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    • sehmerus shared an article.

      September 17, 2012 at 2:03pm
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      Lots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds.
      But already in Next, you can do a lot of things with...


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      October 25, 2012 1:31 PM PDT
      Actually, with separate advancement rules for multiclass characters, it sounds like a compromise with hybrids -- much more flexible than just playing a hybrid (you many more degrees you can use to balance your mixture of classes), but much more level-scaled than 3E, which resembles a hybrid.
      October 25, 2012 1:42 PM PDT
    • sehmerus shared an article.

      September 14, 2012 at 2:12pm
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      They openly state, either in this game, or a previous PAX session, that they pretty much just make it up as the go along. It's entertainment only, dude. Rules lawyering it is futile.
      October 1, 2012 9:38 AM PDT
      Fey step: Move.
      Cut web: Action.
      Grabbing and holding on: Triggered checks, like making a saving throw to avoid falling into a pit.
      Also what QuestorTelloc said.


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      November 11, 2012 12:48 PM PST

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    About Me

      About Me: Gamer since 1986, play everything from RPG's to Boardgames. DM the local LFR RPGA Dungeons and Dragons game 2x a month to promote the awsomeness that is 4th Edition. VERY excited about Darksun comign back to print.
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      Other Games I Play: Touch of evil, Illuminati, Munchkin, dungeoneer, red dragon inn, Enguarde, citadels, talisman, decent, twilight imperium, shgogun,

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