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    • sillyzander shared an article.

      October 29, 2012 at 1:37pm
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      On a side note, when I create pirate NPC's, I usually include a mix of fighters, rogues, and fighter/rogues, as well as some casters. Clerics of sea gods or wizards with parrot familiars, even a druid with his water and air magicks and a monkey companion, works great.
      When I PLAY a pirate, however, I generally create him with the ranger class. Why? Because when I play a pirate, I like to dual wield a sword & dirk (or a sword & flintlock, if they're available). The ranger's inability...


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      November 10, 2012 2:11 PM PST
      Hello
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      April 5, 2013 12:22 PM PDT
    • sillyzander shared an article.

      September 10, 2012 at 1:19pm
    • sillyzander shared an article.

      June 13, 2012 at 4:45pm
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • sillyzander posted to Plaguescarred's forum thread.

      June 13, 2012 at 9:50am
      1 person likes this forum thread.
    • sillyzander posted to Whipblade's forum thread.

      June 10, 2012 at 8:17am
    • sillyzander posted to Alynn's forum thread on the DnD Next group.

      June 9, 2012 at 8:07pm
    • sillyzander posted to Rashan's forum thread on the DnD Next group.

      June 1, 2012 at 5:17pm
    • sillyzander shared an article.

      June 1, 2012 at 11:19am
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      I have to say, as a long-time DM, I absolutely love DnDNext. All you've done, for our group at least, is taken the exact way we play, and gotten rid of all the garbage from every edition into a simplified bounded accuracy. Provided you completely leave level-based stat scaling out of the equation (aside from damage:hp), you have our entire hoard of geeks eagerly awaiting full-blown content =)
      June 9, 2012 6:57 PM PDT
      I must say I am so happy with what I have read so far. There are some issues that need to be addressed - The magic (cantrips are a great idea but just too powerful) and dying ( way too difficult to kill a character - there is very little threat). Please do can you now overhaul the public play adopted by WOTC. Hiding D&D in game shops will do as much harm to D&D as this new addition will help it. WE NEED TO BE ABLE TO SPREAD THE WORD TO GAME GROUPS, SCHOOLS and PUBLIC EVENTS.
      June 11, 2012 1:10 PM PDT
    • sillyzander shared an article.

      May 30, 2012 at 9:15pm
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • sillyzander posted to Styny's forum thread on the DnD Next group.

      May 29, 2012 at 3:50pm
    • sillyzander shared an article.

      May 23, 2012 at 11:40am

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