Community

Results for tag: Character
Posted by: Ryklu on Oct 30, 2011 at 11:14:48 AM
A curious occurrence has been made far too apparent during past and recent sessions: a character begins and ends with the combination of his or her race and class.  While such an identity may help the player create an outward appearance, voice, and scant mannerism, it leaves a great deal unsaid and unfulfilled.

In looking at the characters, I've come to understand that there's a missing piece to each puzzle.  Race, Class, Alignment, Background, and Theme are great for fleshing out a character, and learned Skills further focus a character's efforts, but something must come before even these choices.

The concept of a character is a great opportunity to tie the various choices together while providing a key motivation throughout the character's adventuring career.  This idea must...
Posted by: Ryklu on Jun 8, 2011 at 01:52:15 PM

A campaign is a shared story.  The premise of the fiction is determined by the DM, and the page-to-page action is determined by the player characters.  Like all good fiction, a good D&D campaign should strive, at every turn, to move the story forward in much the same manner as a short story or novel.

Novels usually begin one of two ways: a prologue introduces a primary character at a dramatic point, or the story begins in the middle of an event.  Unless a gaming group is keen to role-play their characters' backgrounds--which should already be in place when the game starts--the campaign should start in the middle of things.  

I know I am taking a divergent tone here, but the staple campaign begins in an inn or tavern.  While such an introduction eases players into

...
Posted by: Ryklu on Jun 7, 2011 at 07:06:50 PM

I often tell my fellow gamers--especially when I am the Dungeon Master--that a character needs to exist beyond the character sheet.  Making a character is more than selecting options in the DDI Character Creator or rolling dice and choosing options that sound fun; a character should have a history, a background, and a purpose.

I bring this up as a topic because 4th Edition D&D seems to be disasterously lacking in the character background department.  With 4E rules, it's too easy for a player to simply create a shallow character, throw on some heavy armor, grab a heavy sword, and wander into the wilderness to attack a random monster.  The story should count for some of that fun--it should count for *most* of that fun--and a character background is a fantastic addition to

...