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    • uploaded a new photo.

      April 3, 2012 at 1:28pm
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    • rpgwench uploaded a new photo.

      April 3, 2012 at 1:27pm
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    • rpgwench added a comment to WotC_GregB's blog post on the DnD Next group.

      The Cleric, the Paladin, and Multisysteming
      In a previous post, we discussed the iconic cleric. A majority of poll...
      March 31, 2012 at 3:12pm
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      I like the idea of crossing boundaries of class as you level up but I never liked multiclassing. Sacrificing spell abilities to learn advanced fighting techniques is a great way of player choice to customise their character. It does make balancing a bit harder but if you want a warrior Mage he won't be as good as either pure class and maybe slightly weaker overall for the level but that is the choice you make. As I said in a previous post having unique game mechanics for each class is a great...

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      June 30, 2012 3:39 AM PDT
      I like the idea of giving the Fighter some distinct sub-systems. As others have mentioned, I don't feel like basic combat actions should ever be exclusive to the fighter (disarming, tripping, charging, etc).. but truly spectacular shows of martial talent should be exclusive to the Fighter and its derivations. Stuff like tearing off the giant's arm, or executing complex attack sequences. The idea of being able to swap extra attacks for maneuvers is a particularly exciting one to me.
      My only...


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      July 8, 2012 5:06 AM PDT
    • rpgwench added a comment to WotC_GregB's blog post on the DnD Next group.

      Sneak Attack and Backstab
      Last time I talked about sneak attack, I asked whether people felt the whole...
      March 31, 2012 at 2:59pm
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      I love the idea of expanding on Sneak Attack, and I love the idea that Fighters can get their back stabs in too. Making surprise attacks their own sub-system would grant all kinds of fun options fo combat and sneaky characters alike. After all, if its a universal mechanic, combat characters and stealth characters can get their own special ways of inflicting sneak attacks.
      Maybe a duelist can slip a light one in any time they trip up their opponent, while an assassin can end the fight with a...


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      July 8, 2012 6:48 AM PDT
      I'd like to see an playtest happen with two level 6 rogues in the party, one that works like Rob's and one that work's like marcos9999's. Then I will be able to decide. Both sound like good ideas, but I'd have to see them in action to decide.
      July 17, 2012 3:34 PM PDT
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 31, 2012 at 2:52pm
      1 person likes this poll.
    • rpgwench added a comment to crazy_monkey's blog post.

      Monkey's Musings: On Multiclassing
      Inspired by the thread Multiclass system, Monkey got to thinking about...
      March 20, 2012 at 3:05pm
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      This sounds similar to 2e skills and powers. Possibly have class related abilities that cost character/skill points. Example: fighter class ability that costs 10 points. Sacrifice this class ability to pay for a mage class ability that only costs 5 points. It could individualize character generation, and limit the amount of multiclassing that happens.
      May 26, 2012 4:08 PM PDT
      I think this approach along with a few iconic multiclasses redesigned as classes would be sufficient. (Gish I'm looking at you).
      May 29, 2012 10:30 AM PDT
    • rpgwench added a comment to The_Jester's blog post.

      Layers of Reality
      This blog comes as the result of the perpetual debates over the Martial...
      March 19, 2012 at 5:57pm
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      I like the view Earthdawn took, that magic is such a pervasive thing that it effected almost everything to a certain extent and that over time martial types learned how to utilize this to their advantage
      March 19, 2012 2:36 AM PDT
      Personally I believe that you have to adjust your perspective of realism as you go. A first level fighter should not necessarily be a super hero. And a first level wizard should be equally as effective, yet have the frill of magic. Later on, you have to accept that a level 10 fighter is not a UFC fighter, he is Conan. And at level 15, he is stronger than any human being that has ever lived. When you start to put those things into perspective, it makes more sense.
      A human fighter pushing a...


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      March 19, 2012 3:57 PM PDT
    • rpgwench shared an article.

      March 19, 2012 at 2:54pm
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      One-hour D&D game concept is the single most brilliant idea I have read here so far. It should be the basis of the new D&D. Building from there will be much more logical and accurate.
      May 2, 2012 12:55 PM PDT
      This is how I always thought, but the mechanic of the game makes it difficult. I'll be running a 3 hours game this Friday, first we ever make it this short. I'll try to cut on the rules (especially in the fights!) and makes it more like a roleplaying game than a throwing dice session. Word of rule is: fun. I'll have to tweak things a bit but i'LL make it FUN! I hope next iteration will encourage short games. Because we gotta admit, we begins to have real lifes now ;)
      June 12, 2012 6:48 AM PDT
    • rpgwench added a comment to WotC_GregB's blog post on the DnD Next group.

      Favorite Class
      Let me tell you about my character. I’m playing a star pact warlock...
      March 12, 2012 at 7:11pm
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      Gotta be paladin, you get it all - spells, big armor and weapons, unique special abilities, and some really cool roleplaying hooks. Rangers are a close second, though I've never really agreed with them getting spells... I think they were at their finest in 3.5 with a lot of skill points and good fighting and stealth.
      Wizards should be awesome, and often are fun... but there's always been something lacking. I think it's that magic in stories is fantastic, and in D&D it's rather mundane....


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      May 27, 2012 6:55 PM PDT
      I like Warlord and Bard. Perhaps more so Bard although I never cared for the whole "musician/dancer" theme that is forced to accompany their basic skills and role. I enjoy having lots of skill options and in battle primarily strengthening my allies.
      In fact, I would like it very much if there was a class that really strengthened the concept of giving your allies bonuses and maybe even getting to choose which bonuses to give which allies at which time while outside of battle primarily...


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      June 5, 2012 1:23 PM PDT
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      March 12, 2012 at 7:04pm
    • jskell27 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 12, 2012 at 7:01pm
    • jskell27 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 12, 2012 at 7:01pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Death in D&D".

      March 12, 2012 at 6:58pm
      2 people like this poll.
    • jskell27 voted in the poll, "Sneak Attack".

      March 12, 2012 at 6:56pm
      1 person likes this poll.

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