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Results for tag: Undying
Posted by: sacrificialdreams on May 27, 2012 at 05:01:57 PM

After participating in the Avacyn Restored Game Day I've made a few changes to my Undying Pod deck.

Creatures
3 [c]Birds of Paradise[/c]
3 [c]Hex Parasite[/c]
4 [c]Young Wolf[/c]
4 [c]Strangleroot Geist[/c]
4 [c]Geralf's Messenger[/c]
3 [c]Mortis Dogs[/c]
2 [c]Vorapede[/c]
1 [c]Wurmcoil Engine[/c]

Sorceries
4 [c]Bone splinters[/c]
1 [c]Black Sun's Zenith[/c]

Instants
3 [c]Altar's Reap[/c]
2 [c]Go for the Throat[/c]

Artifacts
3 [c]Birthing Pod[/c]
1 [c]Mortarpod[/c]

Lands
9 [c]Forest[/c]
9 [c]Swamp[/c]
4 [c]Woodland Cemetery[/c]

Sideboard

3 [c]Naturalize[/c]
3 [c]Skinrender[/c]
2 [c]Blistergrub[/c]
2 [c]Beast Within[/c]
2 [c]Nihil Spellbomb[/c]
1 [c]Massacre Wurm[/c]
1 [c]Killing Wave[/c]

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Posted by: sacrificialdreams on May 7, 2012 at 03:34:35 PM

For some time I've been thinking of getting into tournament playing. I decided to take a look at standard. For a while the Undying and Morbid abilities has appealed to me, especially since my casual decks usually involve sacrificing and using the graveyard to some extenet. 

This deck aims to be very aggressive, using [c]Young Wolf[/c] and [c]Strangleroot Geist[/c] for early beatdown. [c]Champion of Lambholt[/c] allows the beaters past the opponent's defenses. Its ability will trigger when creatures are successfully cast and when undying triggers allowing.

[c]Hex Parasite[/c]'s ability helps keep the undying creatures out of the graveyard by removing the counters before the creatures die.

[c]Bloodflow Connoisseur[/c] and [c]Altar's Reap[/c] provide sac engines, allowing me to control

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