AzureShade Show
Chosen Card: Tahngarth, Talruum Hero
Tahngarth's Chant



Enchantment
At the beginning of your upkeep, you may put a verse counter on Tahngarth's Chant.

: Prevent the next X damage that would be dealt to a creature you control where X is the number of verse counters on Tahngarth's Chant."Horns disfigured; hooves shod steel; rage transformed; World's wound healed." - Memorial Inscription
3/4 -Respect for criteria -Ah nice research and nice pick (tahngarth), makes me feel bad about super late gradings. This fits all criteria, except maybe the mechanical similarity. Yes it's a mirror effect, but only in the sense that dealing damage is the opposite of preventing it. Nothing in the card, besises dthe flavor gives me a hin it is related to Tahngarth.
4/4 -Balance -Seems pretty fair. It's slow but can come out early, then can take over in the long run. Maybe a tad strong since it's only a mana activation (no tap, no sac), but not broken.
2/3 -Plausibility -Kind of weird color combo for Tahngarth but yeah I like the rest. Nice build-around potential but not a Johnny card by any means.
/3 -Originality -Does it. Relatively simple, but it has a nice fresh flow to it.
1/3 -Color Conformity -Why the need for green? Easily monowhite, green doesn't bring anything.
3/3 -Flavor -The flavor is great. Verse counters are great and you make me feel for Tahngarth.
Total: 16/20
Morgothra Show
Sorry you quit but I quit too.
/4 -Respect for criteria -
/4 -Balance -
/3 -Plausibility -
/3 -Originality -
/3 -Color Conformity -
/3 -Flavor -
Total: 0/20
Sleeping Show
Just realized you didn't post a card!
/>/4 -Respect for criteria -
/4 -Balance -
/3 -Plausibility -
/3 -Originality -
/3 -Color Conformity -
/3 -Flavor -
Total: /20
Glasir Show
Chosen Card: Impelled Giant
Hero's Glory



Enchantment -- Aura
Enchant creature
Tap an untapped creature you control other than enchanted creature: enchanted creature gets +X/+X until end of turn, where X is the power of the creature tapped this way.
One nation. One purpose. One champion.
2/4 -Respect for criteria -Interesting choice with Impelled Giant. All criterias are filled except for the flavor ressemblance.
3/4 -Balance -Thinking overcosted. I mean, ultimately, this ins't blue or even white, so I'm asking myself what would be the cost in green? Not more then 3 either. This effect is not that great, for me, it's like a waste of ressources, still, it it is better then in red, like the Giant. Cause at least in Bant colors, you have creatures that are more of the utility kind, and you also have vigilance. Red gets hasty aggressive creatures, more focused on dealing damage themselves. Anyway, because of the nature of auras coupled with three colored cost (


=
), i say it could have been better or cheaper (I know it defeat the purpose of Bant casting cost though)3/3 -Plausibility -Great application of that ability. Fits great on an aura.
2/3 -Originality -Not really, the effect is exactly (or almost) the same as Impelled Giant. But putting this on an aura saves points.
2/3 -Color Conformity -Yeah, this could have been monogreen, and even colorless on an equipment. But Bant is Bant. You have to see this with the eye of the shard and this would be great with it, flavoring it with its color.
3/3 -Flavor -Great. Again, Bant deserves a card like this.
Total: 15/20 -Yes, your score average, or a bit better then average, but it's because you have victim of the grading system. I liked the card and it would have scored high on personnal favor. It's well thought of.
turnip_song Show
Chosen Card: Callous Giant
Calloused Hide




Enchantment
If a source would deal 3 or less damage to you, prevent that damage.
Though new invasions sweep their long-eroded mountains, the salt-rimed ancients continue to slumber below.
4/4 -Respect for criteria -Everything is there. Too bad the first submission was an already made card cause I liked it a lot. I've done that too. Makng a card that already exist, because it feels right, and I don't have much of a problem with that, except you'd lose points for originality (obv).
4/4 -Balance -The cost seems right. Strong effect for big cost.
2/3 -Plausibility -Yes. Although can win the game by itself, and hard to get rid off. Might be too much of a griefer for some.
3/3 -Originality -Nice translation from a big red giant to white enchantment. Anyway, talking about this, don't you feel like Callous Giant should be white? Is there any other red cards with effects like this? Don't know but thinking this to be white is no stretch of imagination. Which brings to... (below)
3/3 -Color Conformity -Ok, this is a Circle of Protection - swarm and burn
1/3 -Flavor -So so. I mean, even the flavor text is a rip off from the original
Total: 17/20
CKY Show
Chosen Card: Maraxus of Keld
Warlord's Watchtower
Land (R)
: Add
to your mana pool.
, Untap six tapped Mountains you control, Sacrifice Warlord's Watchtower: Put a legendary red Human Warrior creature token named Maraxus of Keld onto the battlefield. It has "This creature's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control."
Chaos has come.
Land (R)
: Add
to your mana pool.
, Untap six tapped Mountains you control, Sacrifice Warlord's Watchtower: Put a legendary red Human Warrior creature token named Maraxus of Keld onto the battlefield. It has "This creature's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control."Chaos has come.
3/4 -Respect for criteria -Fot this criteria, making a land is a lot easier then a colored spell. That's why I asked for no artifacts, but forgot to mention lands. It's my mistake but Istill take one point out for taking the easy way out (instead of 2-4).
4/4 -Balance -Hard to judge but I think everything is good. At first view it seems too good, but the fact that it only works with mountains, and also because the creature it makes is legendary (still good with Crucible of Worlds
2/3 -Plausibility -Great design, again. Everything flows well together. I love the the mix of ritual and man land. Only problem I have is I don't see the need for the untap symbol. I find it it stretches the design where there is no need to go, flavorfully or mechanically. You'll sacrifice it so it won't hel Maraxus, and do you really need that extra
after you have a boost of 6
?. A simple tap symbol would have make more sense. 3/3 -Originality -Masterful.
3/3 -Color Conformity -Again, you've set yourself an easier job then your competitors by making a land. But can't take points off here since I already done it. Untapping mountains shouldn't be easy, and after thinking for a little while, this don't make it easy, so full points here.
3/3 -Flavor -Well done. The Warlord's back.
Total: 18/20
MagicJohnson Show
Thanks for participating in the first round.
0/4 -Respect for criteria
0/4 -Balance
0/3 -Plausibility
0/3 -Originality
0/3 -Color Conformity
0/2 -Flavor
Total: 0/20
pietro_aronica Show
Chosen Card: Megatog
Follower of the Beast



Creature - Elf Warrior
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on CARDNAME.
"The beast was the perfect symbol for our crusade: its ravenous hunger represented the mechanical monstrosities we intended to destroy, and its zeal in eating them the purpose we hoped to emulate."
2/1
4/4 -Respect for criteria -Good. The name doesn't give much of a link to its mothercard, but you can easily imagine the art depicting the atog.
4/4 -Balance -Although I don't see the need for dual green in the cost (I think only one would have been fair), it doesn't make the card less good. Megatog is kinda overexpensive but easier to play with. The balance is good.
3/3 -Plausibility -Like your picked card, this card would be printed in an artifact block and as for the choice of colors, check "color conformity".
3/3 -Originality -Great, I like how it is in sync with Megatog too. Megatog eats grow, it's follower grows too (and can be played in the same deck with ease, which is what we want going with the flavor.
3/3 -Color Conformity -At first I was thinking: this is red. Then it got me thinking more. While red uses artifact for its own good (see megatog as best exemple) green as been seen benefiting from it (here's two exemple: Molder Slug
3/3 -Flavor -Flavor is incredible.
Total: /20 -Love this.
razorborne Show
Chosen Card: Telim'Tor
Askari's Blessing-


Enchantment-Aura
Enchant creature
When Askari's Blessing enters the battlefield, draw a card.
Whenever enchanted creature blocks or becomes blocked by a creature, that creature gets -1/-1 and enchanted creature gets +1/+1 until end of turn.
"Ride forth! Leave none in your wake to tell the tale of your passing."~Telim'Tor
4/4 -Respect for criteria -Mmm Telim' Tor. Everything is good here, except the named card.
4/4 -Balance -Cantrip helps a lot to like this card, although I could still see this made without it.
2/3 -Plausibility -It'a kinda messy looking to mix +1/+1 and -1/-1. This would be reprinted in a time spiral kind of set if only for this and the nostalgia aspect.
3/3 -Originality -It's certainly there.
3/3 -Color Conformity -Much better fit then its father card. As soon as I saw your card, I thought about bushido + flanking = white. Telim'Tor sshould have been white (mechanically at least).
2/3 -Flavor -Ok without being exciting.
Total: 18/20 -Sorry for fewer words then the other contestants, I just want to get on with this.
Dudibus Show
Chosen Card: Myojin of Infinite Rage
Mindless Rage



Enchantment
Mindless Rage enters the battlefield with a Divinity counter on it if you cast it from your hand.
Mindless Rage is indestructible as long as it has a divinity counter on it.
Creatures you control have haste and can't block.
Remove a divinity counter from Mindless Rage: Creatures you control get +2/+0 until end of turn.
Screaming over their cries for blood, he tried to reason, but the crime was too raw. Soon his cries were that of mercy, but it was the silence that finally stayed them.
4/4 -Respect for criteria -Well respected. I would have like something to do with destroy lands, but there a a lot of other elements that points to the Myojin.
3/4 -Balance -Cost seems a bit too cheap, going with the effects. Of course I'm comparing this with Fervor
0/3 -Plausibility -Few things I don't like here. First, having an indestructible enchantment never happens, unless there is a good reason to have one ( like wasting 99 mana on it
3/3 -Originality -It's all good here.
1/3 -Color Conformity -Yeah, all comparable I have found is in red. Yes black, gets haste, can't block and pump effects, but all together on one card just makes it screams red.
3/3 -Flavor -Nice flavor text and niceflavor overall.
Total: 14/20
-------------------------------------------------
3rd round winner is:
Spoiler: Show
pietro_aronica!!!
who gets 1 extra point
So..
Contestants and ranking Show
36- Glasir
36- Turnip_Song
35- Morgothra
34- CKY
34- AzureShade
33- pietro_aronica
33- razorborne
33- Dudibus
32- Sleeping
18- MagicJohnson
Round 3 to start soon.
