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Posted by: roguehorse on Oct 6, 2011 at 09:55:05 PM

 Hooray for us, we live again! Well sort of anyway. We lost our cleric kind of early in the game and our fighter had to go home before we finished up all 20 rounds. This kind of left us hanging with ranger, paladin, rogue and wizard.

 The game went pretty good considering though. We definitely learn really fast what works and what doesn't. We've gained a fairly good idea of what to expect and where of course our DM throws in some pretty good variations just to mix things up a little. The overall game is playing out well and Steve is a very good tactician which makes the game that much more challenging. I myself am actually having a lot of fun with the Lair Assault campaign.

 It should also be noted that many players are taking notice and joining in. There seems to be

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Posted by: roguehorse on Sep 27, 2011 at 07:42:05 PM

 Hooray for us! We finally made it through all 20 turns without a TPK! However we had an extra 2 more players this time around; a vampire shade and a rogue. They were definitely helpful. It made for an exciting night to say the least.

 Usually we like to start somewhere around 6ish, but this doesn't always happen with people getting off work and traffic. A couple of the players this time weren't prepared when they got there so we had to fire up Character Builder at the shop and get them up and going quick. Our regular fighter couldn't make it so we had a friend build up a tiefling paladin for a healing tank. It actually worked out pretty good. We still didn't have a wizard in the party and I think we may be missing out.  

 The game actually went pretty well and

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Posted by: roguehorse on Sep 25, 2011 at 06:56:28 PM

 This time around our party came better equipped. We managed to recruit a cleric and our avenger changed over to a fighter. The rogue in the party decided to come in with a frost short sword and I bought some fire beetle potion and some flamebane potions. We still ended up in a TPK.

I think our tactics were right and we definitely came prepared, we just couldn't get any good rolls that night. Not only this but the DM also included a second hell hound since we had met the minimum requirements for PC numbers. Over the period of 12 rounds I don't think I rolled over a 10 to hit more than 2 or 3 times. It was absolutely terrible to watch and it was all in the luck of the dice.

Even though our fighter had really good intentions of hitting hard on the front line it just wasn't happening.

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Posted by: roguehorse on Jun 12, 2011 at 07:34:42 PM

Dragons! (continued)

Today we continued our adventure to the white dragon cave. Unfortunately only about half the party was able to make it today. That's ok though since we had a good time with the members who did make it.

Unfortunately, last time we played, my character Viper the Seeker died by the hands of ettercaps. So I've been busy making a few characters to choose from to continue on our adventure with. Asking opinions from my other adventuring friends, we decided the best companion for our party was Rock Peakside, a Goliath Weaponmaster. 

Rock is equipped with a flaming double blade axe, scale armor and a repater hand crossbow. By this I mean loading is a free action rather than a minor.

The rest of the game day can be found on the calendar.

community.wizards.com/roguehorse/go/cale...

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