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Results for tag: Cleric
Posted by: roguehorse on Nov 21, 2011 at 08:53:17 PM
Well, I wish I had better news to publish, but it seems that our party just can't seem to get the right combination to make it all the way through the dungeon. We have made it to th final room a few times since my last post, but we always seem to get our butts kicked there.

 Our DM is mixing things up and I think we have encountered just about everything that possibly lives in there at one point or another. Hence, we pretty much know what we need to do for every room and every beast or creature. It just seems that as we get to that last room and the boss fight we just can't seem to make that winning kill. Even I am starting to run out of ideas at this point.

 I was doing quite well actually with my ranger build. The only problem we were encountering was that we couldn't get any ...
Posted by: roguehorse on Oct 6, 2011 at 09:55:05 PM

 Hooray for us, we live again! Well sort of anyway. We lost our cleric kind of early in the game and our fighter had to go home before we finished up all 20 rounds. This kind of left us hanging with ranger, paladin, rogue and wizard.

 The game went pretty good considering though. We definitely learn really fast what works and what doesn't. We've gained a fairly good idea of what to expect and where of course our DM throws in some pretty good variations just to mix things up a little. The overall game is playing out well and Steve is a very good tactician which makes the game that much more challenging. I myself am actually having a lot of fun with the Lair Assault campaign.

 It should also be noted that many players are taking notice and joining in. There seems to be

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Posted by: roguehorse on Sep 27, 2011 at 07:42:05 PM

 Hooray for us! We finally made it through all 20 turns without a TPK! However we had an extra 2 more players this time around; a vampire shade and a rogue. They were definitely helpful. It made for an exciting night to say the least.

 Usually we like to start somewhere around 6ish, but this doesn't always happen with people getting off work and traffic. A couple of the players this time weren't prepared when they got there so we had to fire up Character Builder at the shop and get them up and going quick. Our regular fighter couldn't make it so we had a friend build up a tiefling paladin for a healing tank. It actually worked out pretty good. We still didn't have a wizard in the party and I think we may be missing out.  

 The game actually went pretty well and

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Posted by: roguehorse on Sep 25, 2011 at 06:56:28 PM

 This time around our party came better equipped. We managed to recruit a cleric and our avenger changed over to a fighter. The rogue in the party decided to come in with a frost short sword and I bought some fire beetle potion and some flamebane potions. We still ended up in a TPK.

I think our tactics were right and we definitely came prepared, we just couldn't get any good rolls that night. Not only this but the DM also included a second hell hound since we had met the minimum requirements for PC numbers. Over the period of 12 rounds I don't think I rolled over a 10 to hit more than 2 or 3 times. It was absolutely terrible to watch and it was all in the luck of the dice.

Even though our fighter had really good intentions of hitting hard on the front line it just wasn't happening.

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Posted by: roguehorse on Jul 16, 2011 at 10:23:30 PM

 

 Note: This is a side encounter from an older dungeon that Steve ran us through since John couldn't make it. As he set up the encounter, I realized that trying to keep track of the actions of some 50 zombies and the adventurers was going to substantially hinder my being able to get into the game. Steve suggested that I just track Falcon, my character and generalize the rest of the game. So as written from a first instead of third person perspective. I think Steve may be a genius incognito.

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 Bunkered down against an undead siege, Falcon, Ueda, Django and our friend Captain Dragar must defend the the last standing outpost to prevent the evil necromancer and his undead army from entering into the free zone. We barricade three of

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Posted by: roguehorse on Jul 12, 2011 at 10:00:24 PM

 After defeating the bandits and retrieving information from Remy about the blackness that Entered into Nathel from a failed ritual, our wizard friend Jarren decides to explore adventure elsewhere as the rest of the party returns to Duponde.

We return to find four guards at the gate and make our way to the inn. It is fairly quiet inside except for a couple of patrons. One of which is an old wizard selling potions over in the corner. The bartender takes no notice to us and Captain Grimbold is asleep in a chair by the door.

We wake the captain and speak to him about the information we retrieved from Remy and he gives some background information about Evard's Tomb and the surrounding graveyard. He goes on to say that he and a small party of guards have recently returned from there where

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Posted by: roguehorse on Jul 11, 2011 at 09:22:46 PM

 

 Continuing our journey to Evard's Tomb, our adventuring party is joined by Fargrim The Slayer, Jarren The Mage and Valenae The Cleric.

 After defeating the spiders and helping the guards to enter the armory so they may equip themselves for the ensuing battle, our group heads back to the area where we had previously encountered the pixies and toads. While cautiously crossing the stone bridge we notice a campfire raging in the distance and attempt at taking a closer look to see if we can make out who it is.

 

 

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 Next to the camp fire we can make out that it is Remy, the mage's aid who we had met previously at the inn. He seems tattered and is in the company of 7 bandits that are standing guard around the area. We have

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Posted by: roguehorse on Jun 30, 2011 at 09:09:37 AM

 

Our adventure starts at the Duponde armory. Or maybe I should start back a little further. Our "regular" DM couldn't make it last night, so we had a stand in. Steve runs Ronin Games in Castro Valley, CA in the evenings while the games go on. He's a very talented individual and makes for an extremely knowledgable DM. Not wanting to impose on what John (our official) had already started, our party made a side adventure related to the story line. 

 This week our original party is joined by a Wizard pre-created for encounters who likes to use burning hands and pillar of fire. Also joining our party on this particular encounter is a Dragonborn Paladin who wields a battle axe. Continuing play is the Hunter, Cleric and Warlord.

 In a free action beginning, our party

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Posted by: roguehorse on Jun 23, 2011 at 10:25:19 AM

 Last night was my first night playing an "officially released" Wizards encounter at the local game store. It was really nice to show up to a fairly large group of die hards like me who were there to get some real game on.

 I got my DCI/RPGA number and that is just the start for LFR coming up this September. This is going to be taking game to an entirely new level and I'm getting really excited about it! I managed to get a few DCI points for using character generator to create my character specifically for encounter play. I don't know what they are for or what to do with them yet so I'll have to do some digging around and see what to use these for. One of the players I met (Dunn) said they are for prizes and stuff like that from The Wizards so it should prove interesting

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