Another dweller of the swamps south-east of the keep, lizardmen are, in my opinion one of the more glaring omissions of playtest monsters.
Lizardman
Neutral medium humanoid
(reptilian)
AC: 12 (14 with shield)
HP: 11
Str: 13 (+1) Dex: 10 (+0) Con: 13 (+1)
Int: 9 (-1) Wis: 10 (+0) Cha: 10 (+0)
Space/Reach: 5’/5’
Speed: 30 feet (swim)
Melee Attack: 2 claws +3 melee (1d4+1) and bite +3 melee (1d4+1) or
Club +3 melee (1d6+1) and bite +3 melee (1d4+1)
Ranged Attack: Javelin +2 ranged (1d6+1)
Special Traits: hold breath (hold breath for four times as long), tail (+3 bonus to jump, swim, and balance checks)
Equipment: none or club, heavy shield, and 3 spears
XP: 100 (125 with equipment)
