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Results for tag: quests
Posted by: Ryklu on Sep 4, 2011 at 12:26:37 PM

To be a Dungeon Master, you must first be a storyteller.  Each adventure you orchestrate is a chapter in your unfolding work of action, suspense, mystery, and heroism.

At times, adventures are momentous stories that propel characters into situations that are dynamic, intriguing, and fun to experience; these are the adventures that bring the players back to the table.

However, some adventures don't propel the characters anywhere.  By virtue of undue novelty and a fanciful use of awe-based details, some adventures lead nowhere because they have disjointed components: a vague story, unknown enemies or instigators, and a veritable chasm of missing information.  While it is easy to say these elements come from and define a bad or lackluster DM, I would say these elements are

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