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1 year ago ::
Jan 09, 2012 - 11:17AM
#1
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I need advice from my fellow nerds out there. Here's the situation:-Party of 4-One guy had to leave for work mid-combat, as our session ran over time limits. His character and my character were getting very close (started at 1st level, now at 4th).We were fighting an "unbeatable" encounter, which we actually came quite close to beating. Then, right before the final boss died, the two girls in the party decided their health was too low and began to flee (even though one of them was of a good alignment). They then said that we should roll percentage dice to determine if the 4th member (whose character was friends with mine) would choose to stay and fight or leave my character to die. They proposed a 50/50 chance, which I contested as I disagreed that critical player choices should not be left up to dice rolls. They rolled anyway, and then chose that the 4th member would flee, which happened to take the spell that was turning the tables of the battle away with him. Left by himself, my character had no chance defeating the boss and was left to run away himself (repelling down from a 40-foot window).
My question is of two parts: A) Do you agree with the choice to use percentage dice (using a 50/50 ratio, which didn't even accurately represent the situation) in lieu of a critical (LIFE or DEATH) player decision? B) If so, how do I continue playing in a party that does not value the life of my character? And even if I continue playing, how does my character remain in the party? Why would someone stay with people who don't care if he lives or dies?
Any input you have would be greatly appreciated
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1 year ago ::
Jan 09, 2012 - 12:23PM
#2
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A) No, but they had to do something. Anyway, if they did it and the DM OKed it, it's too late, it's done. I would have felt unhappy about it too but I'm not sure what else could have been done.
If the other player is definate that his character *wouldn't* have run, you should make this clear to the DM. What's done is done so just chalk it down to the other two causing his morale to break, but maybe he apologises profusely to your character and agrees to back you up when you confront the other two; that's his decision.
B) Your character should make it clear he's not happy. You should also tell your DM that you're not happy, and suggest that he does something too. Fleeing from combat is not necessarily a non-good action, but it is cowardly. If that other player were a Paladin, I would argue that violates her morale code just as much.
Maybe you spread the word about what happens, and NPCs start calling your comrades cowards, etc. This is all up to the DM, but he can make it clear that what they did was less than heroic. Hopefully they'll think twice next time.
I'd say though that at the end of the day, there's nothing to stop them fleeing. Yeah they risked your life by doing so, but would have risked their own lives if they hadn't. I can see that logic.
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1 year ago ::
Jan 10, 2012 - 10:42AM
#3
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Date Joined:
Dec 29, 2011
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It sounds like your DM didn't play any roll in this? Or are you DMing and playing? It should have gone one of two ways, if the DM wasn't sure which way to go then it's fare enough that he can base his desision on a dice roll, there is no farer mediator than chance after all. Alternativly if the missing players character was left in your care and to control then farely you should be allowed to make decisions for the character, provided that they remain true to that character and aren't just geared to suit yours.
Personaly in a story aspect I see no fault in any character fleeing, as The Fred said (lol) only the sturdiest of Paladins would fight to the bitter end and if the player can justify a sensable reason for his/her unshakable charecter 'leaving' the battle, then so be it.
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