100 (125 with equipment)

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