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    • Silverheart4 shared an article.

      May 14, 2012 at 8:25pm
      2 people like this external article.
    • Silverheart4 left a new comment on DnD Next .

      The notion that magic such as detect evil would disrupt a society is silly....
      April 30, 2012 at 3:18pm
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      20 people like this site.
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    • Silverheart4 added a comment to MattBeck's blog post.

      On healing surges
      While I don't mind the second wind in star wars saga, the 4e healing surges...
      April 30, 2012 at 2:53pm
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      Hear, hear!
      April 27, 2012 12:13 PM PDT
      It's an interesting thought, but the heal skill can already do that in 4ed. Allowing someone else to use their second wind is battle triage. It is not only useful when someone is unconscious, but also when they are deprived of actions and would not be able to do so on their turn.
      Is the pc going to bleed out from their wounds before they have time to apply a bandage or potion to themselves? Ally uses heal.
      I find it's usually more of an issue with groups making certain choices....


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      April 30, 2012 12:53 PM PDT
    • GMChris voted in the poll, "Simulating Combat".

      April 30, 2012 at 10:54am
      3 people like this poll.
    • Silverheart4 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 30, 2012 at 10:47am
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 30, 2012 at 10:14am
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 30, 2012 at 10:13am
      1 person likes this poll.
    • Silverheart4 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Backgrounds and Themes: A Closer Look
      A little while ago, I pulled back the curtain so I could show you what we...
      April 30, 2012 at 10:10am
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      I just wanted to comment that I think this is brilliant design. It allows DMs the flexibility to allow players to be what they want to be, without having to shoe-horn in other classes, or force them to feel like they aren't able to be as successful in what they want by making them deal with cross-class skill restrictions. At the same time, you have an "easy out" as the DM by either forcing class based backgrounds and themes or iliminating them completely. Brilliant work so far, can't wait to see...

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      July 12, 2012 12:38 PM PDT
      The party background concept makes my spine tingle too. I love it when my party cooperates well and have things in common. It inspired me wildly as a DM.
      August 7, 2012 4:27 AM PDT
    • Silverheart4 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Tone and Edition
      A few years ago, I woke up and realized what I thought was fantasy...
      April 30, 2012 at 9:27am
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      2 people like this blog post.
      I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...

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      September 27, 2012 7:22 AM PDT
      My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
      March 19, 2013 8:27 AM PDT
    • jskell27 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 3, 2012 at 3:53pm
    • jskell27 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 3, 2012 at 3:42pm
      1 person likes this poll.

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