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Posted by: Sesdun on Sep 19, 2012 at 06:54:30 AM

Houserule: The Willpower Mechanic


This is a houserule we have been using successfully. The point of this rule was partly to replace action points and the action point economy from 4E that we played at the time, partly to make skill challenges (in general, not the 4E kind) more interesting but also to provide rules that automatically brings narrative and roleplaying into where it is mostly lacking, combat.

The mechanic works as follows:
Each player is granted a number of willpower points equal to CHA mod + 1
or some alternative (WIS mod + CHA mod) or (highest mod WIS/CHA + 1), decide beforehand which method to use.

A willpower point can be spent at any time when a check is failed.
Instead of failing, the willpower gives you another chance at the same task, however with a penalty equal to the...
Posted by: Sesdun on Sep 19, 2012 at 05:23:43 AM
This started as a discussion in our D&D group which led to a houserule. After some consideration I started to feel that this little change could be a valuable way to go for DDN aswell.

So this fighter runs and picks up a bow from the ground to take a shot at a flying creature trying to get away..
His player goes 'Okay... ranged attack..   thats DEX.. ok let's see...   wait a moment, WHY would I be better to shoot this bow if I had high DEX???'

Me (DM): "Well..  I guess.. if you are dexterious and have better coordination then you can aim better..."

Him "Um... no?"

And that starts a huge discussion starting off with the debate whether an acrobat untrained in archery would be better at shooting a bow..
Which largely ended up somewhat negative... the discussion moved on ...